Summon Minion

Summon Minion
Magic Resistance: No
Basic Eldritch Spell [Magical, Perceptive, Summon]
Prerequisites: Eldritch Rank 2
Disciplines: Conjuration
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 8, REC 1]
Components: V, S, F (Leather Leash [Common, 1 sp])
Cost: 2 Stamina
Duration: 10 rounds or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: Pulling raw materials from another plane of existence, you rapidly construct and summon a small-sized vaguely humanoid construct of clay, wood, and metal to a location within range. The minion is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The minion takes actions and functions as a Summoned Creature.


The minion is summoned with a crude weapon, dealing your choice of Bludgeoning, Chopping, Piercing, or Slashing damage. It has the following statistics, with a level modifier equal to your own.

Minion
Small Construct [Mindless]
Awareness: 13
Hitpoints/Resilience: 15/+3
Initiative: 1d10|(13 + LVLM)
Attributes/Saving Throws: Str 14/16, Dex 13/15, Con 12/14, Int 3/3, Wis 10/10, Cha 8/8
Properties
  • Mindless: Immune to Psychic damage and Mind-Affecting abilities.
Defenses:
Glance/Hit AC: [15 + LVLM] / [17 + LVLM]
Touch: 12 + LVLM
Fortitude: 12 + LVLM
Reflex: 13 + LVLM
Will: 12 + LVLM
Grapple: 1 + LVLM
Movement
  •  Shift 5ft
  •  Skirmish 25ft
  •  Sprint 45ft
Skills: Balance [+4], Listen [+2], Spot [+4], Stealth [+5]
Philosophies: Physical Rank 2, Mental Rank 0
Standard Attack [2 AP]:
  • Crude Weapon: [6+LVLM] vs AC, 1d6+2 Choice* damage, ArN 1
Special Attacks [3 AP]:
  • Shoving Strike: On a hit, the target is Pushed 5ft.
Augment, Fortify Minion
[Eldritch Rank 3]
Stacking [Rank 3, 4, 5, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the creatures's Hitpoints by 5.
Augment, Built to Last
[Eldritch Rank 3]
Cost: Change the base cost of this spell from 2 Stamina to 1 Stamina Burn
Effect: Change the duration to 1 phase.
Master Augment, Aura of Defense
[Eldritch Rank 3]
Effect: You minion gains an Aura (5ft), that causes opponents within the aura to suffer Disadvantage on attacks made against targets other than the minion.
Master Augment, Shield Servant
[Eldritch Rank 4]
Effect: Once per round, when a creature adjacent to the minion is targeted with a Weapon Attack, you may spend 1 Stamina to have the minion become the target of the attack instead.
Augment, Enhance Weaponry
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the minion's natural attack by 1d6.
Master Augment, Construct Menagerie
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional minion.
Special: You may not combine this augment with the Persistent Minion augment.
Master Augment, Heavy Plating
[Eldritch Rank 6]
Effect: The minion gains Damage Reduction (10) to Weapon damage. At ranks 8, 10, 12, etc, increase the Damage Reduction by 10.
Master Augment, Elemental Infusion
[Eldritch Rank 7]
Effect: Your minion now takes on an elemental nature, your choice of Frost or Flame.
  • Frost Minion: Attacks dealt by the minion now deal Cold damage. The minion also gains Immunity to Cold damage.
  • Flame Minion: Attacks dealt by the minion now deal Fire damage. The minion also gains Immunity to Fire damage.