Arbalist
The Arbalist is a type of warrior who puts more faith in chemical sciences and technology then in brute strength or magic. It is an uncommon path for adventurers, but not unheard of. Gnomes originated this style of combat, but Humans and Dwarves also tend towards this path, finding that their disposition towards more practical pursuits and quick learning enables them to blend martial aptitude with alchemical knowledge equally. More than one Arbalist has been found in military service at one time or another, as their understanding of easy and effective artillery is a boon to any who can afford to pay for the resources.
The Arbalist is a three stage Talent.
Arbalist I
Initially, the Arbalist masters attacking and reloading with their preferred weapon, the crossbow. They learn how to aim at angles to increase the distance of their shots, and also how to be more precise in where they hit. They also develop the signature ability of the Arbalist, the Alchemical Shot, which allows them to modify their weapons with reserves of damaging substance that can reproduce (and sometimes surpass) the power of elemental magics and mix in a few dirty tricks on top!
Prerequisites
- Martial Rank 5
- Alchemy Rank 5
- Bowing & Fletching or Weaponsmith Rank 3
- Engineering or Tinker Rank 5
- Proficiency in Rank 2 Crossbows.
- Cost: 3 Destiny Points
Features
- Flaming Shot [4 Stamina]:Deal Weapon[5 WD] Fire damage.
- Freezing Shot [4 Stamina]: Deal Weapon[5 WD] Cold damage.
- Caustic Shot [4 Stamina]: Deal Weapon[5 WD] Caustic damage.
- Slippery Shot [4 Stamina]: Deal Weapon[4 WD] damage and the target is covered in a Slippery Grease [SE, ST 4d10 vs DEX]. Whenever the target attempts to use an item, it must make a Dexterity Test [AT 4d10 vs DEX] or drop the item at its feat.
- Venomous Shot [4 Stamina]: Deal Weapon[4 WD] and the target suffers ongoing 10 Necrotic damage every 10 segments [SE, ST 4d10 vs CON]. Alternatively, you may apply a specific Poison instead of dealing ongoing Necrotic damage.
- Burrowing Shot [4 Stamina]: Gain a +5 bonus to Armor Negation for the Shot. On a hit, deal Weapon[4 WD] damage.
- Sticky Shot [5 Stamina]: Deal Weapon[4 WD] and the target is Restrained [SE, ST 5d10 vs STR].
Arbalist II
The Arbalist continues to develop their crossbow firing technique and Alchemical Shot versatility. In addition, they learn to modify their weapons in two ways: one that allows them to wear a shield without hindering their attacks, and another that can launch a grappling line from their crossbows.
Prerequisites
- Martial Rank 6
- Alchemy Rank 6
- Cost: 2 Destiny Points
Features
- Explosive Shot [3 Stamina]: Deal 6d10 Fire damage. If the target is a Structure, it is subject to attack, Demolition +15 vs Durability.
Arbalist III
At the final stage, their techniques for crossbow wielding reach their apex. The Arbalist further modifies their weapons to be able to chamber and fire two shots at once. They also improve their alchemical knowledge to the point of being able to blur the line between science and magic, creating ammunition that can actually replicate enchantments using alchemy alone.
Prerequisites
- Marital Rank 7
- Alchemy Rank 7
- Cost: 2 Destiny Points
Features
- Smoke Cloud [3 Stamina]: Your shot releases a 30ft diameter cloud of smoke within range, which persists for 1d4+1 rounds. The smoke provides Superior Concealment to all creatures within it and blocks Line of Perception against visual and olfactory senses.
- Caustic Cloud [5 Stamina]: Your shot releases a 30ft diameter area of caustic fog within range, which persists for 1d4+1 rounds. All creatures suffer Caustic damage equal to [3 x Alchemy Rank] each round they are in contact with the Fog.
- Flaming Cloud [5 Stamina]: Your shot releases a 30ft diameter area of flaming gas within range, which persists for 1d4+1 rounds. All creatures suffer Fire damage equal to [3 x Alchemy Rank] each round they are in contact with the Fog.
- Poison Cloud [5 Stamina, Poison]: Your shot releases a 30ft diameter area of poison gas within range, which persists for 1d4+1 rounds. All creatures suffer Necrotic damage equal to [3 x Alchemy Rank] each round they are in contact with the Fog.