Heal
Heal
Magic Resistance: Yes
Prerequisites: Divine Rank 7
Disciplines: Creation
Potency: [1d12 + Divine Rank]
Cast Action [CT 8, REC 6]
Components: V, S
Cost: 4 Resolve and 2 Resolve Burn
Range: Touch
Target: Living Creature Touched
Effect: The target may Burn 3 Stamina and regain up to 350 hitpoints (this healing cannot exceed the target's hitpoint maximum). Any of the following status effects affecting the target are also removed, unless they are permanent: Blinded, Comatose, Confused, Deafened, Enfeebled, Hobbled, Mute, Nauseated, Pain, Paralyzed, Sickened, Staggered, and Weakened. The target is cured of all non-magical poisons and toxins, Cured of all mundane Diseases (and reduce the Pestilence level of other diseases by 1d4 - determine the new effects of the disease immediately), and all Blood Loss and Fatigue are removed. Additionally, all Injuries suffered by the target are healed 3 boxes and the target may make a Resilience check at a +10 bonus on each Injury to attempt to heal it further. This also removes any Save Ends Bleed and Blood Loss effects.
Augment, Improved Heal
[Divine Rank 8, Stacking]
Stacking [Rank 8, 9, 10, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Effect: Increase the amount of hitpoints regained by 50. Increase the bonus granted to Resilience checks made to heal Injuries by 5.