Temporal Elemental

Temporal Elemental
Level 22 (+8)
"I’ve never had such a difficult time with a magical creature. A Dragon will simply walk up and crush you, but a Temporal Elemental will destroy your Past, Present, and Future, leaving you with absolutely nothing on every plane of existence."
——Tzastran, Sorcerer and Elemental Researcher
Made of the essence of time itself, the Temporal Elemental, when it can be seen, appears as an ever-shifting mass of black and purple eroding energy. Its very touch can prematurely age objects and creatures alike, causing irreparable damage to a being’s lifespan. Objects subject to the Temporal Elementals powers will simply begin to waste away as if eroding. In addition to being able to Slow, Stop, or Advance time to the detriment of its foes, a Temporal Elemental can remove a creature from the time stream entirely, placing it in stasis until the natural laws of time reassert control over the victim. The elemental itself is a purely insubstantial, magical being and cannot be affected by non-magical attacks. If a mortal wishes to capture or attack such a creature, they must have a thorough understanding of its nature and powerful magical assistance capable of warping the very laws of reality.
Awareness
32
Senses
Foresight
Initiative
33/1d4
Hitpoints: 392
Healing Value: 78
Resilience: +9
Morale
6
AC
27/27
Touch
27
Fort
26
Reflex
27
Will
25
Defenses
Resistances: Necrotic (Imm), Radiant (Imm), Alignment Damage (Imm). Immune to Poison, Death, Disease, Paralysis, Sleep, Energy Damage, and any Time Dialation effects.
Vulnerabilities: None
Defensive Actions
Age Weapon
Free Action
When the Temporal Elemental is hit with a non-magical Weapon, the item immediately begins to rust and degrade, reducing the Integrity of the item by 2 degrees. (Advanced)
Attributes / Saving Throws (1 AP)
STR
22 / 29
DEX
26 / 33
CON
30 / 37
INT
13 / 15
WIS
15 / 17
CHA
25 / 27
REC 7
Actions (+4 AP)
Standard Attacks (2 AP)
+21 vs Touch
Time Slip
3d6+25 Annihilation damage
Melee Reach 10ft
Special: On a hit, the target is Delayed 1d4+2 segments.
3d6+25 Annihilation damage
Grapple +19
Special Attacks (3 AP)
Note: The Temporal Elemental gains 4 Action Points every turn, instead of 3.
Slow Time
Targets all creatures in a 20ft diameter area within 200ft, +21 vs Fortitude. On a hit, the target is Slowed [SE, ST 5d10 vs CHA]. (Advanced)
Advance Time
Targets one creature within 500ft, +21 vs Fortitude. On a hit, the target suffers 4d6+50 Annihilation damage and is aged 1d4 years. (Advanced)
Out of Time [4 AP]
The Temporal Elemental temporarily removes the creature from the Timestream, setting them forward in time. Targets one creature within 100ft, +21 vs Will. On a hit, the target is Removed From Time [SE, ST 5d10 vs CHA, no initial save]. While the target is removed from time it is held in Suspended Animation and can take no actions except to save against this effect. Any ongoing or duration effects affecting the target are suspended until the target returns, including ongoing damage and duration expiring Save Ends effects (except those associated with this power). Additionally, other creatures cannot gain Line of Effect to the target until the effect ends. When the target saves, it returns to the location it disappeared from and the durations of any effects on the target resume. If the target does not save within 40 segments, it is expelled on a random plane. (Legendary)
Stop Time [Group, Limit 1/Combat]
The Temporal Elementals create a ripple in time, leaving the world around them in a state of temporary stasis. The Temporal elementals each gain 8 Action Points to use immediately this turn. Until the turn is complete, all creatures grant the Temporal Elementals 2 advantages. Additionally, creatures cannot use any actions until the Temporal Elementals turn is complete (including Interruptive, Reactive, Free or No Actions). (Ultimate)
Move (1 AP), Double Move (3 AP)
Flying Shift
5 ft
Fly (Hover)
60 ft
Overland Movement
60 mi/day
Qualities
  • Foresight: Though the Temporal Elemental does not have any perceivable sensory organs, it can detect the location of creatures using a inherent knowledge of future time. This Foresight not only allows them to detect where creatures are and where they will be, it prevents them from being Surprised, they automatically succeed any checks vs their Awareness, and grants them a +1 bonus to Attacks and Defenses.
  • Master of Time: The Temporal Elemental gains 4 Action Points every turn and is immune to any effects that dilate time, such as the Slow, Haste, or Time Stop spells or the Time Stretch Prayer.
  • Incorporeal: Immune to Non-Magical Attacks. Can move through solid objects without hindrance, cannot be Grabbed, Restrained, or similarly bodily affected (inc).
  • Elemental Type: Damage Immunity to Necrotic, Radiant, and Alignment Damage (i.e. Holy, Vile, Entaxic, and Entropic). Also immune to Death, Disease, Pain, Paralysis, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage. (inc)
  • Lifeless: Neither living, dead, nor undead. A lifeless creature does not need to sleep, eat, or breath.
Skills: Rank 6 Balance [+21], Rank 5 Escape [+15], Rank 6 Stealth [+12], Rank 6 Investigate [+14], Rank 2 Coercion [+12], Rank 4 Deception [+13], Rank 3 Persuasion [+8], Rank 6 Aloofness [+17], Rank 6 Bravery [+21], Rank 9 Intuition [+20], Rank 5 Tolerance [+15], Rank 6 Suspicion [+14]
Feats: Fast Initiative [3], Great Morale, Tough, Improved Attack [2]
Philosophies: Rank 2 Mental, Rank 7 Physical, Rank 8 Elemental
Combat Training: Cast 5, Parry 4, Fort 2, Reflex 4, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+5
Coercion
+12
Deception
+13
Manipulation
+5
Persuasion
+8
Aloofness
+17
Bravery
+21
Intuition
+20
Tolerance
+15
Suspicion
+14
Social
Composure: 41
Languages: None
Motives:
Prejudices: