Stone Golem

Stone Golem
Level 16 (+7)
"Lets see, smooth out the edges, a few extra engravings...excellent! You know they say that aesthetics aren’t important, but I know how much those adventurers will appreciate it when they’re craniums are being crushed by a perfectly carved stone gauntlet!"
——Tsarno of Regicide, the Mad Lich
This golem is carved out of stone, much like a large statue, however it is most commonly fashioned to look like a suit of armor or powerful soldier with nondescript facial features. They are powerful constructs and will batter opponents to death with their limbs. A Stone Golem is immune to magic; however, a Transmute Rock spell can potentially leave it slowed, and the augment attempting to turn it to rock will heal it. Like most Golems, they are usually created to serve a singular purpose, such as guarding an area from intruders, and will only follow the preset instructions of their master, otherwise remaining motionless. A Stone Golem is usually built to be around 10 feet tall and weighs about 2,000 lbs.
Awareness
19
Senses
Darkvision
Initiative
18/1d10
Max HP
280
Resilience: +7
Healing Value: 56
Morale
2
Defenses
AC
25/33
Touch
20
Fort
25
Reflex
23
Will
20
Resistances: Weapon (10, overcome by Adamantine), Immune to Death, Disease, Mind-Affecting, Paralysis, Poisons & Toxins, Sleep, Sickened & Nauseated, Energy Damage, and Morale Damage. Daze Resist (3). Magic Immunity (see below).
Vulnerabilities: None
Defensive Actions
Magic Immunity
The Stone Golem is immune to all Magical Effects, except for the following effects:
  • The Transmute Rock spell causes the Golem to become Slowed for 10 segments, though utilizing the Mud to Rock augment causes the Golem to regain its Healing Value in hitpoints instead.
  • The Stone to Flesh augment on the Flesh to Stone spell causes the Golem to lose its Damage Reduction and Magic Immunity for 10 segments.
(Legendary)
Attributes / Saving Throws
STR
35 / 42
DEX
11 / 18
CON
26 / 33
INT
3 / 3
WIS
11 / 11
CHA
10 / 10
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 20ft / 3
Sprint 40ft / 3
At-Will
+17 vs AC (Crit 22%/35)
Slam
2d10+16 (avg 27) Bludgeoning damage (ArN 6)
REC 7, Reach 10ft
Stone Golem Abilities
On each turn, roll 1d6 to determine the actions available to the Stone Golem.

Any Result, choose one of the following:
Wide Swing [REC 8]: Target two consecutive creatures within reach with a Slam Attack. On a hit, deal 2d10+16 (avg 27) Bludgeoning damage. (Basic)

3 or more, choose one of the following:
Double Slam [REC 9]: Make two Slam Attacks on the same or different targets. On each hit, deal 2d10+16 (avg 27) Bludgeoning damage. (Advanced)
Heavy Blow [REC 7]: Make a Slam Attack. On a hit, deal 4d10+27 (avg 49) Bludgeoning damage and the target is knocked Prone. (Advanced)

5 or more, choose one of the following:
Slowing Pulse [REC 8]: Targets up to 4 creatures within 50ft (closest creatures targeted first), +14 vs Will. On a hit, the target is Slowed [SE, ST 5d10 vs CHA]. On a miss and after the target saves, it is Slowed for 10 segments. (Legendary)
2d10+16 (avg 27) Bludgeoning damage damage
Grapple +19
Overland Movement
20 mi/day
Qualities
Skills: Balance R4 (12), Climb R4 (17), Jump R3 (11), Stealth R4 (2), Listen R4 (8), Spot R5 (10)
Feats: Tough, Heavy Hitter, Class Feature: Melee Weapon Training, Big Crit, Heavy Hitter
Philosophies: Rank 0 Mental, Rank 7 Physical
Combat Training: Cast 3, Melee 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: -2, Brawn: +27
Equipment: None
Social
Languages: None
Composure: -
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Prejudices:
    None
Motives: