Derro

Derro Characteristics
Exp Rating: 1.25
Minimum Level: 3
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 5 per level
Size: Small
Attributes: +2 DEX, -6 WIS, +4 CHA
Languages: Undercommon, Dwarven
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 3 Physical, Rank 1 Mental
Senses: Darkvision
Habitat: Everdeep, Underground
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 25ft/3seg
Sprint: 45ft/3seg
Overland: 25 mi/day
Racial Features
  • Sunlight Sensitivity: Direct sunlight slowly drains a Derro's energy. For every hour the Derro is subjected to direct sunlight, it suffers 1 Stamina Drain. When the Common Derro has suffered 3 Stamina Drain, it dies.
  • Magic Resistance: The creature has Magic Resistance equal to [1d4 + [Mental Rank]].
  • Innate Abilities:
    • Ghost Sounds: Create sounds within range, with volume up to that of 4 humanoid creatures. Potency 1d4+1. MR: No. Range 50 ft.
    • Daze: On a hit, the target is Dazed for 2d4+2 segments. Ranged vs Will. Potency 1d4+1. MR: Yes. Range 50 ft.
Cultural Features
  • Insane: The entire Derro race is Insane and therefore gains a +1 racial bonus to Morale, a +2 racial bonus to Will defense, and a +5 racial bonus to all Defensive Social skills and Composure. Additionally, the Derro is Immune to Confusion, Insanity, and when subject to an effect with the Mind-Affecting keyword, they make two Saving Throws and take the better result.


Derro Types

Race: Derro
Level: 3
XP: 375
Description: A Common Derro, an insane cousin to surface dwarves.
Keywords: Humanoid
Habitat: Everdeep, Underground
Race: Derro
Level: 6
XP: 1350
Description: A Derro heavily inflicted by a mad curse, gaining explosive and dangerous powers that it uses recklessly
Keywords: Humanoid
Habitat: Everdeep, Underground