Humanoid Skeleton

Skeleton (See Size Chart) Characteristics
Exp Rating: Varies
Minimum Level: 1
Base Hitpoints: CON/3 + DEX/3
Level Hitpoints: Varies (See Size Chart)
Size: Varies (See Size Chart)
Attributes: -2 CON, +2 DEX, INT -8, WIS -4, CHA -4 (See Size Chart for other adjustments)
Languages: Common
Stamina: 4
Resolve: 0
Philosophy Ranks:
Senses: Lifesense
Habitat: Any
Skills
Points per Level: Gain 2 Skill Points per level.
Favored Skills:
Starting Skill Points:
  • 8 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2 seg
Skirmish: 30ft/3 seg
Sprint: 40ft/3 seg
Overland: 30 mi/day
Racial Features

Skeleton Characteristics

Skeletons, like the name would suggest, are animated skeletons of deceased humanoids, almost always brought back to life for some nefarious purpose. They appear in many variations, sizes and shapes, usually depending on what they had been in life, but sometimes even further altered by horrid magics. Skeletons are frail and weak as undead monsters go, but they are incredibly dangerous in large numbers, and most possess a basic intelligence remaining from their former lives that allows them the ability to wield weapons and follow simple strategy, whereas most undead attack on their own. The practice of animating a corpse into a skeleton strips the body of all flesh and organs, leaving behind a hollow shell capable of terrifying acts.


History

Much like zombies, skeletons were largely created by ill-intentioned mortal magic users for the purposes of building a powerful army. They were among the first type of undead seen in an ancient mage clan's bid for power, a war that threatened to consume the mortal world and turn it into one of decay and pestilence. Fortunately the crisis was averted, but the magic for these basic tools of necromancy remained, and is still practiced in secret enclaves and cults through the world.

Culture

Skeletons have little culture of their own, primarily being tools for other creatures that have the power to create or control such monstrosities. If there is any nod to society to be given by these unholy constructs, it is that they are often animated in the garb they died in, conveniently enough for dark wizards unwilling to provide their minions with armor.

Size Modifications

Huamnoid Skeletons come in many different sizes, based on size of the original creature that was animated. The stats to the right are based on Medium Sized skeleton, but can be adjusted for other humanoid skeletons according to the chart below.

SizeStrConHitpoints per LevelNatural Attack (Claw)Experience Rating
SpeedDamage DieArN
Tiny -4 -2 36 1d30.5
Small -2 0 46 1d401
Medium 0 0 46 1d401
Large +4 +2 571d621.5
Huge +8 +4 671d841.5
Gargantuan +12 +6 781d1062
Collosal +16 +8 881d1282

Humanoid Skeleton Types

Level: 1
XP: 100
Description: A typical animated skeleton, usually created from fresh corpses that possessed no particular skills when alive. They typically attack using their hands as claws.
Keywords: Undead
Habitat: Any
Level: 2
XP: 400
Description: Skeletons that were formerly living soldiers or warriors. The dark magic that binds them to the mortal plane allows them to retain some of the combat knowledge they had gained in life.
Keywords: Undead
Habitat: Any
Level: 3
XP: 600
Description: Skeletons that were formerly mages, who have maintained a small bit of Eldritch power.
Keywords: Undead
Habitat: Any