Large Animate Statue

Large Animated Statue
Level 7 (+4)
"Ok! Ok. Maybe it was just my imagination! It's just that this place is really creepy and those thi......ok, no. Now it's definitely looking at us."
——Sebastian Pots, little known adventuring thief
A large animated statue is often a frightening sight to behold, especially when in combat. Big enough to crush most mortals with their weight alone, larger statues are typically given more fearsome and commanding appearances based on the simple logic that the bigger they are, the scarier they are.
Awareness
16
Senses
Darkvision
Initiative
15/1d10
Hitpoints: 70
Healing Value: 14
Resilience: +3
Morale
1
AC
19/22
Touch
16
Fort
17
Reflex
17
Will
16
Defenses
Resistances: Necrotic (Imm), Psychic (Imm), Radiant (Imm), Align Damage (Imm), Caustic (50%), Cold (50%), Lightning (50%).  Immune to Death, Disease, Mind-Affecting, Pain, Paralysis, Petrification, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 20
DEX
11 / 15
CON
14 / 18
INT
6 / 6
WIS
11 / 11
CHA
10 / 10
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 4)
Slam
1d10 + 5 (avg 12) Bludgeoning damage
Melee Reach 10ft • One creature
1d10 + 5 (avg 11) Bludgeoning damage
Grapple +11
Special Attacks (3 AP)
+9 vs AC (ArN 4)
Big Slam  • Advanced
4d10 + 5 (avg 27) Bludgeoning damage
Melee Reach 10ft • One creature
Make a slam attack. On a hit, the target (large size or smaller) is also Pushed [1d4 x 5] ft. (Basic)
+9 vs Reflex
Wreck [1 EP]  • Advanced
4d10 + 5 (avg 27) Bludgeoning damage
Melee Reach 10ft • One creature
The Statue slams its entire bulk down onto an adjacent area equal to its size, crushing any creatures underneath. Half damage on a miss.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Fly(hover)
0 ft
Overland Movement
100 mi/day
Qualities
Skills: Balance R3 (7), Climb R2 (6), Jump R3 (7), Stealth R4 (4), Listen R3 (6), Spot R3 (6)
Feats: Heavy Hitter, Tough
Philosophies: Rank 0 Mental, Rank 4 Physical
Combat Training: Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +0, Brawn: +14
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: Common (Cannot Speak)
Motives: Guard a Location, act as directed by a creator
Prejudices: