Mohrg
Mohrg
Mohrg, CE Medium Undead
Simple Monster, XP 2400
Level 12 (+6)
"In Death, I am more free than I have ever been. Free of mortal trappings, limitations, and reservations. You are one of hundreds that will experience all my monstrosity, now that I walk again."
——Hagen The Hacker, a Mohrg
A Mohrg is the undead remnants of a murderous sociopath who has been cursed to roam the land with an unceasing hunger for not atoning for its crimes in life. It appears as a humanoid skeleton of its former race, but the ribcage is stuffed with seething, roiling viscera that constantly seeks to escape its body. From its mouth hangs a long, ichorous, and decayed tongue that secretes a potent supernatural toxin. It will attempt to lick a living creature and paralyze it before rending it to pieces and consuming its organs. Unlike other undead, these monsters are intelligent and infused with the obsession for killing and consumption they had in life. Should a Mohrg slay a creature in combat, it will soon rise in eternal servitude to the monster.
Awareness
24
Senses
Lifesense, Darkvision
Initiative
19/1d8
Hitpoints: 144
Healing Value: 28
Resilience: +5
Morale
2
AC
20/20
|
Touch
19
|
Fort
20
|
Reflex
19
|
Will
20
|
Defenses
Resistances: Turn Resistance (1d6+4).
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
20 / 26
|
DEX
12 / 18
|
CON
19 / 25
|
INT
11 / 13
|
WIS
9 / 11
|
CHA
10 / 12
|
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+16 vs AC (ArN 2)
Slam
2d6+14 Bludgeoning damage
Melee Reach 5ft
1d6+14 Bludgeoning damage
Grapple +14
Special Attacks (3 AP)
Double Slam
Make two Slam attacks, on the same or different targets. (Advanced)
Immediate Actions
+14 vs Touch
Paralyzing Tongue
Immediate Action
The target is Paralyzed [SE, ST 6d10 vs CON]. (Advanced)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
35 ft
|
Sprint
60 ft
|
Overland Movement
30 mi/day
Qualities
- Create Spawn: Creatures killed by the Mohrg raise as a Zombie in 1d4 days and are under the control of the Mohrg that created them.
- Turn Resistance: Mohrg's are difficult to turn, gaining Turn Resistance equal to [1d6 + Undeath Rank].
- Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Radiant Vulnerability: Suffer 50% Vulnerability to Radiant damage. (inc)
- Natural Armor: AC +1/+1. (inc)
Skills:
Feats: Fast Initiative, Improved Attack, Improved Speed, Heavy Hitter
Philosophies: Rank 2 Mental, Rank 6 Physical, Rank 4 Undeath
Combat Training: Melee 5, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
0
|
Coercion
+14
|
Deception
+2
|
Manipulation
+6
|
Persuasion
0
|
Aloofness
+4
|
Bravery
+8
|
Intuition
+6
|
Tolerance
0
|
Suspicion
+4
|
Social
Composure: 15
Languages: Common
Motives: Hunt for Sport
Prejudices:
- Living Beings: Hate 2