Bebilith

Bebilith
Level 15 (+7)
"Yeah it’s true, we went to hell once. Thank the gods it was a short stay, because there were creatures there that I only imagined as a child. The kinds that you grew up and learned couldn’t possibly exist. Yet somehow, there they were, looking to break through into my world."
——Toransen of the 8 Swords, Retired Hero
The stuff of nightmares, it is fortunate that this planes-warping, towering, demonic arachnid prefers to dwell in the lower hells where it can hunt and feast on other demons. It captures hellspawn or any creature unfortunate enough to get caught within its web, which is funnel-shaped and ends in a pocket dimension which the Bebilith will disguise as a normal part of the terrain. Once a creature sets foot on the web and becomes stuck, the Bebilith reveals itself, violently pulling the creature out and dropping it into the pocket dimension where it can feed in privacy. These monstrosities have serrated, arachnid bodies the size of a horse, with 8 horrifying jagged claws and giant bladed incisors with which they dissect their food. They weigh up to 2 tons, a menacing sight that stalks slowly across the environs of hell, looking for the best place to entrap its victims.
Awareness
29
Senses
Devil Sight, Superior Scent
Initiative
20/1d8
Hitpoints: 182
Healing Value: 36
Resilience: +7
Morale
2
AC
23/30
Touch
20
Fort
24
Reflex
21
Will
21
Defenses
Resistances: Weapon DR (10, overcome by good)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
28 / 32
DEX
12 / 16
CON
24 / 28
INT
11 / 14
WIS
13 / 16
CHA
13 / 16
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+17 vs AC (ArN 7)
Bladed Bite  [Poison] • Basic
3d12 + 22 (avg 42) Chopping damage
Melee Reach 10ft • One creature
The Bebilith lunges its bladed incisors toward its victim, the jagged deeth dripping with venom. On a hit, the target suffers ongoing 25 Necrotic damage every 10 segments [SE, ST 4d10 vs CON].
Special: Creatures immune to Poison suffer the initial damage, but are immune to the ongoing Necrotic effect.
2d12 + 22 (avg 35) Piercing damage
Grapple +22
Special Attacks (3 AP)
+17 vs AC (ArN 7)
Snatching Incisors  • Advanced
4d12 + 35 (avg 61) Chopping damage
Melee Reach 10ft • One creature
The Bebilith bites into its victim, and snaps its jaws shut. If the creature is of Medium size or smaller, make an Opposed Grapple Check. On success, the target is Grabbed within the Bebilith's jaws.
+17 vs AC (ArN 7)
Fracturing Stabs  • Advanced
4d12 + 35 (avg 61) Piercing damage
Melee Reach 15ft • One creature
The Bebilith rapidly punches through the targets defenses with horrifying precision. On a hit, decrease the Item Integrity of the target's armor by one degree.
+17 vs AC (ArN 7)
Claw Frenzy  • Advanced
4d12 + 35 (avg 61) Piercing damage
Melee Reach 15ft • All creatures within reach
The Bebilith rears up on its hind legs and lashes out at the lesser beings that threaten it.
+10P vs Reflex
Demon Webs  • Advanced
Range 50ft, Area 40ft diameter area within range • All creatures within the area
The Bebilith sprays forth a burst of vile demonic webbing to ensnare its prey. On a hit, the targets are Restrained [SE, ST 5d10 vs STR]. The web persists for 10 rounds and while within the area, creatures are also Entangled.
+22 vs Grapple
Disassemble [1/Rest]  • Legendary
4d12 + 55 (avg 81) Chopping damage
 • One creature grabbed
The Bebilith tears into the body of a creature it has grabbed, both biting and stabbing through it. The creature must succeed at a Resilience check at a -5 penalty or suffer a Chopping Injury.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
60 ft
Climb
20 ft
Overland Movement
30 mi/day
Qualities
  • Funnel Trap: [DC 30 to detect] The Bebilith constructs an elaborate funnel-shaped web which it then disguises with debris. At the narrow opening of the funnel, the Bebilith weaves a extra-dimensional portal into a pocket dimension, through which it will trap its prey. Once constructed, the Bebilith lies in hiding, waiting for a creature to become trapped within the web. A creature who mistakenly steps on the web is Confined [SE, ST 4d10 vs STR]. The Bebilith will then attempt to grab the prey and carry it off, dropping it into the portal for later feeding. Alternatively, the Bebilith may weave a portal to another plane, utilizing it as an escape route or as a means of transport for allies.
  • Telepathy: The Bebilith can communicate Telepathically with creatures within 100 ft.
  • Improved Grab: Bebilith does not Provoke an opportunity attack from attempting a Grab. Additionally, when the Bebilith has a target Grabbed (of medium size or smaller) it is not limited to powers with the Grapple keyword.
  • Chitinous Hide: Damage Reduction (10) to Weapon Damage (overcome by good aligned or blessed). (inc)
  • Superior Scent: Gain the ability to utilize the Scent skill.
  • Natural Armor: AC +3/+10, Ref +1 (inc)
Skills: Balance R3 (+9), Climb R5 (+17), Jump R3 (+10), Stealth R6 (+4), Listen R5 (+11), Spot R5 (+11), Scent R6 (+15), Survival R3 (+10), Investigate R4 (+8), Coercion R3 (+11), Deception R2 (+5), Manipulation R2 (+5), Persuasion R4 (+9), Aloofness R1 (+3), Bravery R3 (+10), Intuition R4 (+9), Tolerance R2 (+6), Suspicion R3 (+7)
Feats: Heavy Hitter, Fast Initiative, Monstrous Damage, More Precise
Philosophies: Rank 3 Mental, Rank 4 Physical, Rank 6 Infernal
Combat Training: Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +7, Brawn: +23
Equipment: None
Charm
+1
Coercion
+11
Deception
+5
Manipulation
+5
Persuasion
+9
Aloofness
+3
Bravery
+10
Intuition
+9
Tolerance
+6
Suspicion
+7
Social
Composure: 19
Languages: Hellspeech (understood but not spoken), Telepathy
Motives: Ensnare and devour mortal prey
Prejudices:


    Bebilith Characteristics

    The stuff of nightmares, it is fortunate that this planes-warping, towering, demonic arachnid prefers to dwell in the lower hells where it can hunt and feast on other demons. It captures hellspawn or any creature unfortunate enough to get caught within its web, which is funnel-shaped and ends in a pocket dimension which the Bebilith will disguise as a normal part of the terrain. Once a creature sets foot on the web and becomes stuck, the Bebilith reveals itself, violently pulling the creature out and dropping it into the pocket dimension where it can feed in privacy. These monstrosities have serrated, arachnid bodies the size of a horse, with 8 horrifying jagged claws and giant bladed incisors with which they dissect their food. They weigh up to 2 tons, a menacing sight that stalks slowly across the environs of hell, looking for the best place to entrap its victims.