Nightmare

Nightmare Characteristics
Exp Rating: 1.5
Minimum Level: 7
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 6 per level
Size: Large
Attributes: +8 STR, +4 DEX, +6 CON, +2 INT, +2 WIS, +2 CHA
Languages: None
Stamina: 3
Resolve: 1
Philosophy Ranks: Rank 1 Mental, Rank 2 Physical, Rank 4 Infernal
Senses: Darkvision, Superior Hearing
Habitat: Infernal Plane, Tainted Lands
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 40ft/3seg
Sprint: 65ft/3seg
Overland: 40 mi/day
Racial Features
  • Superior Hearing: +2 racial bonus to Listen. (inc)
  • Planar Movement: As a free action, whenever the Nightmare moves it may choose to shift into or out of either the Ethereal Plane or the Astral Plane.
  • Blazing Hooves: The Nightmare's hooves are alight, dealing fire damage on a hit. Additionally, flammable materials touched by the Nightmare's hooves are set alight, often causing them to leave a blazing trail of hoof prints in their wake.
  • Ephemeral Hide: Nightmare gets a +3/+13/+1 Ref Racial Bonus to Natural Armor.
  • Flaming Hoof: +2 Precision, Speed 9, 1d8 damage die, 1x damage mulitiplier, Crit 5%/2 per rank, ArN 0, Fire damage.
  • Bite: +2 Precision, Speed 9, 1d8 damage die, 1x damage mulitiplier, Crit 5%/2 per rank, ArN 0, Piercing damage.

Nightmare Types

Race: Nightmare
Level: 7
XP: 1050
Description: An equine creature infused with energies of the Infernal Plane, and possessed of a malevolent will.
Keywords: Evil, Extraplanar
Habitat: Infernal Plane, Tainted Lands