Gargoyle

Gargoyle Characteristics
Exp Rating: 1.75
Minimum Level: 6
Base Hitpoints: CON/3 + CON/3
Level Hitpoints: 7 per level
Size: Medium
Attributes: +4 STR, +4 DEX, +8 CON, -4 INT, - 4 CHA
Languages: Common, Primal
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 3 Physical, Rank 2 Mental
Senses: Tremorsense, Darkvision
Habitat: Mountains, Stone Structures
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 40ft/3seg
Fly: 60ft/3seg
Overland: 60 mi/day
Racial Features
  • Stone Form: (Immediate Action) A Gargoyle may enter or exit from its Stone Form, where it remains unmoving and appears as a stone statue. While in this state, the Gargoyle gains Damage Reduction (25) to all damage and is indistinguishable from stone (automatically succeeding Stealth checks against unaware creatures). While in this form, the Gargoyle cannot move or take physical actions.
  • Stone Body: Damage Reduction (10) to Weapon Damage, overcome by Magic. (inc)
  • Tremorsense: Gain a +2 Racial bonus to Touch and Awareness versus creatures in contact with the ground. Can perfectly perceive any creature in contact with the ground. (inc)
  • Stony Hide: Sahuagin gets a +3/+8/+1 Reflex Racial Bonus to Natural Armor.
  • Daze Resistance: The Gargoyle gains Daze Resistance (2)
  • Natural Weapon Claw: The Gargoyle digs into the flesh of an enemy with its jagged talons, tearing through anything in the way. (Rec 7): Reach 5 ft, Melee vs AC, 1d8+STRM, Negation 1
  • Natural Weapon Gore: The Gargoyle drives its horns into a target's body, attempting to skewer it. (Rec 7): Reach 5ft, Melee vs AC, 1d8+STRM, Negation 1

Gargoyle Types

Race: Gargoyle
Level: 6
XP: 1050
Description: These stone guardians strike at their opponents from the air or charge at them with deadly horns, preferring to attack weaker creatures
Keywords: Beast
Habitat: Mountains, Stone Structures
Race: Gargoyle
Level: 6
XP: 1050
Description: Aquatic cousins to Gargoyles, disguising themselves as sunken statues to ambush prey.
Keywords: Aquatic, Beast
Habitat: Warm Aquatic, Swamps, Lakes, Oceans

Gargoyle Characteristics

Gargoyles are malevolent, brutish creatures comprised of stone made flesh. They are vaguely humanoid with bat-like wings, clawed limbs and monstrous faces of varying appearances. Some appear as demons, others appear as beasts, their visage usually suiting the tastes of their creator. All gargoyles possess the same basic features, however: Claws, Teeth and Horns with which they may tear their victims apart, often after surprising them, utilizing their appearance and natural traits to disguise themselves as ordinary statues.

History

These monsters have existed since before mortals learned to harness earth magic, but this is not known to most people. Gargoyles are made from living stone, found on the elemental plane of earth. When they are brought to the mortal plane, the process corrupts them, turning their thoughts towards malicious acts. Despite their impressive strength, however, gargoyles are weak minded beasts, and easily controlled. For this reason they are often forced into servitude by more powerful creatures or powerful wizards. When exploring an ancient keep or castle, most adventurers believe it wise to keep a watchful eye on the statues and stone work that decorate the area, for though the occasion is rare, an ambush by a murder of gargoyles is likely to be the end of an inexperienced adventuring party.

Culture

On the elemental plane of earth, Gargoyles tend to hang around mountain tops and jagged peaks, swooping down on foreigners to their lands without discrimination. On the mortal plane, gargoyles tend to flock together in places laden with rock and stone. They don't normally gather in groups much larger than 5 or 6, preferring not to share their prey. If they are seen in larger crowds, it is usually because they have been summoned there and bound by a greater force. Gargoyles are predatory scavengers by nature, and always look to pick on the weakest and slowest victims, but will not hesitate to attack a stronger enemy if no other options are available.