Bebilith

Basilisk Characteristics
Exp Rating: 2
Minimum Level: 15
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 11 per level
Size: Huge
Attributes: +18 STR, +2 DEX, +14 CON, +2 WIS, +2 CHA
Languages: Hellspeech (understood but not spoken), Telepathy
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 2 Physical, Rank 1 Mental, Rank 6 Infernal, and 4 Ranks in either Physical or Mental.
Senses: Devil-Sight, Scent
Habitat: Infernal Plane
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 60ft/3seg
Overland: 40 mi/day
Racial Features
  • Natural Weapon (Claw): The Bebilith aims its spear-like, razor sharp claw at its victim, and stabs viciously. Reach 15ft, Speed 8, +2 Precision, 1d10 damage die, 1x damage mulitiplier, Crit 5%/2 per Rank, ArN 5, Piercing damage.
  • Natural Weapon (Bite): The Bebilith lunges its bladed incisors toward its victim, the jagged teeth dripping with venom. Reach 10ft, Speed 10, +1 Precision, 1d12 damage die, 2x damage mulitiplier, Crit 10%/4 per Rank, ArN 8, Chopping damage. The target is affected with the Bebilith's venom which deals ongoing 25 Necrotic damage every 10 segments [SE, ST 4d10 vs CON].
  • Demon Webs: REC 6, Ranged vs Reflex, Range 50ft, Area 40ft diameter within range, On a hit, the targets are Restrained [SE, ST 5d10 vs STR]. The web persists for 10 rounds and while within the area, creatures are also Entangled.
  • Telepathy: The Bebilith can communicate Telepathically with creatures within 100 ft.
  • Improved Grab: Bebilith does not Provoke an opportunity attack from attempting a Grab. Additionally, when the Bebilith has a target Grabbed (of medium size or smaller) it is not limited to powers with the Grapple keyword.
Cultural Features
  • Funnel Trap: [DC 30 to detect] The Bebilith constructs an elaborate funnel-shaped web which it then disguises with debris. At the narrow opening of the funnel, the Bebilith weaves a extra-dimensional portal into a pocket dimension, through which it will trap its prey. Once constructed, the Bebilith lies in hidding, waiting for a creature to become trapped within the web. A creature who mistakenly steps on the web is Confined [SE, ST 4d10 vs STR]. The Bebilith will then attempt to grab the prey and carry it off, dropping it into the portal for later feeding. Alternatively, the Bebilith may weave a portal to another plane, utilizing it as an escape route or as a means of transport for allies.
  • Demon Hide: Bebilith gets a +3/+10 Racial bonus to AC and a +1 Racial bonus to Reflex from Natural Armor.
  • Chitinous Hide: Damage Reduction (10) to Weapon Damage (overcome by good aligned or blessed).

Bebilith Characteristics

The stuff of nightmares, it is fortunate that this planes-warping, towering, demonic arachnid prefers to dwell in the lower hells where it can hunt and feast on other demons. It captures hellspawn or any creature unfortunate enough to get caught within its web, which is funnel-shaped and ends in a pocket dimension which the Bebilith will disguise as a normal part of the terrain. Once a creature sets foot on the web and becomes stuck, the Bebilith reveals itself, violently pulling the creature out and dropping it into the pocket dimension where it can feed in privacy. These monstrosities have serrated, arachnid bodies the size of a horse, with 8 horrifying jagged claws and giant bladed incisors with which they dissect their food. They weigh up to 2 tons, a menacing sight that stalks slowly across the environs of hell, looking for the best place to entrap its victims.

Bebilith Types

Race: Bebilith
Level: 15
XP: 3750
Description: An arachnid demon of immense size that prefers to trap it's prey within its dimensional web and devour them in solitude
Keywords: Bebilith
Habitat: Infernal Plane