Skeleton Caster

Skeleton Caster
Level 3 (+2)
"This one was particularly difficult, even though she was a lesser mage! Something about being a wizard makes you much more difficult to animate, but that’s never stopped me before! I could animate a damned Leprechaun corpse if I had enough resources."
——Khalesh the Necrofiend, the early years
Glowing with a sickly green or black swirling energy encasing their brows, the Skeleton Caster possesses a small suite of the powers that it had in life, retaining only a portion of its former skill. Unlike most common Skeletons, this enables them to attack at range with Eldritch magics, arguably making them far more dangerous than other undead. While being mindless, these skeletons also possess a higher degree of understanding, and can employ simple tactics when attacking a foe, such as ambushing or weakening their enemies from a distance so other skeletons can move in to finish them off.
Awareness
21
Senses
Lifesense
Initiative
15/1d10
Hitpoints: 28
Healing Value: 5
Resilience: +1
Morale
1
AC
15/15
Touch
14
Fort
13
Reflex
14
Will
14
Defenses
Resistances: Piercing (Imm), Slashing (50%), Cold (DR 5). Daze Resistance (2).
Mindless Immunities: Psychic damage, Enfeebled, Pain, Mind-Affecting, Morale Effects.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
11 / 14
DEX
13 / 16
CON
8 / 11
INT
5 / 6
WIS
13 / 14
CHA
14 / 15
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 1)
Skeletal Claw Swipe
1d4 + 0 (avg 3) Slashing damage
Melee Reach 5ft • One creature
The Skeleton Caster slashes at a target, its skeletal hands tearing through flesh.
1d4 + 0 (avg 3) Slashing damage
Grapple +4
Special Attacks (3 AP)
+4P vs Reflex
Magic Missile  [Magical] • Basic • Pot 1d4+2, MR Yes
2d4 + 2 (avg 7) Force Force damage
Range 100ft • One creature within range
The Skeletal Caster projects magicle missiles of force into its target with unearthly precision.
+4P vs Reflex
Ray of Enfeeblement  [Magical] • Basic • Pot 1d4+2, MR Yes
Range 50ft • One creature within range
The Skeleton Caster unleashes a beam of sickly yellow-green energy at a victim. On a hit, the target is Weakened [SE, ST 2d10 vs STR]. After the target saves, it is Weakened 10 segments.
+4 vs Fortitude
Eldritch Essence Cone [1/Rest]  [Magical] • Basic • Pot 1d4+2, MR Yes
2d4 + 2 (avg 7) Necrotic damage
Area 20 ft Cone • All creatures within the area
The Skeleton Caster channels the necrotic energies that bind it together, and unleashes a cone of its own essence onto its victims.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R2 (+4), Climb R2 (+3), Escape R2 (+5), Jump R1 (+3), Stealth R4 (+9), Listen R4 (+9), Spot R4 (+11), Ritual Casting R2 (+5), Investigate R3 (+6), Eldritch Arts R2 (+5)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Undeath, Rank 2 Eldritch
Combat Training: Cast 1, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +5
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Follow the commands of its master
Prejudices: