Skeleton Caster
Skeleton Caster
Humanoid Skeleton, E Medium Undead (Mindless)
Simple Monster, XP 600
Level 3 (+2)
"This one was particularly difficult, even though she was a lesser mage! Something about being a wizard makes you much more difficult to animate, but that’s never stopped me before! I could animate a damned Leprechaun corpse if I had enough resources."
——Khalesh the Necrofiend, the early years
Glowing with a sickly green or black swirling energy encasing their brows, the Skeleton Caster possesses a small suite of the powers that it had in life, retaining only a portion of its former skill. Unlike most common Skeletons, this enables them to attack at range with Eldritch magics, arguably making them far more dangerous than other undead. While being mindless, these skeletons also possess a higher degree of understanding, and can employ simple tactics when attacking a foe, such as ambushing or weakening their enemies from a distance so other skeletons can move in to finish them off.
Awareness
21
Senses
Lifesense
Initiative
15/1d10
Hitpoints: 28
Healing Value: 5
Resilience: +1
Morale
1
AC
15/15
|
Touch
14
|
Fort
13
|
Reflex
14
|
Will
14
|
Defenses
Resistances: Piercing (Imm), Slashing (50%), Cold (DR 5). Daze Resistance (2).
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
11 / 14
|
DEX
13 / 16
|
CON
8 / 11
|
INT
5 / 6
|
WIS
13 / 14
|
CHA
14 / 15
|
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+5 vs AC (ArN 1)
Skeletal Claw Swipe
1d4 + 0 (avg 3) Slashing damage
Melee Reach 5ft • One creature
The Skeleton Caster slashes at a target, its skeletal hands tearing through flesh.
1d4 + 0 (avg 3) Slashing damage
Grapple +4
Special Attacks (3 AP)
+4P vs Reflex
Magic Missile [Magical] • Basic • Pot 1d4+2, MR Yes
2d4 + 2 (avg 7) Force Force damage
Range 100ft • One creature within range
The Skeletal Caster projects magicle missiles of force into its target with unearthly precision.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Skeletal: Immunity to Piercing damage and Resistant to Slashing damage. Damage Reduction to Cold [5 x Undeath Rank]. (inc).
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
- Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
- Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
- Natural Armor: AC +1/+1 (inc)
Skills: Balance R2 (+4), Climb R2 (+3), Escape R2 (+5), Jump R1 (+3), Stealth R4 (+9), Listen R4 (+9), Spot R4 (+11), Ritual Casting R2 (+5), Investigate R3 (+6), Eldritch Arts R2 (+5)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Undeath, Rank 2 Eldritch
Combat Training: Cast 1, Melee 1, Ranged 1, Parry 1, Fort 1, Reflex 1, Will 1
Wits: +3, Brawn: +5
Equipment: None
Charm
-
|
Coercion
-
|
Deception
-
|
Manipulation
-
|
Persuasion
-
|
Aloofness
-
|
Bravery
-
|
Intuition
-
|
Tolerance
-
|
Suspicion
-
|
Social
Composure: -
Languages: None
Motives: Follow the commands of its master
Prejudices: