Skeleton Soldier

Skeleton Soldier
Level 2 (+2)
"Of course! Why didn't I think about it before?! If you make a skeleton out of a peasant, you'll get a peasant protecting your valuables! All I had to do was take a trip to a nearby battlefield and there you have it! You can see it in those hollow eye sockets! THERE is the will of a stalwart guardian! I dare those damned heroes to try and break their way in here again!"
——Khalesh the Necrofiend, the early years
The Skeletal Soldier possesses all the attacks of an ordinary skeleton, as well as a basic understanding of martial tactics, in almost all cases having known such skills in a previous life. They are often armed with the weapons they died with, or in some cases are supplied with by their controller. In any case, it is unwise to mistake these undead minions for normal skeletons, as they quite often possess the skills of a trained warrior with the resilience and fearlessness of the undead.
Awareness
18
Senses
Lifesense
Initiative
17/1d10
Hitpoints: 27
Healing Value: 5
Resilience: +2
Morale
0
AC
14/18
Touch
12
Fort
13
Reflex
13
Will
12
Defenses
Resistances: Piercing (Imm), Slashing (50%), Cold (DR 5). Daze Resistance (2).
Mindless Immunities: Psychic damage, Enfeebled, Pain, Mind-Affecting, Morale Effects.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
16 / 19
DEX
15 / 18
CON
10 / 13
INT
3 / 4
WIS
9 / 10
CHA
6 / 7
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+6 vs AC (ArN 0)
Skeleton's Sword
1d8 + 3 (avg 8) Slashing damage
Melee Reach 5ft • One creature
The Skeleton Soldier takes a measured swing at its enemy with the sword it had in life.
+6 vs AC (ArN 0)
Skeletal Claw Swipe
1d8 + 3 (avg 8) Slashing damage
Melee Reach 5ft • One creature
The Skeleton Soldier slashes at a target, its skeletal hands tearing through flesh.
1d8 + 3 (avg 8) Slashing damage
Grapple +5
Special Attacks (3 AP)
+6 vs AC (ArN 0)
Sudden Strike  • Basic
2d8 + 3 (avg 12) Slashing damage
Melee Reach 5ft • One creature
The Skeleton Warrior swings at its target with sudden ferocity. On a hit, the target grants an Advantage for the next attack against it within 10 segments.
+6 vs AC (ArN 0)
Blade to the Bone [1/Rest]  • Basic
1d8 + 3 (avg 8) Slashing damage
Melee Reach 5ft • One Creature
The sword of the Skeleton Soldier cuts deeply through flesh, leaving its target in distress. On a hit, the target suffers from Pain (1) for 1d4 rounds.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
55 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R3 (+4), Climb R3 (+4), Jump R3 (+5), Stealth R3 (+4), Listen R3 (+6), Spot R3 (+8), Hunting R2 (+5), Orienteering R2 (+4)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 1 Undeath, Rank 2 Martial
Combat Training: Melee 1
Wits: +2, Brawn: +7
Equipment: Rusted Byrnie, Longsword
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Follow the commands of its master
Prejudices:


    Skeleton Soldier (Mob)
    Level 2 (+2)
    "Of course! Why didn't I think about it before?! If you make a skeleton out of a peasant, you'll get a peasant protecting your valuables! All I had to do was take a trip to a nearby battlefield and there you have it! You can see it in those hollow eye sockets! THERE is the will of a stalwart guardian! I dare those damned heroes to try and break their way in here again!"
    ——Khalesh the Necrofiend, the early years
    The Skeletal Soldier possesses all the attacks of an ordinary skeleton, as well as a basic understanding of martial tactics, in almost all cases having known such skills in a previous life. They are often armed with the weapons they died with, or in some cases are supplied with by their controller. In any case, it is unwise to mistake these undead minions for normal skeletons, as they quite often possess the skills of a trained warrior with the resilience and fearlessness of the undead.
    Awareness
    18
    Senses
    Lifesense
    Initiative
    17/1d10
    Hitpoints: 27
    Healing Value: 5
    Resilience: +2
    Morale
    0
    AC
    14/18
    Touch
    12
    Fort
    13
    Reflex
    13
    Will
    12
    Defenses
    Resistances: Piercing (Imm), Slashing (50%), Cold (DR 5). Daze Resistance (2).
    Mindless Immunities: Psychic damage, Enfeebled, Pain, Mind-Affecting, Morale Effects.
    Vulnerabilities: Radiant (1.5x)
    Attributes / Saving Throws (1 AP)
    STR
    16 / 19
    DEX
    15 / 18
    CON
    10 / 13
    INT
    3 / 4
    WIS
    9 / 10
    CHA
    6 / 7
    REC 8
    Actions (+3 AP)
    Standard Attacks (2 AP)
    +6 (+1 per additional Skeleton) vs AC (ArN 0)
    Mob Attack
    1d8 + 3 (avg 8) (+4 per additional Skeleton) Slashing damage
    Melee Reach 5ft • One creature
    Make one attack for all Skeletons attacking a particular target. Gain a +1 bonus to the attack roll and a +4 bonus to damage for each additional Skeleton (beyond the first). If one or more Skeletons has advantages from flanking, apply the best bonus to this attack roll.
    1d8 + 3 (avg 8) Slashing damage
    Grapple +5
    Move (1 AP), Double Move (3 AP)
    Shift
    5 ft
    Skirmish
    30 ft
    Sprint
    55 ft
    Overland Movement
    30 mi/day
    Qualities
    • Mob Monster: Mob Monsters do not suffer hitpoint damage in the traditional way. If damage on a Mob Monster meets or exceeds its total hitpoint value, it is killed. Otherwise, when a Mob Monster first suffers damage, regardless of the amount, it is considered Damaged. Any subsequent damage to the Damaged Mob Monster will kill it. Thus, most Mob Monsters die after the second successful attack. Additionally, many Status Effects impose more severe debilitations to Mob Monsters (as are determined by the Status Effect).
    • Skeletal: Immunity to Piercing damage and Resistant to Slashing damage. Damage Reduction to Cold [5 x Undeath Rank]. (inc).
    • Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
    • Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
    • Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
    • Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
    • Natural Armor: AC +1/+1 (inc)
    Skills: Balance R3 (+4), Climb R3 (+4), Jump R3 (+5), Stealth R3 (+4), Listen R3 (+6), Spot R3 (+8), Hunting R2 (+5), Orienteering R2 (+4)
    Feats: Daze Resist
    Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 1 Undeath, Rank 2 Martial
    Combat Training: Melee 1
    Wits: +2, Brawn: +7
    Equipment: Rusted Byrnie, Longsword
    Charm
    -
    Coercion
    -
    Deception
    -
    Manipulation
    -
    Persuasion
    -
    Aloofness
    -
    Bravery
    -
    Intuition
    -
    Tolerance
    -
    Suspicion
    -
    Social
    Composure: -
    Languages: None
    Motives: Follow the commands of its master
    Prejudices:


      Skeleton Characteristics

      Skeletons, like the name would suggest, are animated skeletons of deceased humanoids, almost always brought back to life for some nefarious purpose. They appear in many variations, sizes and shapes, usually depending on what they had been in life, but sometimes even further altered by horrid magics. Skeletons are frail and weak as undead monsters go, but they are incredibly dangerous in large numbers, and most possess a basic intelligence remaining from their former lives that allows them the ability to wield weapons and follow simple strategy, whereas most undead attack on their own. The practice of animating a corpse into a skeleton strips the body of all flesh and organs, leaving behind a hollow shell capable of terrifying acts.


      History

      Much like zombies, skeletons were largely created by ill-intentioned mortal magic users for the purposes of building a powerful army. They were among the first type of undead seen in an ancient mage clan's bid for power, a war that threatened to consume the mortal world and turn it into one of decay and pestilence. Fortunately the crisis was averted, but the magic for these basic tools of necromancy remained, and is still practiced in secret enclaves and cults through the world.

      Culture

      Skeletons have little culture of their own, primarily being tools for other creatures that have the power to create or control such monstrosities. If there is any nod to society to be given by these unholy constructs, it is that they are often animated in the garb they died in, conveniently enough for dark wizards unwilling to provide their minions with armor.