Vrock

Vrock
Level 15 (+7)
"Scrrraawwwk! Hither they come...into the trees we will take them! This land is precious, so many places to hunt! So many things to taste!"
——Skax, a summoned Vrock
The Vrock are sinister, sadistic, and revolting demons that resemble large horned vultures. They are thickly muscled, yet long and wiry. They are covered in dark green or black matted, moldy feathers infested with spores. The Vrock loves to tear into mortal flesh with its jagged beak and claws, but also has a host of demonic powers that allow it to damage enemies from afar, although it prefers to engage in melee if it sees its opponent is weak. Vrocks are revered by demon-worshippers as heralds of a greater abyssal power and are quite often summoned as agents of a powerful demon prince to help further the cause of chaos and evil. Vrocks that unite in combat are capable of unleashing an unnatural torrent of evil energy through a diabolical dance of perverse hatred. This power is rarely witnessed and survived, so knowledge of this unique ability is almost nonexistent among mortals. A Vrock is about 8 feet tall while hunched over (which is their natural posture) and weighs from 450-600 lbs.
Awareness
30
Senses
Devilsight
Initiative
24/1d8
Max HP
255
Resilience: +6
Healing Value: 51
Morale
3
Defenses
AC
24/31
Touch
21
Fort
22
Reflex
23
Will
21
Resistances: Weapon (10, overcome by Good-Aligned), Lightining (Imm), Caustic (10), Cold (10), Fire (10). Immune to Poisons/Toxins. MR 1d8+7
Vulnerabilities:
Attributes / Saving Throws
STR
24 / 29
DEX
15 / 20
CON
23 / 28
INT
15 / 17
WIS
16 / 18
CHA
16 / 18
Saving Throw Modifiers:
Actions
Movement Modes
Shift 2ft / 2
Skirmish 30ft / 3
Fly 50ft / 3
At-Will
+18 vs AC (Crit 15%/20)
Bite
2d10+18 Chopping damage (ArN 4)
REC 7, Reach 10ft
+18 vs AC (Crit 10%/20)
Claws
2d8+9 Slashing damage (ArN 4)
REC 5, Reach 10ft
2d10+18 Chopping damage
Grapple +19
Special Actions
Dance of Ruin [Group, Uninterruptible]
FT 10, REC 8, Limit 1/rest
Three or more Vrocks join hands in a circle and begin to chant and dance wildly, building up dark energies. Targets all creatures within 100ft of the circle (except for Hellspawn), +14 vs Reflex. On a hit, suffer 4d6+100 Vile damage. Half damage on a miss. If one of the Vrocks is preventing from continuing the Dance (such as if slain, Dazed, or Paralyzed), the Dance is interrupted. (Legendary)
Vrock Abilities
On each turn, roll 1d8 to determine the actions available to the Vrock. The Vrock can cast Eldritch Spells at Rank 7, has an Arcana of 14 and an Eldritch Might of 5.

Any result, choose one of the following:
Basic Attack: Make a Bite or Claws attack. (Basic)
Vile Bolt [FT 4, REC 4]: Target one creature within 100ft, +14 vs Reflex. On a hit, the target suffers 4d8+20 Vile damage. (Basic, Pot 1d4+7, MR Yes)
Teleport [REC 6]: The Vrock can teleport anywhere on the plane. (Legendary)

3 or more, choose one of the following:
Flurry of Claws [REC 6]: Make a Claws attack on two creatures within range. (Basic)
Mirror Image [FT 3, REC 6, Limit 2/rest] (Basic, Pot 1d4+7, MR No)
Summon Lesser Hellspawn [FT 5, REC 3] (Basic, Pot 1d4+7, MR No)
Spores [REC 5, Poison]: Targets all creatures adjacent to the Vrock, +16 vs Fortitude. On a hit, targets suffer 4d8+20 Caustic damage and ongoing 10 Caustic damage every 10 segments [SE, ST 3d10 vs CON]. This is a Poison effect that affects creatures on contact. (Advanced)

5 or more, choose one of the following:
Snapping Jaws [REC 9]: Make two Bite attacks, on the same or different creatures. (Advanced)
Screech [REC 8]: Targets all non-Hellspawn creatures within 30ft, +16 vs Fortitude. On a hit, targets are Stunned for 2d6+4 segments. (Advanced)

7 or more, choose one of the following:
Devastating Maul: Make a Bite attack. On a hit, deal +5d10 damage. (Legendary)
Overland Movement
{{{Overland}}}
Qualities
  • Infernal Casting: The Vrock can cast Eldritch Spells innately, using its Infernal Rank in place of Eldrtich Rank. Additionally, it converts all Casting Times to Focus Times and does not required Components.
  • Telepathy: The Vrock can communication telepathically with any creature within 100 ft.
  • Demon Resistances: Damage Reduction (10) to Weapon Damage (overcome by good), Caustic, Cold, and Fire. Immune to Lightning and Poisons/Toxins.
  • Magic Resistance: The creature has Magic Resistance equal to [1d8 + Infernal Rank]. (inc)
  • Keen Senses: +5 racial bonus to Spot, Listen and Awareness. (inc)
  • Natural Armor: AC +3/+10, Ref +1 (inc)
Skills: Rank 4 Balance [+12], Rank 4 Climb [+14], Rank 6 Stealth [+9], Rank 1 Swim [+8], Rank 2 Tumble [+6], Rank 6 Listen [+19], Rank 7 Spot [+21], Rank 3 Alchemy [+8], Rank 3 Hunting [+8], Rank 4 Survival [+12], Rank 4 Investigate [+10], Rank 5 Academics: Nine Hells [+12], Rank 6 Infernal Arts [+16], Rank 2 Charm [+6], Rank 5 Coercion [+16], Rank 3 Deception [+8], Rank 3 Manipulation [+8], Rank 5 Persuasion [+12], Rank 2 Aloofness [+6], Rank 4 Bravery [+12], Rank 5 Intuition [+12], Rank 1 Tolerance [+4], Rank 4 Suspicion [+10]
Feats: Improved Speed, Fast Initiative, Big Crit, Heavy Hitter, Improved Attack [2]
Philosophies: Rank 2 Mental, Rank 5 Physical, Rank 7 Infernal
Combat Training: Cast 4, Melee 4, Parry 3, Fort 2, Reflex 4, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Hellspeech, Common
Composure: 24
Charm
+6
Coercion
+16
Deception
+8
Manipulation
+8
Persuasion
+12
Aloofness
+6
Bravery
+12
Intuition
+12
Tolerance
+4
Suspicion
+10
Prejudices:
    Motives: