Abyssal Widow Queen

Abyssal Widow Queen
Level 20 (+8)
"Do not be afraid, child. I do not know how you arrived here, but I assure you, you are most welcome to stay. In fact, I insist."
——Sx’accieen, an Abyssal Widow Queen
These impossibly massive, terrifying hellspawn spiders guard the domain of Lolth herself. Serrated ridges line their body and eight gigantic, spear-like legs. They use these limbs to impale any intruders without hesitation, sometimes two or more at a time. They also have large, sword like mandibles that can bite straight through their enemies, but that is not the most sinister of their abilities. A creature that finds itself near a Widow Queen’s web will be victimized by its hallucinatory properties, becoming confused and often wandering straight into the grasp of the nightmarish predator. Should the Abyssal Queen be unwilling to deal with an interloper herself, she may simply send her thousands of monstrous children to swarm over the victim, entrapping it and poisoning it to death. Shortly after, it is consumed in a matter of seconds, the blood drained and flesh eaten.
Awareness
39
Senses
Devilsight, Tremorsense (when in contact with web)
Initiative
29/1d6
Max HP
776
Resilience: +5
Healing Value: 155
Morale
5
Defenses
AC
28/35
Touch
23
Fort
25
Reflex
25
Will
22
Resistances: Fire (Imm), Caustic (Imm), Necrotic (Imm). Immune to Poison, Disease, and Webs. Daze Resist 3.
Vulnerabilities:
Attributes / Saving Throws
STR
30 / 40
DEX
19 / 29
CON
20 / 30
INT
16 / 24
WIS
13 / 21
CHA
15 / 23
Saving Throw Modifiers:
Actions
Movement Modes
Shift 2ft / 2
Skirmish 40ft / 3
Sprint 70ft / 3
Spider Climb 40ft / 0
At-Will
+22 vs AC (Crit 15%/25)
Bite
3d12+20 Chopping damage (ArN 10)
REC 4, Reach 10ft
On a hit, the target also suffers ongoing 20 Necrotic damage every 10 segments [SE, ST 4d10 vs CON]. This is a poison effect.
+22 vs AC (Crit 10%/20)
Leg Spear
3d8+10 Piercing damage (ArN 8)
REC 3, Reach 15ft
3d12+20 Chopping damage
Grapple +31
Special Actions
Wave of Spiders
Automatic Action
Millions of tiny spiders swarm of the PCs. Targets up to three creatures within 100ft, +19 vs Fortitude. On a hit, deal 30 Necrotic damage and the target is Confined [SE, ST 4d10 vs STR] by tiny webs. If the target is already confined by this ability, it is instead Restrained [SE, ST 4d10 vs STR]. If the Spider Queen is fighting 6 or more creatures, this power targets an additional creature. (Basic)
Widow Queen Abilities
On each turn, roll 1d10 to determine the actions available to the Widow Queen.

Any result, choose one of the following:
Basic Attack: Make a Bite or Leg Spear attack. (Basic)
Web [REC 4]: Targets all creatures in a 40ft diameter area within 100ft, +19 vs Reflex. On a hit, the targets become covered in a sticky web and are Restrained [SE, ST 4d10 vs STR]. The area is considered Entangling Terrain. (Basic)

3 or more, choose one of the following:
Summon Spider Swarm [REC 5]: The Spider Queen summons a Giant Spider Swarm within 40ft. Each Giant Spider functions autonomously thereafter, though the Spider Queen may give them simple commands as a Free Action. These creatures otherwise act as a Summoned Creature. (Basic)
Skewer [REC 5]: The Spider Queen makes a Leg Spear attack on up to 4 creatures within range. (Basic)
Venom Spray [REC 5]: Targets all creatures in 40ft cone, +19 vs Reflex. On a hit, the target suffers 4d8+20 Caustic damage. (Basic)

5 or more, choose one of the following:
Paralytic Bite: Make a Bite Attack. On a hit, the target suffers ongoing 20 Necrotic damage and is Paralyzed [SE Both, ST 6d10 vs CON]. This is a poison effect. (Advanced)
Impale: Make a Leg Spear attack. On a hit, deal +2d8 damage and the target is Pinned [SE, ST 5d10 vs STR]. The Spider Queen is not considered to be Grappling. (Advanced)
Hallucinatory Webs [REC 6]: The Spider Queen causes her web to vibrate at a psychic frequency, attacking all creatures within it, +19 vs Will. On a hit, the target is Confused [SE, ST 5d10 vs WIS]. (Advanced)

7 or more, choose one of the following:
Bone-Shattering Bite: Make a Bite Attack. On a hit, deal +5d12 damage and the target must make a Injury Resilience Check or suffer a Chopping injury. If the target has already been reduced to 0 hitpoints, it instead suffers a -10 penalty to its Injury Check (instead of rolling an additional injury check). (Legendary)
Overland Movement
40 mi/day
Qualities
  • Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
  • Web Spinner: The Widow Queen gains Tremorsense (+5 racial bonus to Touch and Awareness) against any creatures in contact with a surface connected with it's web. (inc.) Additionally, Spiders are immune to the effects of the Web Spell
  • Many Legged: Gain a +5 bonus to Balance checks (inc)
  • Spider Queen Resistances: Immune to Fire, Caustic, and Necrotic. Immune to Poison and Disease. Daze Resist 3. (inc)
  • Natural Armor: +5/+12 AC, +1 Ref (inc)
Skills: Rank 5 Balance [+19], Rank 7 Climb [+21], Rank 4 Jump [+15], Rank 8 Stealth [+4], Rank 6 Listen [+14], Rank 8 Spot [+18], Rank 8 Touch [+23], Rank 7 Hunting [+17], Rank 4 Investigate [+8], Rank 3 Charm [+8], Rank 7 Coercion [+21], Rank 5 Deception [+12], Rank 5 Manipulation [+12], Rank 3 Persuasion [+8], Rank 3 Aloofness [+8], Rank 6 Bravery [+15], Rank 5 Intuition [+12], Rank 3 Suspicion [+8]
Feats: Improved Negation, Fast Initiative [2], Great Morale, Big Crit, Improved Attack [2]
Philosophies: Rank 3 Mental, Rank 5 Physical, Rank 8 Infernal
Combat Training: Melee 4, Ranged 4, Parry 3, Fort 2, Reflex 4, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Common, Hellspeech
Composure: 23
Charm
+8
Coercion
+21
Deception
+12
Manipulation
+12
Persuasion
+8
Aloofness
+8
Bravery
+15
Intuition
+12
Tolerance
+2
Suspicion
+8
Prejudices:
    Motives: