Famined Hunter
Famined Hunter
Famine Spawn, E Medium Humanoid (Undead)
Simple Monster, XP 4500
Level 15 (+7)
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Awareness
19
Senses
Lifesense, Tracking Scent
Initiative
20/1d8
Hitpoints: 189
Healing Value: 37
Resilience: +6
Morale
3
AC
23/30
|
Touch
20
|
Fort
23
|
Reflex
20
|
Will
21
|
Defenses
Resistances:
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
19 / 23
|
DEX
14 / 18
|
CON
22 / 26
|
INT
9 / 12
|
WIS
7 / 10
|
CHA
14 / 17
|
REC 7
Actions (+3 AP)
Special Attacks (3 AP)
+14 vs Fortitude
Consuming Vortex [Supernatural] • Advanced • Pot 1d8+6, MR No
4d8 + 15 (avg 33) Annihilation damage
Area 40ft Cone • All non-famine spawn creatures in area
A feasting Maw of Darkness opens and draws targets in. On a hit, adjacent creatures must make an Injury Check at a +5 bonus (or a -5 penalty if Disabled), non-adjacent creatures are pulled 10ft.
+14P vs Will
Instill Hunger [Psychic, Supernatural] • Legendary • Pot 1d12+6, MR No
4d8 + 29 (avg 47) Psychic damage
Range 60ft • Up to three creatures in Range
Pure hunger is Unleashed. On a hit the Target gains 1 level of Hunger.
Immediate Actions
Last Meal
Free Action (On Death)
Use the Instill Hunger ability on all creatures within 20ft (Legendary)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
60 ft
|
Overland Movement
30 mi/day
Qualities
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Natural Armor: AC +3/+10 (inc)
Skills: Balance R4 (+12), Climb R6 (+17), Jump R4 (+11), Stealth R4 (+9), Swim R3 (+11), Listen R5 (+9), Spot R5 (+9), Cooking R5 (+10), Survival R4 (+10), Coercion R5 (+13), Deception R3 (+7), Manipulation R3 (+7), Aloofness R2 (+5), Bravery R2 (+8), Intuition R2 (+3), Suspicion R4 (+7)
Feats: Great Morale, Monsterous Damage, Fast Initiative, Tough
Philosophies: Rank 3 Mental, Rank 4 Physical, Rank 6 Undeath
Combat Training: Cast 4, Melee 3, Ranged 3, Parry 2, Fort 3, Reflex 2, Will 3
Wits: +5, Brawn: +13
Equipment: None
Charm
+1
|
Coercion
+13
|
Deception
+7
|
Manipulation
+7
|
Persuasion
-1
|
Aloofness
+5
|
Bravery
+8
|
Intuition
+3
|
Tolerance
0
|
Suspicion
+7
|
Social
Composure: 19
Languages: Common
Motives: Consume, Spread Hunger and Famine
Prejudices: