Invisible Stalker
Invisible Stalker
Simple Monster, XP 2200
Level 11 (+5)
"If you want someone dead, you hire an assassin. If you want someone dead without it being tracked back to you, you hire an Invisible Stalker."
——Tersa, Unscrupulous Sorceress
This invisible mass of energy is undetectable by normal vision, and as such, makes an excellent assassin. While having no specific desire to kill creatures, its services are often used by summoning casters who need to guard an area or slay a particular enemy. If summoned, it follows its directions to the letter. So literally in fact, that casters must be careful as to how they word their commands when controlling such a creature, as it might pervert their request out of resentment.
Awareness
22
Senses
Darkvision
Initiative
25/1d6
Hitpoints: 109
Healing Value: 21
Resilience: +3
Morale
2
AC
20/20
|
Touch
20
|
Fort
19
|
Reflex
21
|
Will
19
|
Defenses
Resistances: Weapon (50%), Sonic (50%). Immune to Necrotic, Radiant, Align. Damage. Immune to Death, Disease, Paralysis, Pisoins & Tozins, Sleep, Energy Damage, and Wind Effects.
Vulnerabilities: None
Defensive Actions
Invisibility
The Invisible Stalker's innate invisibility grants it Total Concealment from the visual sense of all creatures. See Locating Creatures with Concealment for details. (Advanced)
Attributes / Saving Throws (1 AP)
STR
18 / 21
|
DEX
19 / 22
|
CON
14 / 17
|
INT
14 / 17
|
WIS
15 / 18
|
CHA
11 / 14
|
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+14 vs AC (ArN 4)
Slam
2d8+4 (avg 13) Bludgeoning damage
Melee Reach 10ft
2d8+4 (avg 13) Bludgeoning damage
Grapple +18
Special Attacks (3 AP)
+14 vs AC (ArN 4)
Double Slam
The Invisible Stalker makes two Slam attacks, on the same or different targets. On each attack, deal 4d8+4 (avg 23) Bludgeoning. (Advanced)
+14 vs AC (ArN 4)
Stalker's Ambush
The Invisible stalker makes a Slam attack on one creature. On a hit, it deals 4d8+8 (avg 27) Bludgeoning damage. If the Stalker is Hidden from the target (or the target is Unaware of the stalker), instead deal 4d8+25 (avg 43) Bludgeoning damage. (Advanced)
Immediate Actions
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Fly (Hover)
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Natural Invisibility: The Invisible Stalker is invisible at all times, gaining Total Concealment from the visual sense of all creatures. This grants the Invisible Stalker an +5 Racial bonus to Stealth.
- Insubstantial: Resistance to Weapon Damage (i.e. Bludgeoning, Chopping, Slashing and Piercing) and Sonic damage.(inc).
- Elemental Type: Damage Immunity to Necrotic, Radiant, and Alignment Damage (i.e. Holy, Vile, Entaxic, and Entropic). Also immune to Death, Disease, Pain, Paralysis, Poisons & Toxins, Sleep, Sickened & Nauseated, and Energy Damage. (inc)
- Air Resistances: The Air Elemental is immune to the effects of strong winds (such as the Gust of Wind spell).
- Lifeless: Neither living, dead, nor undead. A lifeless creature does not need to sleep, eat, or breath.
Skills: Rank 3 Balance [+9], Rank 6 Stealth [+15], Rank 2 Tumble [+7], Rank 4 Listen [+10], Rank 6 Spot [+14], Rank 6 Hunting [+15], Rank 3 Survival [+8], Rank 4 Academics: Elemental Planes [+10], Rank 2 Coercion [+7], Rank 3 Aloofness [+7], Rank 2 Bravery [+5], Rank 4 Intuition [+10], Rank 2 Suspicion [+6]
Feats: Improved Speed, Fast Initiative [2]
Philosophies: Rank 3 Mental, Rank 3 Physical, Rank 5 Elemental
Combat Training: Melee 5, Parry 3, Fort 2, Reflex 4, Will 3
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
+1
|
Coercion
+7
|
Deception
+1
|
Manipulation
+1
|
Persuasion
+2
|
Aloofness
+7
|
Bravery
+5
|
Intuition
+10
|
Tolerance
+1
|
Suspicion
+6
|
Social
Composure: 16
Languages: Primal, Common (Understood)
Motives:
Prejudices: