Earth Elemental

Earth Elemental, Large
Level 9 (+5)
"We were making great progress, sir, we really were. But then out of nowhere, the tunnel just reached out and broke Handrow’s neck! We couldn’t get out of there fast enough!"
——Deron Coalfist, Dwarven Miner
A large Earth Elemental can grow as large as 16 feet tall and weigh up to 6,000 lbs., depending on how it chooses to form itself at any given moment. Like other Earth Elementals, they can vary in color and shape, usually taking on the traits of the land they inhabit. They can similarly control their environment, causing large, hazardous rifts that tear open the earth and trap adversaries below. This allows the Earth Elemental to corner its enemies and batter them to a pulp with their heavy stone appendages, their surprising speed belying their bulky stature. It often appears in humanoid shape when confronting other humanoids but is comfortable in any arrangement that keeps its body intact.
Awareness
24
Senses
Tremorsense, Darkvision
Initiative
13/1d10
Hitpoints: 90
Healing Value: 18
Resilience: +4
Morale
1
AC
20/27
Touch
17
Fort
20
Reflex
19
Will
17
Defenses
Resistances: Necrotic (Imm), Radiant (Imm), Align Damage (Imm), Immune Death, Disease, Pain, Paralysis, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage. Daze Resistance (3).
Vulnerabilities: None
Attributes / Saving Throws (1 AP)
STR
24 / 30
DEX
10 / 16
CON
16 / 22
INT
7 / 8
WIS
11 / 12
CHA
11 / 12
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+12 vs AC (ArN 4)
Rock Slam
2d8 + 7 (avg 16) Bludgeoning damage
Melee Reach 10ft • One creature
2d8 + 7 (avg 16) Bludgeoning damage
Grapple +14
Special Attacks (3 AP)
+12 vs AC (ArN 4)
Rock Vice  • Advanced
4d8 + 12 (avg 30) Bludgeoning damage
Melee Reach 10ft • One creature
The Elemental makes two attacks on one target with heavy slabs of stone protruding from its form. If it hits with both attacks, the target is Stunned for 1d4 Segments
+10 vs Reflex
Earth Rift  • Advanced
4d8 + 12 (avg 30) Bludgeoning damage
Area 30 ft cone • All creatures within area.
The Earth Elemental sticks its limbs into the ground, burrowing through the land in front of it. The ground in the area is permanently reduced by 20ft as the earth is split and shifted apart. Missed targets are harmlessly Repositioned to the closest edge of the area.
+10 vs Reflex
Toppling Rush [Limit 1/Rest]  • Advanced
4d8 + 12 (avg 30) Bludgeoning damage
Area 50ft line, 20ft wide • All creatures in area
The Earth Elemental disassembles into a pile of large rocks, which tumble in a line through its opponents. On a hit, they are knocked Prone and Dazed for 1d6 segments. On a miss, they take half damage. At the end of the attack, the Earth Elemental reforms at the end of the line (this is not considered movement and does not grant an Opportunity).
Move (1 AP), Double Move (3 AP)
Shift
1 ft
Skirmish
30 ft
Sprint
65 ft
Earth Glide
30 ft
Overland Movement
25 mi/day
Qualities
Skills: Balance R3 (+7), Climb R5 (+14), Stealth R4 (+3), Listen R4 (+7), Spot R3 (+5), Touch R3 (+7), Orienteering R3 (+5), Coercion R3 (+9), Bravery R3 (+7), Tolerance R2 (+4)
Feats: Tough, Monstrous Damage, Physical Fortification
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 5 Elemental
Combat Training: Melee 2, Ranged 2, Parry 2, Fort 2, Reflex 2, Will 2
Wits: +1, Brawn: +14
Equipment: None
Charm
-1
Coercion
+9
Deception
-1
Manipulation
-1
Persuasion
-1
Aloofness
-1
Bravery
+7
Intuition
-1
Tolerance
+4
Suspicion
-1
Social
Composure: 13
Languages: Primal
Motives: Protect earth, Destroy foreign entities
Prejudices:


    Earth Elementals vary in size, shape and texture, often depending on how deep from within the Plane of Earth they were spawned. Some Elementals have even been rumored to be comprised of the base material for the hardest magical metals, but these creatures are said to be so ancient and powerful that not even a god could command them. Common Earth Elementals are made of brown or gray stone. Earth Elementals appear most often as featureless apelike structures walking on large front limbs, supported by smaller hind legs. They speak in low, rumbling tones that seem to shift the terrain around them, and conversations between these creatures are said to take hours at a time. Earth Elementals attack with their massive stone forms, attempting to crush their opponents with their bodies. Some have also been seen commanding the earth around them to move and damage surrounding creatures in objects, and in rare cases of an exceptionally large and powerful Elemental, open up the earth itself and swallow its opponents whole.

    Elemental Characteristics

    Elementals are creatures comprised almost entirely of a singular raw element of nature, the most common being Earth, Air, Fire and Water. Elementals come in various shapes and sizes, and most rarely maintain a singular, stable form. Instead, they are constantly shifting masses of their element, often appearing in a vaguely humanoid form. Elementals can be as tiny as a pebble, or as large as a hurricane, their power in most cases appears directly proportional to their size. The larger the elemental, the more destructive capabilities it has.

    History

    Elementals have been controlled by many powerful magic users in the past. Their typically weak minds, coupled with their inherently destructive magical nature make them ideal candidates for arcane bondage. Elementals have also been known to occasionally wander the physical realms on their own, sometimes congregating in places comfortable to them. One great tragedy in time recalls a wealthy noble who built his retirement home next to a lake of the clearest and sweetest water in the country, only to be set upon a week later by a large herd of water Elementals drawn to the same location. In most cases, Elementals avoid the physical realms, as they prefer their own planes of existence to others.

    Culture

    Elementals are typically a neutral race of creatures, and their desires are typically aligned with the tendencies of the element that they are comprised of. Fire Elementals, for example, always seek substances to burn, and to avoid the element of water at all costs. Their homelands tend to be planes of existence that suit their characteristics, as well as the elemental planes themselves. Other than the need to be among their element, Elementals do not seem to have any understanding of society, social interaction, or belief. It was at one time believed that Elementals simply formed into existence out of areas of high magical concentration. However, a powerful and somewhat arrogant wizard of some notoriety had reportedly survived a recent trip to the Plane of Fire, where he claimed he saw two Elementals change shape, color and speed in a synchronous pattern, intertwining and releasing a third, smaller creature of the same kind in a fantastical display. The mage had just enough time to relate this story before dying due to horrible burns covering his body from head to toe. Whether he had actually seen such an occurrence, or he was simply delirious from the pain is still open to debate, but many wizards today believe his story is a plausible one, although the greater magical community has yet to come to a consensus on the matter due to its source.