Warbringer Footsoldier

Warbringer Footsoldier
Level 22 (+8)
"First, you will wilt in the presence of his soldiers. They will break your walls and disassemble all you hold dear while you cower behind your children."
——Matreus, Priest of War
Crafted by War as the front line of his immortal army, the Footsoldier’s heavy arms end in a Broad Sword and Heavy Shield in place of hands. On their backs are large metallic cylinders brimming with unstable energy. Standing 6 feet tall and weighing 2,000 lbs., these living automatons utilize their appendages to lay waste to any creatures foolish enough to deny War’s design. They can hack enemies to pieces with coordinated strikes or serve as heavy artillery to decimate approaching ranks with blasts of sonic energy from the cannons grafted to their bodies. Every attack they make serves a purpose, setting up their enemies to be efficiently eliminated in preparation for the arrival of their creator.
Awareness
24
Senses
Darkvision
Initiative
28/1d8
Hitpoints: 280
Healing Value: 56
Resilience: +7
Morale
4
AC
33/43
Touch
27
Fort
25
Reflex
27
Will
22
Defenses
Resistances: Fire (50%), Lightning (50%), Necrotic (50%), Radiant (Imm), Alignment Damage (50%). Immune to Charm, Disease, Fear, Morale Effects, Sickened/Nauseated. Daze Resist (3).
Vulnerabilities: None
Defensive Actions
Parry
Reactive Action
When the Warbringer is targeted with a Melee or Ranged attack, it may make an Opposed attack roll to Deflect the incoming attack. (Advanced)
Attributes / Saving Throws (1 AP)
STR
25 / 31
DEX
21 / 27
CON
24 / 30
INT
16 / 19
WIS
18 / 21
CHA
17 / 20
REC 6
Actions (+3 AP)
Standard Attacks (2 AP)
+21 vs AC
Broadsword
3d8+9 Slashing damage
Melee Reach 5ft
3d6+9 Bludgeoning damage
Grapple +20
Special Attacks (3 AP)
Double Threat
Make two Broadsword attacks, on the same or different targets. On a hit, the target is Dazed for 2d4 segments. If the same target is hit twice, it is Stunned instead of Dazed. (Advanced)
+16 vs Reflex
Explosive Blast
Targets all creatures in 20ft diameter area. On a hit, the targets suffer 4d8+25 Fire damage. On a miss, targets suffer half damage. (Advanced)
Driving Advance [2 Warbringers]
Two Warbringers make a Broadsword attack on the same target. For each attack that hits, deal +3d8 damage and the target is forced to Flee [1d6 x 5]ft as the Warbringers drive them back. Immediately following the attacks, both Warbringers may move to a location adjacent to the target (without granting opportunity from the movement). If the target is Hobbled, it suffers damage from this movement. (Legendary)
+16 vs Fortitude
Sonic Cannon [Group, 1/Combat]
Target all creatures in a line, 100ft long and 20ft wide. On a hit, targets suffer 4d8+100 Sonic damage. On a miss, targets suffer half damage. (Ultimate)
Immediate Actions
+16 vs Reflex
Detonate [0 HP]
Free Action
When a Warbringer is reduced to 0 hitpoints, it detonates making an attack on all creatures within 10ft. On a hit, the targets suffer 4d8+60 Fire damage. On a miss, targets suffer half damage. (Legendary)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
35 ft
Sprint
65 ft
Overland Movement
35 mi/day
Qualities
  • Mechanical Mind: The Warbringer's mechanical mind is sophisticated, but lacks emotional engagement. As such, it is Immune to Charm and Fear Effects, Morale Damage, and automatically succeeds Aloofness and Bravery checks. (inc) Additionally, it cannot hold ranks in either the Fondness or Fear dispositions.
  • Mechanical Anatomy: The Warbringer is immune to the Sickened and Nauseated conditions.
  • Metal Forged: Resistant to Fire, Lightning, and Necrotic damage. (inc)
  • Forged Soul: The Warbringer's soul is not a natural thing, but is forged by War itself. As such, it is not quite as pure as a real soul and is Resistant to Alignment Damage (i.e. Holy, Vile, Entaxic, and Entropic damage). (inc)
  • Natural Armor: AC +5/+15, REF +1 (inc)
Skills: Rank 5 Balance [+13], Rank 6 Climb [+16], Rank 2 Escape [+5], Rank 6 Jump [+16], Rank 2 Riding [+6], Rank 5 Stealth [+11], Rank 3 Swim [+10], Rank 4 Tumble [+10], Rank 5 Listen [+13], Rank 6 Spot [+15], Rank 4 Investigate [+11], Rank 7 Battle Tactics [+17], Rank 6 Coercion [+19], Rank 5 Deception [+13], Rank 4 Manipulation [+11], Rank 4 Intuition [+11], Rank 4 Tolerance [+12], Rank 4 Suspicion [+11]
Feats: Improved Speed [3], Improved Negation, Fast Initiative, Heavy Hitter, Improved Attack
Philosophies: Rank 3 Mental, Rank 6 Physical, Rank 8 Martial
Combat Training: Melee 5, Ranged 3, Parry 4, Fort 3, Reflex 3, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Heavy Shield, Broadsword
Charm
+3
Coercion
+19
Deception
+13
Manipulation
+11
Persuasion
+3
Aloofness
-
Bravery
-
Intuition
+11
Tolerance
+12
Suspicion
+11
Social
Composure: 23
Languages: Any
Motives: Soldier of War
Prejudices:
    None