Orc Bloodcaster

Orc Bloodcaster
Level 4 (+3)
"We have our own dark magics, down beneath the caves, in the darkness where not all of us wish to go. Those who do learn very quickly, but at great cost."
——Graluk Blocktooth, a Bloodcaster
Some Orcs learn how to wield magic in a crude sort of way, which is exemplified by the spells they cast. They choose magics that cause pain and suffering above all others, preferring to see their enemies bleed and melt before they are crushed. While not particularly gifted in the Eldritch arts, Bloodcasters focus on the cruder forms of magic that harness raw elements to damage foes. Among their kind, they are viewed with superstition and often fear. They prefer darker, loose fitting clothes and bone jewelry which double as a Spell Focus and minor intimidation piece against more primitive minds.
Awareness
14
Senses
Darkvision
Initiative
15/1d10
Max HP
49
Resilience: +4
Healing Value: 9
Morale
2
Defenses
AC
17/19
Touch
15
Fort
18
Reflex
15
Will
15
Resistances: DR (1) to Bludgeoning, Chopping, Piercing, and Slashing damage. Daze Resist (1)
Vulnerabilities:
Attributes / Saving Throws
STR
13 / 15
DEX
14 / 16
CON
17 / 19
INT
10 / 12
WIS
11 / 13
CHA
14 / 16
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 30ft / 3
Sprint 50ft / 3
At-Will
Dagger
+7 vs AC (ArN 0)
Standard REC 6 • Melee Reach 5ft • One creature within reach
1d4 + 3 (avg 6) Piercing damage (Crit 2%/4)
Blood Casting
 [MagicalBasic
Free
The Bloodcaster cuts into its own flesh to use its own blood as a component to empower its spells. As a free action, the Bloodcaster deals 5 damage to itself (ignoring any resistances and temporary hitpoints) to increase the power of his spells, as indicated by the ability.
Blood Darts
 [Magical, CausticBasic • Pot 1d4+4, MR Yes
+6P vs Reflex
Cast CT 2, REC 4 • Range 100ft • One creature
4d6 + 4 (avg 18) Caustic damage (Crit 2%/0)
The Orc Bloodcaster unleashes a corrosive dart of blood at his enemy. On a miss, the target suffers half damage.
Special: If Bloodseeking, deal an extra +1d6 Damage.
Power Word, Bleed
 [Magical, PerceptiveBasic • Pot 1d4+4, MR Yes
+6P vs Fortitude
Standard REC 8 • Range 30ft • One creature within range
On a hit, the target suffers ongoing 10 Bleed damage every 10 segments [SE, ST 4d10 vs CON]
Special: If Bloodseeking, increase the Ongoing Bleed Damage by 5
1d6 + 0 (avg 4) Bludgeoning damage
Grapple +6
Uses: 3
Short Rest
Blood Draw
 [Magical, PerceptiveBasic • Pot 1d4+4, MR Yes
+6P vs Fortitude
Standard REC 5 • Range 100ft • One or two creatures
4d8 + 4 (avg 22) Bleed damage (Crit 2%/0)
The Bloodcaster draws blood out through a creature's pores. On a hit, the Bloodcaster gains 5 Temporary Hitpoints.
Special: If Bloodseeking, also deal 1 Point of Blood Loss.
Boiling Blood Spray
 [Magical, FireBasic • Pot 1d4+4, MR Yes
+6 vs Reflex
Standard REC 4 • Area 20ft cone • All creatures in area
4d6 + 4 (avg 18) Fire damage (Crit 2%/0)
A spray of boiling hot blood issues forth from the Bloodcaster's hands.
Special: If Bloodseeking, deal half damage on a miss.
Uses: 1
Extended Rest
Still Blood
 [Magical, PerceptiveBasic • Pot 1d4+4, MR Yes
+6P vs Will
Standard REC 6 • Range 50ft • Up to 3 creatures within range
The Bloodcaster takes control of the blood within his opponent's body, halting their movement. On a hit, the target is Paralyzed [SE, ST 3d10 vs CON].
Special: If Bloodseeking, increase the Saving Throw DC by 1d10
Overland Movement
30 mi/day
Qualities
Skills: Stealth R3 (+6), Listen R2 (+4), Spot R2 (+4), Alchemy R4 (+8), Herbalism R4 (+8), Ritual Casting R4 (+8), Investigate R2 (+4), Primordial Arts R4 (+9), Coercion R2 (+8), Deception R3 (+7), Manipulation R2 (+5), Bravery R3 (+9), Intuition R3 (+6), Suspicion R3 (+6)
Feats: Heavy Hitter, Great Morale
Philosophies: Rank 2 Mental, Rank 2 Physical, Rank 4 Primordial
Combat Training: Cast 2, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +4, Brawn: +7
Equipment: Leather,Dagger
Social
Languages: Orc, Common
Composure: 18
Charm
+1
Coercion
+8
Deception
+7
Manipulation
+5
Persuasion
0
Aloofness
+1
Bravery
+9
Intuition
+6
Tolerance
+1
Suspicion
+6
Prejudices:
    Motives: Manipulate Blood, slay other humanoids