Mass Heal
Mass Heal
Magic Resistance: Yes
Prerequisites: Divine Rank 9, Heal Prayer as a mastered power
Disciplines: Creation
Potency: [2d8 + Divine Rank]
Cast Action [CT 9, REC 7]
Components: V, S
Cost: 1 Karma, 5 Resolve and 3 Resolve Burn
Range: 50 ft
Target: A number of creatures equal to your Divine Rank.
Effect: Drawing forth a large portion of your divine spirit, you reach out to those in need with vibrant blue light that seeps into every fiber of their body. Each target must Burn 3 Stamina and regain up to 450 hitpoints (this healing cannot exceed the target's hitpoint maximum). Any of the following status effects affecting the targets are removed, unless they are permanent: Blinded, Charmed, Comatose, Confused, Deafened, Dominated, Enfeebled, Enslaved, Exhausted, Hobbled, Insane, Mute, Nauseated, Pain, Paralyzed, Petrifying, Sickened, Staggered, Stupefied, Tired and Weakened. The target is cured of all non-magical poisons, mundane Diseases (and reduce the Pestilence level of other diseases by 1d4+1 - determine the new effects of the disease immediately), and toxins and all Blood Loss and Fatigue are removed. Additionally, the DC of all injuries suffered by the targets are reduced by 2 (which allows the target to make injury checks to attempt to heal each injury). Any of the Injuries' effects that are Fatal or Save Ends are automatically removed. This also removes any Save Ends Bleed and Blood Loss effects.
Augment, Greater Mass Heal
[Divine Rank 10, Stacking]
Stacking [Rank 10, 11, 12, etc]: This augment may be applied multiple times and is limited by your Divine Rank.
Effect: Increase the amount of hitpoints regained by 50.