Fate Weaver

Fate Weaver
Level 26 (+9)
"I used to employ other beings to help me keep the weave going. Some gods, immortal dragons, ancient spirits. The problem with that, however, is that everyone has an agenda, even me. So eventually, I had to rule out ambition, greed and empathy."
——Fate
These large, statuesque constructs appear as golden effigies of Fate’s Design, and as such can hold many different appearances, depending on how they were built. The only similarities are the large golden needles that they use to knit the weave of fate. They do not have any desires other than to continue adding to Fate’s design and only react to other creatures if attacked. If this occurs, they will reweave the fate of the assailants in whatever way they determine is necessary to prevent further interference. This can be as simple as paralyzing a target, or as ruthless as changing their fate to bring them to death almost immediately. These constructs are neither living nor dead, and are theoretically incorruptible, an intentional design choice to ensure that Fate’s weave can be continued without any threat of bias or emotional influence. A Fateweaver can be upwards of 12 feet tall, and weighs roughly 14,000 lbs.
Awareness
36
Senses
Darkvision
Initiative
43/1d6
Hitpoints: 268
Healing Value: 53
Resilience: +7
Morale
3
AC
32/42
Touch
27
Fort
27
Reflex
32
Will
24
Defenses
Resistances: Psychic (Imm), Poison (Imm), Necrotic (Imm), Radiant (Imm), Alignment (Imm). Immune Mind-Affecting, Death, Disease, Paralysis, Sickened/Nauseated, Sleep, and Energy Damage. Daze Resist (4)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
14 / 23
DEX
40 / 49
CON
24 / 33
INT
21 / 26
WIS
21 / 26
CHA
11 / 16
REC 6
Actions (+3 AP)
Standard Attacks (2 AP)
+22 vs AC (ArN 2)
Knitting Needles
3d8+30 damage
Melee Reach 10ft
+17 vs Reflex
Thread Binding
Target one creature within 100ft. On a hit, the target is Restrained [SE, ST 5d10 vs STR]. (Basic)
3d8+30 damage
Grapple +24
Special Attacks (3 AP)
Triple Attack
Make three Knitting Needles attacks, on the same or different targets. (Advanced)
Pause Fate
Make a knitting needles attack. On a hit, deal +6d8 damage and the target is Stupefied [SE, ST 6d10 vs WIS]. (Legendary)
+19 vs Will
Fate of Death [Death]
Pot 1d12+9
Target one creature within 100ft. On a hit, the target is Marked for Death [SE, ST 7d10 vs CHA]. If the target does not save within 20 segments, the target dies. (Legendary)
+19 vs Will
Seal Fate
Pot 1d12+9
Target up to two creatures within 100ft. On a hit, the target loses access to a random power for 1 phase. (Legendary)
Immediate Actions
Reweave Fate
Pot 2d8+9
Reactive Action
Limitation: You may use this ability a number of times (across all Fate Weavers) equal to the total number of Fate Weavers at the start of combat.
The Fate Weaver can change the outcome of the last action, making an attack automatically hit or automatically miss, cause a skill check to automatically succeed or fail, cause a saving throw to succeed or fail, or similar effect. (Ultimate)
Read Fate
By touching a creature's Fate Thread, the Fate Weaver can immediately learn the creatures thoughts and abilities, granting the same information as the Focused Omniscience spell. (Legendary)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Rank 10 Balance [+28], Rank 4 Climb [+12], Rank 5 Escape [+18], Rank 4 Jump [+14], Rank 10 Listen [+26], Rank 10 Spot [+26], Rank 15 Weaving [ +35]
Feats: Improved Speed [3], Fast Initiative [2], Improved Fortitude, Improved Reflex [2]
Philosophies: Rank 5 Mental, Rank 9 Physical
Combat Training: Melee 5, Ranged 3, Parry 3, Fort 3, Reflex 4, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+3
Coercion
+4
Deception
+3
Manipulation
+3
Persuasion
+6
Aloofness
+3
Bravery
+3
Intuition
+6
Tolerance
+3
Suspicion
+6
Social
Composure: 11
Languages: None
Motives: Weave the Tapestry of Fate
Prejudices: