Gargoyle

Gargoyle
Level 6 (+4)
"Gods, this place is creepy. I could swear that statue's eyes were following us. The sooner we get out of here, the better. Am I right Svenson? Svenson?...oh no..."
——Unknown Adventurer
The common Gargoyle is roughly the size of a human, its skin made of earthen flesh. Gargoyles do not need to eat, but still enjoy consuming mortal flesh, preferring some races to others. They will always opt to attack in groups, but will attack on their own if they are desperate. Regardless of their motivations, gargoyles are cunning predators who utilize their appearance to deceive unwary victims and attack when their backs are turned.
Awareness
20
Senses
Tremorsense, Darkvision
Initiative
14/1d10
Hitpoints: 54
Healing Value: 10
Resilience: +5
Morale
1
AC
19/24
Touch
16
Fort
17
Reflex
17
Will
15
Defenses
Resistances: Damage Reduction (10, overcome by Magic), Daze Resistance (2)
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
15 / 18
DEX
14 / 17
CON
18 / 21
INT
6 / 8
WIS
11 / 13
CHA
7 / 9
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC (ArN 1)
Raking Claws
1d8 + 2 (avg 7) Slashing damage
Melee Reach 5ft • One creature
The Gargoyle digs into the flesh of an enemy with its jagged talons, tearing through anything in the way.
+8 vs AC (ArN 1)
Goring Horns
1d8 + 2 (avg 7) Piercing damage
Melee Reach 5ft • One creature
The Gargoyle drives its horns into a target's body, attempting to skewer it.
1d8 + 2 (avg 7) Slashing damage
Grapple +7
Special Attacks (3 AP)
+8 vs AC (ArN 1)
Raking Flurry  • Basic
2d8 + 2 (avg 11) Slashing damage
Melee Reach 5ft • One creature
The Gargoyle tears into its enemy with abandon, both claws slashing to flay them to ribbons.
+8 vs AC (ArN 1)
Flying Assault  • Advanced
4d8 + 2 (avg 20) Slashing damage
Melee Reach 5ft • One creature
The Gargoyle tears through the air, cutting at its victims as it passes by. It moves up to its fly speed and may make a claw attack against one target at any point during its movement. This movement does not grant an Opportunity to the target.
+8 vs AC (ArN 1)
Winged Gore  [Charge] • Advanced
4d8 + 2 (avg 20) Piercing damage
Melee Reach 5ft
The Gargoyle launches its body directly into the body of a target, using its wings to propel it forward with frightening force. On a hit, a creature of medium size or smaller is knocked Prone and suffers Pain (1) for 1d4 rounds.
+8 vs AC (ArN 6)
Rockbeast [1/Rest]  • Advanced
4d8 + 11 (avg 29) Bludgeoning damage
Melee Reach 5ft • One creature
The Gargoyle calls upon its Stone Form to harden its limbs to an incredible density
Immediate Actions
Stone Form  [Supernatural] • Advanced • Pot 1d8+3, MR No
Immediate Action
A Gargoyle may enter or exit from its Stone Form, where it remains unmoving and appears as a stone statue. While in this state, the Gargoyle gains Damage Reduction (25) to all damage and is indistinguishable from stone (automatically succeeding Stealth checks against unaware creatures). While in this form, the Gargoyle cannot move or take physical actions.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Fly
60 ft
Overland Movement
60 mi/day
Qualities
  • Stone Body: Damage Reduction (10) to Weapon Damage, overcome by Magic. (inc)
  • Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
  • Natural Armor: AC +3/+8, Ref +1 (inc)
Skills: Balance R2 (+7), Climb R3 (+9), Jump R2 (+6), Stealth R4 (+8), Listen R2 (+3), Spot R3 (+5), Touch R4 (+9), Coercion R2 (+4), Deception R3 (+4), Aloofness R1 (+0), Intuition R2 (+3)
Feats: Monstrous Damage, Daze Resistance
Philosophies: Rank 2 Mental, Rank 3 Physical
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +9
Equipment: None
Charm
-2
Coercion
+4
Deception
+4
Manipulation
-2
Persuasion
-1
Aloofness
0
Bravery
+1
Intuition
+3
Tolerance
-1
Suspicion
-1
Social
Composure: 8
Languages: Common, Primal
Motives: Guard Territory, Kill Intruders
Prejudices:


    Gargoyle Characteristics

    Gargoyles are malevolent, brutish creatures comprised of stone made flesh. They are vaguely humanoid with bat-like wings, clawed limbs and monstrous faces of varying appearances. Some appear as demons, others appear as beasts, their visage usually suiting the tastes of their creator. All gargoyles possess the same basic features, however: Claws, Teeth and Horns with which they may tear their victims apart, often after surprising them, utilizing their appearance and natural traits to disguise themselves as ordinary statues.

    History

    These monsters have existed since before mortals learned to harness earth magic, but this is not known to most people. Gargoyles are made from living stone, found on the elemental plane of earth. When they are brought to the mortal plane, the process corrupts them, turning their thoughts towards malicious acts. Despite their impressive strength, however, gargoyles are weak minded beasts, and easily controlled. For this reason they are often forced into servitude by more powerful creatures or powerful wizards. When exploring an ancient keep or castle, most adventurers believe it wise to keep a watchful eye on the statues and stone work that decorate the area, for though the occasion is rare, an ambush by a murder of gargoyles is likely to be the end of an inexperienced adventuring party.

    Culture

    On the elemental plane of earth, Gargoyles tend to hang around mountain tops and jagged peaks, swooping down on foreigners to their lands without discrimination. On the mortal plane, gargoyles tend to flock together in places laden with rock and stone. They don't normally gather in groups much larger than 5 or 6, preferring not to share their prey. If they are seen in larger crowds, it is usually because they have been summoned there and bound by a greater force. Gargoyles are predatory scavengers by nature, and always look to pick on the weakest and slowest victims, but will not hesitate to attack a stronger enemy if no other options are available.