Summon Zombie
Summon Zombie
Magic Resistance: No
Prerequisites: Eldritch Rank 2
Disciplines: Necromancy
Potency: [1d4 + Eldritch Rank]
Cast Action [CT 8, REC 1]
Components: V, S, F [Mummified Hand (Uncommon, 1gp)]
Cost: 2 Stamina
Duration: 1 moment or until dismissed, dispelled or disrupted.
Range: 40 ft.
Effect: You call forth an unnatural ally from necrotic forces, and summon a medium-sized humanoid zombie to a location within range. The zombie is autonomous, but follows your commands to the best of its ability. You may mentally command the creature as a Free Action, otherwise it will continue to follow your last order. The zombie takes actions and functions as a Summoned Creature.
The zombie has the following statistics, with a level modifier equal to your own.
Zombie Summon
Medium Undead [Mindless]
Awareness: 17
Hitpoints/Resilience: 15/+4
Initiative: 1d10|(9 + LVLM)
Attributes/Saving Throws: Str 15/17, Dex 9/11, Con 15/17, Int 2/2, Wis 10/10,
Cha 4/4
Properties
- Mindless: Immune to Psychic damage and Mind-Affecting abilities.
- Undead: Immune to Necrotic damage. Immune to Death, Disease, Poison, Sleep, Paralysis, and Energy Damage.
- Lifesense: Lifesense allows a creature to detect the life force of all living creature around them.
- Dead Flesh: Damage Reduction (5) to Bludgeoning and Piercing damage.
- Radiant Vulnerability: Vulnerable (1.5x) to Radiant Damage.
Defenses:
Glance/Hit AC: [14 + LVLM] / [14 + LVLM]
Touch: 13 + LVLM
Fortitude: 14 + LVLM
Reflex: 12 + LVLM
Will: 12 + LVLM
Grapple: 6 + LVLM
Movement
- Shift 5ft
- Skirmish 30ft
- Sprint 50ft
Skills: Climb [+6], Jump [+5], Listen [+4], Spot [+7]
Philosophies: Physical Rank 2, Mental Rank 0, Undeath Rank 1
Standard Attack [2 AP]:
- Slam [Grapple]: [6+LVLM] vs AC, 1d6+2 Bludgeoning damage, ArN 2
Augment, Greater Zombie
[Eldritch Rank 3]
Stacking [Rank 3, 4, 5, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the summon's hitpoints by 5.
Augment, Persistent Zombie
[Eldritch Rank 3]
Cost: Change the base cost of this spell from 2 Stamina to 1 Stamina Burn
Effect: Change the duration to 1 phase.
Master Augment, Aura of Rot
[Eldritch Rank 3]
Cost: 2 Stamina, or 1 Stamina Burn if utilizing the Persistent Zombie augment
Effect: The Zombie gains an Aura (5ft) that deals 5 Necrotic damage. At Ranks 5, 7, 9, etc, increase the Aura's damage by 5.
Master Augment, Festering Explosion
[Eldritch Rank 4]
Effect: When the Zombie is killed, it deals 4d6 Caustic damage to all adjacent creatures.
Augment, Greater Slam
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Zombie's Slam attack by 1d6.
Master Augment, Necrotic Infusion
[Eldritch Rank 5]
Effect: When hit with a Melee Attack, the Zombie deals Necrotic damage to the attacker equal to your [2 x Eldritch Rank].
Master Augment, Twin Zombies
[Eldritch Rank 5]
Stacking [Rank 5, 8, 11, etc.]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Cost: 2 Stamina
Effect: You may summon one additional zombie.
Special: You may not combine this augment with the Persistent Zombie augment.
Master Augment, Grasp of the Dead
[Eldritch Rank 6]
Master Augment, Abomination
[Eldritch Rank 7]
Cost: 3 Stamina, or 2 Stamina Burn if utilizing the Persistent Zombie augment
Effect: The Zombie you summon is now Large size, gaining the following benefits:
- Increase the Zombie's Space to 10ft diameter and Reach to 10ft.
- Increase the size of the zombie's Slam damage dice to d8s, instead of d6s.
- The Zombie gains a +4 bonus to Grapple and Brawn checks.
- The Zombie gains a +2 bonus [STB 2] to Strength Saving Throws.
- The Zombie suffers a -5 penalty to Stealth checks.
- If the Zombie is Pushed, reduce the distance pushed by 5ft.