Banshee Queen

Banshee Queen
Complex Monster, XP 13650
Level 26 (+9)
"The Tombs below hold more than just Ghouls and Beasts, so they say. There is one who rules them all, although she seems hardly aware of their presence. No, they just follow her because to do anything less would unmake them all."
——Toinor Brasscane, Dwarven Priest
The Banshee Queen appears as a beautiful ghostly matron, serene and graceful. At first, upon detecting the presence of mortal life, her face twists into a monstrous expression of horror and she unleashes her ceaseless torment into the minds of the weak. The Banshee Queen has lived in misery for centuries and in this time has absorbed incredible necrotic power. She can unleash this power at will, causing living creatures to simply wilt before her. To hear her call or feel her touch is to succumb death and the lucky ones simply become enslaved to her will. The Banshee Queen hates all life and will stop at nothing to ensure the land to which she is bound is free of such disturbances.
Awareness
26
Senses
Lifesense, Darkvision
Initiative
37/1d6
Max HP
282
Resilience: +2
Healing Value: 56
Morale
6
Defenses
AC
26/26
Touch
26
Fort
21
Reflex
27
Will
25
Resistances: Non-magic Weapon (Imm), Daze Resist (2).
Vulnerabilities:
Attributes / Saving Throws
STR
11 / 19
DEX
36 / 44
CON
9 / 17
INT
12 / 20
WIS
20 / 28
CHA
21 / 29
Saving Throw Modifiers:
Actions
Movement Modes
Flying Shift 5ft / 2
Fly 60ft / 3
At-Will
Death Touch
 [OpportunityAdvanced • Pot 1d8+11, MR Yes
+18 vs Touch
Standard REC 6 • Melee Reach 5ft • One creature
4d6 + 49 (avg 63) Necrotic damage (Crit 2%/0)
Wail [Limit 1 per 2 rounds]
 [Death, SonicUltimate • Pot 2d8+11, MR Yes
+17 vs Fortitude
Standard REC 10 • Range 100ft • All creatures within range.
The Banshee wails, cursing all those that hear its call. On a hit, targets suffer Necrotic damage equal to half its current hitpoints and is Marked for Death [SE, ST 6d10 vs CON]. If the target does not save within 10 segments, the target dies.
Special: If the target is subject to a magical protection from Death effects, such as Death Ward, make an Opposed Potency check vs the magical protection. If the check succeeds, the protection is dispelled (instead of the above effect).
Phasing
Immediate Action
The Banshee may phase to the Ethereal Plane, or from the Ethereal Plane back to the Material Plane. (Legendary)
4d6 + 49 (avg 63) Necrotic damage
Grapple +17
Uses: 3
Short Rest
Wither
Legendary • Pot 1d12+11, MR Yes
+17 vs Fortitude
Standard REC 7 • Range 50ft • All creatures in area.
4d6 + 81 (avg 95) Necrotic damage (Crit 2%/0)
A burst of decaying energy issues forth from the Banshee, destroying all living matter around it.
Wave of Despair
 [Mind-AffectingLegendary • Pot 1d12+11, MR Yes
+17 vs Will
Standard REC 8 • Area 60ft cone • All creatures within area.
The Banshee's moans issue forth a wave of Dispear. On a hit, targets suffer 2 Morale Damage and are subject to Dread [SE, ST 6d10 vs CHA].
Uses: 3
Extended Rest
Servitude
 [Perceptive, Charm, Mind-AffectingUltimate • Pot 2d8+11, MR Yes
+17 vs Will
Standard REC 6 • Range 50ft • One creature within range.
The Banshee's angelic voice ensnares the mind of its opponent. On a hit, the target is Enslaved [SE, ST 6d10 vs CHA].
Psychic Explosion
 [Perceptive, CharmUltimate • Pot 2d8+11, MR Yes
+17 vs Will
Standard REC 8 • Range 50ft • All creatures and objects within range.
4d6 + 112 (avg 126) Psychic and Force damage (Crit 2%/0)
The Banshee channels all its range and pain into a powerful burst of energy that crushes anything in its path. Structures in the area are subject to attack, Demolition +30 vs Durability.
Overland Movement
60 mi/day
Qualities
Skills: Stealth R9 (+23), Listen R6 (+14), Spot R8 (+18), Alchemy R3 (+8), Hunting R4 (+15), Ritual Casting R6 (+14), Investigate R5 (+10), Charm R5 (+13), Coercion R9 (+21), Deception R4 (+11), Manipulation R3 (+9), Persuasion R4 (+10), Aloofness R4 (+11), Bravery R4 (+11), Intuition R6 (+14), Tolerance R2 (+9), Suspicion R6 (+14)
Feats: Fast Initiative
Philosophies: Rank 8 Mental, Rank 2 Physical, Rank 9 Undeath
Combat Training: Cast 4, Melee 3, Parry 2, Fort 2, Reflex 3, Will 3
Wits: +18, Brawn: +4
Equipment: None
Social
Languages: Common, Elven
Composure: 32
Charm
+13
Coercion
+21
Deception
+11
Manipulation
+9
Persuasion
+10
Aloofness
+11
Bravery
+11
Intuition
+14
Tolerance
+9
Suspicion
+14
Prejudices:
    Motives: