Medium Animate Statue

Medium Animate Statue
Level 5 (+3)
"Wow! That was scary! Did you see the size of that thing?! Let me just lean on this conveniently placed stone stat-by the gods not again!"
——Sebastian Pots, little known adventuring thief
An Animated Statue of medium size can potentially be much more dangerous than heavier versions, as it can hide out in the open or among other statues more easily. While lacking the size and power of a larger construct, it often appears just as fearsome, given the form of gargoyles, demons and frightening warriors to ward off intruders.
Awareness
16
Senses
Darkvision
Initiative
16/1d10
Hitpoints: 38
Healing Value: 7
Resilience: +3
Morale
1
AC
18/22
Touch
15
Fort
15
Reflex
16
Will
14
Defenses
Resistances: Necrotic (Imm), Psychic (Imm), Radiant (Imm), Align Damage (Imm), Caustic (50%), Cold (50%), Lightning (50%).  Immune to Death, Disease, Mind-Affecting, Pain, Paralysis, Petrification, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
12 / 16
DEX
13 / 17
CON
13 / 17
INT
6 / 6
WIS
11 / 11
CHA
10 / 10
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC (ArN 2)
Slam
1d10 + 3 (avg 9) Bludgeoning damage
Melee Reach 5ft • One creature
1d10 + 3 (avg 9) Bludgeoning damage
Grapple +5
Special Attacks (3 AP)
+6 vs AC (ArN 2)
Big Slam  • Basic
2d10 + 3 (avg 14) Bludgeoning damage
Melee Reach 5ft • One creature
Make a slam attack. On a hit, the target (large size or smaller) is also Pushed [1d4 x 5] ft. (Basic)
+6 vs Reflex
Bashing Slam [1EP]  • Advanced
4d10 + 14 (avg 36) Bludgeoning damage
Melee Reach 5ft • One creature
The statue swings a heavy overhand blow on to the target. If it hits, the target is Dazed for 1d4+1 Segments.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
100 mi/day
Qualities
Skills: Balance R2 (6), Climb R1 (3), Jump R2 (5), Stealth R4 (9), Listen R3 (6), Spot R3 (6)
Feats: Heavy Hitter, Tough
Philosophies: Rank 0 Mental, Rank 4 Physical
Combat Training: Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +0, Brawn: +9
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: Common (Cannot Speak)
Motives: Guard a Location, act as directed by a creator
Prejudices: