Warbringer Carnage

Warbringer Carnage
Level 23 (+9)
"War has an answer for all those who are unwilling to fight. The presence of one of his heralds ensures nothing less than the complete annihilation of those cowards."
——Matreus, Priest of War
Awareness
23
Senses
Darkvision
Initiative
22/1d10
Max HP
456
Resilience: +8
Healing Value: 91
Morale
4
Defenses
AC
28/40
Touch
23
Fort
28
Reflex
24
Will
23
Resistances: Fire (50%), Lightning (50%), Necrotic (50%), Radiant (Imm), Alignment Damage (50%). Immune to Charm, Disease, Fear, Morale Damage, Sickened/Nauseated. Daze Resist (3).
Vulnerabilities:
Attributes / Saving Throws
STR
31 / 38
DEX
15 / 22
CON
28 / 35
INT
12 / 14
WIS
14 / 16
CHA
19 / 21
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 50ft / 3
Sprint 80ft / 3
At-Will
+22 vs AC (Crit 27%/42)
Executioner's Axe
6d8+24 Chopping damage
REC 7, Reach 10ft
3d8+12 Bludgeoning damage
Grapple +24
Special Actions
+19 vs Reflex
Detonate [0 HP]
Free Action
When a Warbringer is reduced to 0 hitpoints, it detonates making an attack on all creatures within 10ft. On a hit, the targets suffer 4d8+60 Fire damage. On a miss, targets suffer half damage. (Legendary)
Carnage Abilities
On each turn, roll 1d10 to determine the actions available to the Carnage.

Any result, choose one of the following:
Basic Attack: Make a Melee Basic Attack (Basic)
Barreling Strike: Make a Melee Attack. On a hit, a target of large size or smaller is knocked Prone. (Basic)
Petrifying Burst [REC 8, Limit 1/combat]: A hideous mist erupts from the Carnage. Make an attack on all living creatures within 30ft, +19 vs Fortitude. On a hit, the target is Petrifying [SE, ST 6d10 vs CON]. If the target does not save within 20 segments, the target becomes permanently Petrified. (Ultimate)

3 or more, choose one of the following:
Sweep [REC 9]: Make a Melee attack on up to 4 continuous creatures within reach (making a single attack roll). (Basic)
Electrifying Gaze [REC 8]: Targets one creature within 500ft, +20 vs Reflex. On a hit, the target suffers 4d8+20 Lightning damage. (Basic)

5 or more, choose one of the following:
Crushing Leap [REC 9]: The Carnage runs up to its sprint speed, jumping at the end of its movement to land on its target. Making a Melee attack on all creatures the Carnage lands on. On a hit, deal +4d8 damage and a target of large size or smaller is knocked Prone. If the target is already Prone, it suffers double damage. (Advanced)
Shock Wave [REC 8]: The Carnage strikes his massive hands together and a shockwave issues forth from him. Targets all creature in a 60ft cone, +20 vs Fortitude. On a hit, the target suffers 8d8+20 Sonic damage. On a miss, the target suffers half damage. (Advanced)

8 or more, choose one of the following:
Whirlwind: Make a Melee Attack on all creatures within reach. On a hit, deal +10d8 damage. (Legendary)
Rampage [REC 10]: The Carnage moves up to his sprint speed, making a melee attack on all opponents he comes adjacent to during the movement. On a hit, deal +10d8 damage and targets of large size or smaller are knocked Prone. If the target is already Prone, it suffers double damage. (Legendary)
Overland Movement
40 mi/day
Qualities
  • Mechanical Mind: The Warbringer's mechanical mind is sophisticated, but lacks emotional engagement. As such, it is Immune to Charm and Fear Effects, Morale Damage, and automatically succeeds Aloofness and Bravery checks. (inc) Additionally, it cannot hold ranks in either the Fondness or Fear dispositions.
  • Mechanical Anatomy: The Warbringer is immune to the Sickened and Nauseated conditions.
  • Metal Forged: Resistant to Fire, Lightning, and Necrotic damage. (inc)
  • Forged Soul: The Warbringer's soul is not a natural thing, but is forged by War itself. As such, it is not quite as pure as a real soul and is Resistant to Alignment Damage (i.e. Holy, Vile, Entaxic, and Entropic damage). (inc)
  • Four Legged: The Carnage has four legs, granting it a +8 racial bonus to Balance and a +10ft bonus to Skirmish and Sprint Speeds. (inc)
  • Natural Armor: AC +5/+17, REF +2 (inc)
Skills: Rank 6 Balance [+25], Rank 7 Climb [+23], Rank 2 Escape [+5], Rank 7 Jump [+20], Rank 3 Stealth [+2], Rank 3 Swim [+15], Rank 2 Tumble [+6], Rank 5 Listen [+11], Rank 7 Spot [+15], Rank 4 Investigate [+9], Rank 5 Battle Tactics [+11], Rank 9 Coercion [+27], Rank 5 Deception [+12], Rank 5 Manipulation [+12], Rank 4 Intuition [+9], Rank 4 Tolerance [+11], Rank 4 Suspicion [+9]
Feats: Improved Negation, Improved Speed [3], Big Crit, Heavy Hitter [2], Improved Attack
Philosophies: Rank 2 Mental, Rank 7 Physical, Rank 8 Martial
Combat Training: Melee 5, Ranged 3, Parry 3, Fort 4, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Social
Languages: Any
Composure: 25
Charm
+2
Coercion
+27
Deception
+12
Manipulation
+12
Persuasion
+1
Aloofness
-
Bravery
-
Intuition
+9
Tolerance
+11
Suspicion
+9
Prejudices:
    None
Motives: Serve War