Wight Spawn
Wight Spawn
Wight, LE Medium Undead
Simple Monster, XP 900
Level 6 (+4)
"Come now, Afflestein...this fate is not only fitting, but far more preferable to the hell you would have found yourself in had I allowed you to pass from this world!"
——Denderon Woodcleft, formerly deceased Carpenter
This is the enslaved victim of a Wight. When a living creature is slain by a Wight, it rises once again as an undead spawn of the monster. It is under the full control of the Wight who created it, and slightly weaker than its master. It hungers and hates much as its creator does but should the undead that created it ever be destroyed, the Spawn will eventually become a fully-fledged Wight on its own.
Awareness
16
Senses
Lifesense, Darkvision
Initiative
17/1d8
Hitpoints: 56
Healing Value: 11
Resilience: +2
Morale
2
AC
17/17
|
Touch
15
|
Fort
16
|
Reflex
15
|
Will
17
|
Defenses
Resistances: Weapon (50%, overcome by Silver & Magic), Cold (50%).
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
14 / 16
|
DEX
12 / 14
|
CON
10 / 12
|
INT
11 / 12
|
WIS
13 / 14
|
CHA
17 / 18
|
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC (ArN 1)
Claws [Lunge, Charge, Opportunity]
1d6 + 2 (avg 6) Slashing damage
Melee Reach 5ft • One creature
The wight slashes at its victim with wicked claws. On a hit, the target suffers 1d2+1 Energy Damage (Burn).
1d6 + 2 (avg 6) Bludgeoning damage
Grapple +6
Special Attacks (3 AP)
+8 vs AC (ArN 1)
Ripping Claws [Lunge] • Advanced
4d6 + 2 (avg 16) Slashing damage
• One creature
With a swipe from both claws, the wight rips deep. On a hit, the target suffers 1d2+1 Energy Damage (Burn).
+7 vs Fortitude
Wave of Weariness [Limit 1/day] [Supernatural] • Advanced • Pot 1d8+4, MR No
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Naturally Stealthy: +5 Racial bonus to Stealth. (inc)
- Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
- Resistance: The creature is Resistant to Cold damage. (inc)
- Weapon Resistance: The creature has Damage Resistance to all Weapon Damage, which is overcome by Silver & Magic (inc).
- Natural Armor: AC +1/+2 (inc)
Skills: Balance R2 (+4), Climb R3 (+7), Jump R2 (+5), Stealth R4 (+13), Swim R1 (+3), Tumble R1 (+3), Listen R2 (+5), Spot R3 (+7), Survival R1 (+3), Investigate R2 (+4), Coercion R3 (+9), Deception R3 (+8), Manipulation R1 (+4), Persuasion R1 (+3), Aloofness R3 (+8), Bravery R2 (+6), Intuition R2 (+5), Suspicion R1 (+3)
Feats: Fast Initiative, Tough
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 4 Undeath
Combat Training: Cast 1, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +5
Equipment: None
Charm
+2
|
Coercion
+9
|
Deception
+8
|
Manipulation
+4
|
Persuasion
+3
|
Aloofness
+8
|
Bravery
+6
|
Intuition
+5
|
Tolerance
+3
|
Suspicion
+3
|
Social
Composure: 21
Languages: Common
Motives:
Prejudices: