Spectral Spawn

Spectral Spawn
Level 9 (+4)
"Timiny...no! I told you this house was cursed! Great heroes you all may be, but maybe just once in a while you could listen to the help!"
——Hireling to the Champions of Radiance encountering an ally transformed into a Spectral Spawn
A Spectre is an incorporeal undead humanoid that appears much how it did in life, moments before its death. For this reason, their faces are often twisted in horrific expressions of fear, anger, or surprise, as they approach mortal victims. The Spectre seeks to drain the life from all living things in the futile hope that it may regain some measure of warmth in its cursed state. Should a Spectre slay a living humanoid, that creature will rise again as a spectral spawn under the complete control of the Spectre that killed it. Should a mortal encounter a Spectre, it is wise to keep a sharp lookout for additional monstrosities drifting in from out of the darkness.
Awareness
23
Senses
Lifesense, Darkvision
Initiative
18/1d10
Hitpoints: 52
Healing Value: 13
Resilience: +2
Morale
2
AC
17/17
Touch
17
Fort
15
Reflex
17
Will
17
Defenses
Resistances: Immune Non-Magic Weapons. Cannot be physically Grabbed, Pinned, or Restrained. Turn Resistance (1d4+5).
Vulnerabilities: Radiant (1.5x), Sunlight Vulnerability
Attributes / Saving Throws (1 AP)
STR
11 / 12
DEX
16 / 17
CON
11 / 12
INT
12 / 15
WIS
14 / 17
CHA
15 / 18
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+7 vs Touch
Shadow Touch
2d8+6 (avg 15) Necrotic damage
Melee Reach 5ft • One Creature
On a hit, the target also suffers 1d4+1 Energy Damage (Burn).
2d8+6 Necrotic damage
Grapple +7
Special Attacks (3 AP)
+7 vs Touch
Lingering Touch  • Advanced
4d8+6 (avg 24) Necrotic damage
Melee Reach 5ft • One Creature
On a hit, the target also suffers 1d4+1 Energy Damage (Burn).
Move (1 AP), Double Move (3 AP)
Shift (Fly)
5 ft
Skirmish
40 ft
Fly
80 ft
Overland Movement
80 mi/day (flight)
Qualities
  • Sunlight Vulnerability: Spectres are rendered powerless by natural sunlight and flee from it. A spectre caught in natural sunlight cannot attack and attempts to move out of the sunlight in the quickest and most efficient manner available.
  • Unnatural Presence: Spectres exude an unnatural aura that causes natural animals to flee from their presence. If an animal is forced within 30ft of a Spectre, it becomes Panicked until it can escape.
  • Incorporeal: Immune to Non-Magical Attacks. Can move through solid objects without hindrance, cannot be Grabbed, Restrained, or similarly bodily affected (inc).
  • Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
  • Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
  • Turn Resistance: 1d4 + Undeath Rank
  • Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
Skills: Rank 1 Escape [+3], Rank 2 Search [+5], Rank 3 Stealth [+7], Rank 3 Listen [+7], Rank 4 Spot [+14], Rank 2 Survival [A: +5/L&T: +5], Rank 2 Religious Arts [A: +6/L&T: +5], Rank 3 Coercion [+6], Rank 1 Depection [+3], Rank 1 Manipulation [+3], Rank 1 Persuasion [+3], Rank 3 Aloofness [+7], Rank 2 Bravery [+5], Rank 3 Intuition [+7]
Feats: None
Philosophies: Rank 3 Mental, Rank 1 Physical, Rank 5 Undeath
Combat Training: Cast 2, Melee 2, Parry 2, Fort 1, Reflex 2, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+1
Coercion
+6
Deception
+3
Manipulation
+3
Persuasion
+3
Aloofness
+7
Bravery
+5
Intuition
+7
Tolerance
+2
Suspicion
+5
Social
Composure: 20
Languages: Common
Motives: Serve Spectre Master
Prejudices: