Cleric of Wrath

Cleric of Wrath
Level 7 (+4)
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Awareness
19
Senses
Normal
Initiative
16/1d10
Max HP
91
Resilience: +3
Healing Value: 18
Morale
3
Defenses
AC
22/27
Touch
16
Fort
18
Reflex
20
Will
19
Resistances:
Vulnerabilities:
Attributes / Saving Throws
STR
12 / 14
DEX
11 / 13
CON
13 / 15
INT
14 / 17
WIS
18 / 21
CHA
15 / 18
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 30ft / 4
Sprint 50ft / 4
At-Will
Unholy Strike (Mace)
+8 vs AC (ArN 2)
Standard REC 7 • Melee Reach 5ft • One creature
1d8 + 1 (avg 6) Vile damage (Crit 7%/6)
The Cleric of Wrath's attacks are infused with pure evil energy. On a hit, if the target is Good, it is also Sickened [3d10 vs CON].
Bolt of Wrath
 [Magical, EvilBasic • Pot 1d4+0, MR Yes
+8P vs Reflex
Cast CT 3, REC 4 • Range 100ft • One creature within range
2d8 + 4 (avg 13) Vile damage
The Cleric of Wrath unleashes an unholy blast of vengeance upon its target. On a hit, a Good aligned target is Dazed for 1d4 Segments.
Inflict Wounds
 [Magical, Necrotic, DeathBasic • Pot 1d4+4, MR Yes
+8 vs Touch
Cast CT 1, REC 5 • Melee Reach 5ft • One creature
2d8 + 4 (avg 13) Necrotic damage
The Cleric of Wrath infests a victim with a touch of divine necrotic energy.
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +6
Uses: 3
Short Rest
Infernal Wound
 [Magical, EvilBasic • Pot 1d4+4, MR Yes
+8 vs Touch
Cast CT 3, REC 4 • Melee Reach 5ft • One creature within reach
4d8 + 4 (avg 22) Vile damage
The Cleric of Wrath releases a powerful blast of hateful divine energy into a creature with its touch. If the target risks an Injury, it suffers a -5 penalty to its Resilience check.
Enrage
Cast CT 2, REC 3 • Range 30ft • One willing creature within range
The Cleric of Wrath sends spiteful screams into the mind of an ally, empowering them with the spirit of rage. For the remainder of the combat, the target gains a +2 power bonus to Attack Rolls, Damage Rolls, and Will Defense and suffers a -2 penalty to AC.
Deity's Curse [Limit 1 per 5 rnds]
 [Magical, OmniticBasic • Pot 1d4+4, MR Yes
Cast CT 2, REC 2
The Cleric of Wrath issues a curse of filth upon its enemies. Shift the Tide of Battle one step in the Cleric's favor, to a maximum of +2.
Protection
 [Magical, WardingBasic • Pot 1d4+4, MR
Cast CT 3, REC 3 • Range 50ft • Up to 2 creatures within range
The Cleric of Wrath bolsters its comrades with divine warding. The target gains Damage Reduction (10) to one of the following: Caustic, Cold, Fire, Force, Lightning, Necrotic, Radiant, or Sonic. Protection lasts for 10 rounds.
Uses: 3
Extended Rest
Hold Person
 [Magical, Perceptive, Mind-AffectingAdvanced • Pot 1d8+4, MR Yes
+8P vs Will
Cast CT 5, REC 3 • Range 50ft • One creature of medium size or smaller within range
The Cleric of Wrath lambasts a victim with a divine command to cease. On a hit, the target is Paralyzed [SE, ST 4d10 vs CHA].
Unholy Storm
 [Magical, Perceptive, EvilAdvanced
Cast CT 5, REC 5 • Range 50ft, Area 20ft Diameter • All creatures within the area
2d6 (avg 7) Vile damage
The Cleric of Wrath calls down the unholy vengeance of its deity. The prayer creates an Aura that deals the specified damage every round for 10 rounds. Creatures with the Good keyword suffer double damage, while creatures of evil alignment suffer no damage. Additionally the area is covered in Heavy Rain.
Overland Movement
30 mi/day
Qualities
  • Human Survival: +1 racial bonus to Fortitude, Reflex, and Will.
  • Zealotry: Reduce Morale Damage suffered by 1
Skills: Climb R3 (+1), Jump R3 (+0), Riding R2 (+0), Swim R3 (+1), Listen R3 (+9), Spot R3 (+9), First Aid R3 (+9), Hunting R2 (+6), Mercantile R3 (+9), Ritual Casting R5 (+13), Survival R2 (+7), Investigate R2 (+7), Religious Arts R5 (+13), Academics: Planes R3 (+9), Perform: Oratory R3 (+9), Coercion R3 (+7), Deception R3 (+8), Persuasion R2 (+7), Bravery R3 (+8), Intuition R3 (+9), Suspicion R2 (+7)
Feats: Great Morale, Tough
Philosophies: Rank 3 Mental, Rank 2 Physical, Rank 4 Divine
Combat Training: Cast 2, Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +9, Brawn: +5
Equipment: Hauberk, Light Metal Shield,Byrnie, Mace, Holy Symbol, Prayer Master's Ring
Social
Languages: Common
Composure: 19
Charm
+2
Coercion
+7
Deception
+8
Manipulation
+2
Persuasion
+7
Aloofness
+2
Bravery
+8
Intuition
+9
Tolerance
+3
Suspicion
+7
Prejudices:
    Motives: Worship Cydeth, sacrifice innocents