Large Animated Object

Large Animated Object
Level 7 (+4)
"Quiet! Did you see that? I swear that table just…looked at us…there! It did it again! By the gods, I just ate off that thing!"
——Tenberos, Adventuring Bard
A larger object that has been given artificial sentience. These constructs can be anything from a suit of armor to a bulky, ornate dresser, to an oak dining table. Most of these objects are no longer than 10 feet, and weigh at most about 1000 lbs. They have a variety of attacks based on their physical forms. Most objects, while able to move, are still limited by their construction and can attack intruders with everything from massive slams to strangling.
Awareness
14
Senses
Tremorsense, Blind, Deaf
Initiative
15/1d10
Hitpoints: 68
Healing Value: 13
Resilience: +3
Morale
1
AC
19/22
Touch
16
Fort
17
Reflex
17
Will
16
Defenses
Resistances: Psychic (Imm), Necrotic (Imm), Radiant (Imm), Alignment Damage (Imm). Immune to Death, Disease, Mind-Affecting, Paralysis, Poisons & Toxins, Sickened/Nauseated, Sleep, and Energy Damage.
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
16 / 20
DEX
11 / 15
CON
14 / 18
INT
6 / 6
WIS
11 / 11
CHA
11 / 11
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 3)
Slam
1d8 + 5 (avg 10) Bludgeoning damage
Melee Reach 10ft • One creature
1d8 + 5 (avg 10) Bludgeoning damage
Grapple +11
Special Attacks (3 AP)
+11 vs Grapple
Blind [Sheetlike]  • Advanced
Melee Reach 10ft • One creature
The object wraps around its opponent's head, blocking its field of vision. On a hit, the target is Blinded until it uses the Escape Grab maneuver to escape (note, the target is not considered Grabbed). If the object is sufficiently thick, the target is also Suffocating (GM Discretion)
+11 vs Grapple
Constrict [Flexible]  • Advanced
Melee Reach 10ft • One creature
The object wraps around its opponents body, constricting its movement. On a hit, the target is Grabbed. While Grabbed, the Animated Object may deal 1d8+10 Bludgeoning damage to the target once per round as a Free Action (limit 1/rnd per creature).
+9 vs AC (ArN 3)
Knockdown [Solid]  • Advanced
4d8 + 5 (avg 23) Bludgeoning damage
Melee Reach 10ft • One creature
The object rushes its opponent, slamming up against its body and knocking it down. On a hit, targets of Large size or smaller are knocked Prone.
+9 vs Reflex
Trample [Solid]  • Advanced
4d8 + 5 (avg 23) Bludgeoning damage
 • All creatures object moves through
The Animated Object moves up to its Sprint Speed, Trampling all creatures of Small size or Smaller within its path.
+7 vs Fortitude
Shattering Blow [Solid, 4 AP]  • Advanced
4d8 + 14 (avg 32) Bludgeoning damage
Melee Reach 10ft • One creature
When the Animated Object has been reduced to less than 20 hitpoins, it hurls itself its enemy with ever last remaining ounce of power, shattering itself upon the target. On a hit, the Animated Object is destroyed.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Fly(hover)
0 ft
Overland Movement
30 mi/day
Qualities
  • Form Diversity: Since just about any object can be animated, the form the animated object takes affects the special actions available to it (as indicated by the word in brackets next to each attack). Sheetlike forms include blankets, rugs, curtains, sacks, clothing, and similar objects. Flexible forms include all Sheetlike forms as well as ropes, vines, and similar objects. Solid forms include any objects with considerable mass.
  • Construct: Immune to Necrotic, Radiant, and All Alignment Damage (i.e. Holy, Vile, Entaxic, Entropic). Additionally, Immune to Death, Disease, Pain, Paralysis, Poisons & Toxins, Sickened or Nauseated, Sleep, and Energy Damage. Additionally, gain Daze Resistance equal to [½ Physical Rank]. (inc)
  • Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
  • Natural Armor: AC +3/+6, Ref +1 (inc)
Skills: Balance R4 (9), Climb R2 (6), Jump R2 (5), Stealth R4 (4), Spot R4 (8)
Feats: Tough, Heavy Hitter
Philosophies: Rank 0 Mental, Rank 4 Physical
Combat Training: Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +0, Brawn: +14
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: Common (Cannot Speak)
Motives: Follow Commands of Creator
Prejudices: