Wight Spawn

Wight Spawn
Level 6 (+4)
"Come now, Afflestein...this fate is not only fitting, but far more preferable to the hell you would have found yourself in had I allowed you to pass from this world!"
——Denderon Woodcleft, formerly deceased Carpenter
This is the enslaved victim of a Wight. When a living creature is slain by a Wight, it rises once again as an undead spawn of the monster. It is under the full control of the Wight who created it, and slightly weaker than its master. It hungers and hates much as its creator does but should the undead that created it ever be destroyed, the Spawn will eventually become a fully-fledged Wight on its own.
Awareness
16
Senses
Lifesense, Darkvision
Initiative
17/1d8
Hitpoints: 56
Healing Value: 11
Resilience: +2
Morale
2
AC
17/17
Touch
15
Fort
16
Reflex
15
Will
17
Defenses
Resistances: Weapon (50%, overcome by Silver & Magic), Cold (50%).
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
14 / 16
DEX
12 / 14
CON
10 / 12
INT
11 / 12
WIS
13 / 14
CHA
17 / 18
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+8 vs AC (ArN 1)
1d6 + 2 (avg 6) Slashing damage
Melee Reach 5ft • One creature
The wight slashes at its victim with wicked claws. On a hit, the target suffers 1d2+1 Energy Damage (Burn).
1d6 + 2 (avg 6) Bludgeoning damage
Grapple +6
Special Attacks (3 AP)
+8 vs AC (ArN 1)
Ripping Claws  [Lunge] • Advanced
4d6 + 2 (avg 16) Slashing damage
 • One creature
With a swipe from both claws, the wight rips deep. On a hit, the target suffers 1d2+1 Energy Damage (Burn).
+7 vs Fortitude
Wave of Weariness [Limit 1/day]  [Supernatural] • Advanced • Pot 1d8+4, MR No
Area 25ft cone • All creatures within area
The wight issues for a wave of pure wearniess to weaken its opponenets. On a hit, the target is Exhausted [SE, ST 4d10 vs CON]. After the target saves, it is Weakened for 10 segments.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R2 (+4), Climb R3 (+7), Jump R2 (+5), Stealth R4 (+13), Swim R1 (+3), Tumble R1 (+3), Listen R2 (+5), Spot R3 (+7), Survival R1 (+3), Investigate R2 (+4), Coercion R3 (+9), Deception R3 (+8), Manipulation R1 (+4), Persuasion R1 (+3), Aloofness R3 (+8), Bravery R2 (+6), Intuition R2 (+5), Suspicion R1 (+3)
Feats: Fast Initiative, Tough
Philosophies: Rank 1 Mental, Rank 2 Physical, Rank 4 Undeath
Combat Training: Cast 1, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +5
Equipment: None
Charm
+2
Coercion
+9
Deception
+8
Manipulation
+4
Persuasion
+3
Aloofness
+8
Bravery
+6
Intuition
+5
Tolerance
+3
Suspicion
+3
Social
Composure: 21
Languages: Common
Motives:
Prejudices: