Iron Body
Iron Body
Magic Resistance: No
Ultimate Eldritch Spell [Magical]
Prerequisites: Eldritch Rank 8
Disciplines: Transmutation
Potency: [2d8 + Eldritch Rank]
Cast Action [CT 10, REC 10]
Components: V, S
Cost: 2 Karma and 7 Stamina Burn
Duration: 1 phase or until dismissed, dispelled or disrupted.
Upkeep: Spend 2 Stamina Burn to increase the duration by 1 phase.
Effect: Extracting the living essence of the plane of earth, you infuse your entire body with animate iron. When the spell is first cast, you gain [10 x Eldritch Rank] temporary hitpoints. Additionally, for the duration of this spell, you gain the following features:
- Immunity to Non-magical Weapon Attacks
- Gain Resistance to the following damage types: Bludgeoning, Caustic, Chopping, Cold, Fire, Force, Lightning, Necrotic, Piercing, Slashing, and Sonic.
- Immunity to Bleed and Radiant damage.
- Immunity to Pain, Diseases, Poisons & Toxins, and Death effects.
- Gain a +10 power bonus to Strength Saving Throws.
- Gain a +4 power bonus to Grapple and Brawn checks.
- Gain Daze Resistance (6)
- You do not need to breathe.
- In addition to your base characteristics, you are considered a Construct for purposes of powers and magical effects.
- You gain a Speed Penalty of 2 (i.e. you are considered to be wearing Heavy Armor).
- You are vulnerable to abilities that target metal, such as Heat Metal and Rust attacks.
You can also make Slam attacks with your fists and gain the following special action:
Augment, Eldritch Forged
[Eldritch Rank 9, Stacking]
Stacking [Rank 9, 10, 11, etc]: This augment may be applied multiple times and is limited by your Eldritch Rank.
Effect: Increase the damage dealt by the Slam attack by 1d8. Increase the Structure damage dealt by 1.
Master Augment, Adamantine Body
[Eldritch Rank 10]
Effect: Instead of Iron, you transform into living Adamantine. You are now immune to Magical Weapon Attacks, except those made by Adamantine Weapons (Damage Resistance still applies). Increase the Daze Resistance granted by this prayer to 10. Your Slam attack is now considered Adamantine for purposes of overcoming Damage Reduction and Resistance.
- Bleed Damage
- Bludgeoning Damage
- Caustic Damage
- Chopping Damage
- Cold Damage
- Fire Damage
- Force Damage
- Lightning Damage
- Necrotic Damage
- Piercing Damage
- Powers
- Powers, Eldritch
- Powers, Magical
- Powers, Rank 8
- Powers, Transmutation
- Powers, Ultimate
- Radiant Damage
- Slashing Damage
- Sonic Damage
- Transmutation
- Ultimate Eldritch Spells
- Ultimate Eldritch Spells, Rank 8
- Ultimate Transmutation
- Ultimate Transmutation, Rank 8