Enchanted Weapon

Enchanted Weapon
Magic Resistance: No
Basic Divine Prayer [Magical, Perceptive]
Prerequisites: Divine Rank 1
Disciplines: Combat
Potency: [1d4 + Divine Rank]
Cast Action [CT 2, REC 4]
Components: V, S
Cost: 1 Resolve
Duration: 1 phase or until dismissed, dispelled or disrupted.
Range: 30ft
Target: One unattended weapon or a weapon held by a willing creature
Effect: The weapon is engulfed in divine energy, its touch affecting foes as though it were made of a different material. For purposes of overcoming Damage Reduction, Resistance, and Immunity, the targeted weapon gains one of the following properties: Magical, Silver, or Cold Iron.
Augment, Mass Enchantment
[Divine Rank 2, Stacking]
Stacking [Divine Rank 2, 4, 6, etc]: This augment may be applied an unlimited number of times and is only limited by your Divine Rank.
Cost: 1 Resolve
Effect: You may target one additional weapon with this power.
Master Augment, Alter Weapon
[Divine Rank 3]
Cost: 1 Resolve
Effect: Add the following to the list of properties you may choose: Piercing, Bludgeoning, Slashing, Chopping, or Aquatic. The weapon now deals damage of the chosen type instead of its original damage type.
Master Augment, Blessed Weapon
[Divine Rank 4]
Requirement: Good Aligned Deity
Cost: 2 Resolve
Effect: Add the following to the list of properties you may choose: Blessed.
Master Augment, Cursed Weapon
[Divine Rank 4]
Requirement: Evil Aligned Deity
Cost: 2 Resolve
Effect: Add the following to the list of properties you may choose: Cursed.
Master Augment, Energized Weapon
[Divine Rank 5]
Cost: 1 Resolve
Effect: Add the following to the list of properties you may choose: Cold, Fire, Lightning, Caustic, Sonic, Radiant, or Necrotic. When an attack is made with this weapon, convert all damage by the weapon to the chosen energy type (instead of the weapon's original damage type).
Master Augment, Mithral Weapon
[Divine Rank 5]
Cost: 2 Resolve
Effect: Add the following to the list of properties you may choose: Mithral.
Master Augment, Magical Myriad
[Divine Rank 6, Stacking]
Stacking [Divine Rank 6, 8, 10, etc.]: This augment may be applied an unlimited number of times and is only limited by your Divine Rank.
Cost: 1 Resolve
Effect: You may add an additional property to the target(s).
Master Augment, Adamantine Weapon
[Divine Rank 7]
Cost: 3 Resolve
Effect: Add the following to the list of properties you may choose: Adamantine.