16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 40ft/3seg
Sprint: 65ft/3seg
Overland: 40 mi/day
Racial Features
Superior Hearing: +2 racial bonus to Listen. (inc)
Planar Movement: As a free action, whenever the Nightmare moves it may choose to shift into or out of either the Ethereal Plane or the Astral Plane.
Blazing Hooves: The Nightmare's hooves are alight, dealing fire damage on a hit. Additionally, flammable materials touched by the Nightmare's hooves are set alight, often causing them to leave a blazing trail of hoof prints in their wake.
Ephemeral Hide: Nightmare gets a +3/+13/+1 Ref Racial Bonus to Natural Armor.
Flaming Hoof: +2 Precision, Speed 9, 1d8 damage die, 1x damage mulitiplier, Crit 5%/2 per rank, ArN 0, Fire damage.