Basilisk

Basilisk Characteristics
Exp Rating: 2
Minimum Level: 5
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 11 per level
Size: Medium
Attributes: +8 STR, +10 CON, INT 4, +2 WIS
Languages: None
Stamina: 1
Resolve: 3
Philosophy Ranks: Rank 2 Physical, Rank 1 Mental, and 1 Rank in either Physical or Mental.
Senses: Darkvision, Superior Scent
Habitat: Caves and Mountains
Skills
Points per Level: Gain 2 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 20ft/3seg
Sprint: 30ft/3seg
Overland: 20 mi/day
Racial Features
  • Natural Weapon (Bite): The Basilisk bites into the flesh of its enemy. Reach 5ft, Speed 7, +1 Precision, 1d8 damage die, 1x damage multiplier, Crit 5%/2 per rank, ArN 3, Chopping damage.
  • Scaled Hide: The Basilisk gets a +3/+10 Racial Bonus to AC from Natural Armor.
  • Petrifying Gaze: The Basilisk's Gaze can turn a victim into solid stone. Immediate Action, Ranged vs Fortitude, Range 30ft. On a hit, the target is Petrifying (20) [SE, ST 4d10 vs CON]. If the target does not save within 20 segments it becomes Petrified.
  • Animal Instincts: Animals do not suffer penalties to their Initiative Score, Awareness, or Sensory Skills due to their low intelligence.
  • Solid Body: The Basilisk gets a +2 Racial Bonus to Fortitude

Basilisk Characteristics

The basilisk, if not for it's legendary petrifying gaze, would already be a ferocious predator. Much larger then a common lizard, Basilisks can grow as large as 8 feet in length, including their tails. The bulk of their body is aroun 4-5 feet in length, and they weigh from 200-250 lbs. Basilisk skin colors range from dark grey to pale greens, yellows, or browns. They are most commonly covered and spines and small horns running from the ridge of their brow down along the length of their tails. Basilisks have small, pointy teeth that they use to tear at their opponents should their primary method of attack be unavailable. The most notable feature on a basilisk is of course their eyes, which glow with an eerie pale yellow light that swirls around the milk white pupil.


History

Basilisks are well known throughout time as a great nuisance to would-be heroes. Their unusual ability to turn others to stone through their gaze has been made the stuff of legends, and as such, many powerful creatures of higher intelligence capture and train the animals, often times as guardians to an area that they want well protected. Once a basilisk accepts it's position, the owner usually steers clear of the spot himself to avoid the same fate as any potential usurpers.

Culture

Basilisks are usually solitary creatures, however they raise their young like most reptiles, and it is not uncommon to find a nest of 3-5 eggs near an adult basilisk. Shortly after hatching, the brood will depart to find their own lairs and food sources, their gaze making surviving the process of natural selection much easier than it otherwise would be for creatures of this size. Basilisks can appear in most areas, and are highly adaptable, varying in appearance and physical attributes depending on the climate. Most commonly Basilisk lairs are found in dark caves, not too far removed from the surface lands where they can find easy prey. A tell tale sign of a Basilisk lair are seemingly random appearing stone "sculptures" strewn about in disorder, or perhaps tipped over and shattered. These are most often beings or objects that for one reason or another, the Basilisk could not consume.

Basilisk Types

Race: Basilisk
Level: 5
XP: 1000
Description: These fearsome reptilian predators are notorious for their amazing power to turn anything they gaze upon to stone. This overshadows the fact that they are also large, powerful beasts with a viscous bite.
Keywords: Reptile
Habitat: Caves and Mountains