Horned Devil

Horned Devil
Level 24 (+9)
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{{{Description}}}
Awareness
25
Senses
Devilsight
Proximity
30ft
Fear Aura [Mind-Affecting, Fear
Creatures with a will score of 25 or less are subject to are subject to Terror [SE, 5d10 vs CHA] while within the aura. Additionally, the first time that a subject encounters the aura, it is subject to attack: +15 vs Will. On a hit, the target suffers 2 Morale Damage. (Legendary, Pot 1d12+9, MR Yes)
Initiative
30/1d8
Hitpoints: 287
Healing Value: 57
Resilience: +7
Morale
6
AC
31/39
Touch
26
Fort
27
Reflex
27
Will
25
Defenses
Resistances: Weapon (50%, overcome by Good or Silver), Fire (Imm), Caustic (50%), Cold (50%). Immune to Disease, Poisons & Toxins. MR (1d10+9)
Vulnerabilities: None
Defensive Actions
Regeneration
The Horned Devil gains Regeneration 30, which is overcome by Holy damage. (Legendary)
Attributes / Saving Throws (1 AP)
STR
31 / 37
DEX
25 / 31
CON
25 / 31
INT
14 / 20
WIS
18 / 24
CHA
22 / 28
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+20 vs AC (ArN 10)
Adamantine Spiked Chain
4d10 + 28 (avg 50) Bludgeoning & Slashing damage
Melee Reach 15ft
3d8+14 Bludgeoning damage
Grapple +25
Special Attacks (3 AP)
+20 vs AC (ArN 10)
Stunning Strike  • Advanced
4d10 + 56 (avg 78) Bludgeoning & Slashing damage
Melee Reach 15ft
The Devil devastates its opponent with a heavy blow, stunning them. On a hit, the target is also Stunned for 1d6+2 segments.
+20 vs AC (ArN 10)
Swinging Chain  • Advanced
4d10 + 34 (avg 56) Bludgeoning & Slashing damage
Melee Reach 15ft
The Devil swings his chain wide, targeting all creatures within reach.
+15P vs Reflex
Fire Blast  • Advanced
4d10 + 26 (avg 48) Fire damage
Range 100ft, Area 40ft diamater area
The Devil conjures a ball of fire and hurls it at its enemies, targeting all creature within the area. On a hit, targets are pushed [1d4 x 5]ft from the center of the blast.
+15P vs Reflex
Lightning Bolt  • Advanced
4d10 + 48 (avg 70) Lightning damage
Range 500ft
The Devil shoots lightning from its palms, devastating one opponent within range.
Teleport
The Horned Devil may Teleport itself anywhere on the same plane. (Legendary)
+15P vs Will
Vile Assault  [Group, Limit 1/combat, Evil] • Ultimate
4d10 + 70 (avg 92) Vile damage
Range 100ft
A burst of pure Vile energy issues forth from the Devils, targeting all creatures within range of one or more Devils. On a hit, Good Aligned Creatures suffer double damage, while Evil aligned creatures suffer no damage. On a miss, creatures suffer half damage (unless Evil aligned).
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
20 ft
Fly
50 ft
Overland Movement
50 mi/day
Qualities
  • Telepathy: The Horned Devil can communicate telepathically with other creatures within 100ft.
  • Devilsight: Creatures with Devilsight can see through any Darkness, even that brought on by Supernatural or Magic effects.
  • Magic Resistance: The creature has Magic Resistance equal to [1d10 + Infernal Rank]. (inc)
  • Hellspawn Resistances: Immune to Fire. Resistant to Caustic, Cold, and Weapon Damage (i.e. Bludgeoning, Chopping, Piercing, and Slashing), which is overcome by good aligned or silver weapons. (inc)
  • Natural Armor: AC +5/+13, Ref +1. (inc)
Skills: Balance R3 (14), Climb R5 (19), Stealth R5 (11), Swim R1 (11), Tumble R2 (10), Listen R5 (13), Spot R7 (17), Disguise R3 (11), Survival R4 (14), Investigate R5 (13), A: Hell R5 (13), Charm R2 (8), Coercion R8 (25), Deception R5 (14), Manipulation R6 (16), Persuasion R4 (11), Aloofness R4 (12), Bravery R8 (23), Intuition R6 (15), Suspicion R5 (13)
Feats: Fast Initiative, Heavy Hitter [2], Tough, Great Morale, Mental Fortification, Improved Negation
Philosophies: Rank 3 Mental, Rank 6 Physical, Rank 9 Infernal
Combat Training: Cast 3, Melee 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +9, Brawn: +25
Equipment: None
Charm
+8
Coercion
+25
Deception
+14
Manipulation
+16
Persuasion
+11
Aloofness
+12
Bravery
+23
Intuition
+15
Tolerance
+5
Suspicion
+13
Social
Composure: 33
Languages: Hellspeech, Celestial, Draconic, Telepathy
Motives:
Prejudices: