Mithral Golem

Mithral Golem
Level 24 (+9)
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{{{Description}}}
Awareness
27
Senses
Darkvision
Initiative
30/1d6
Hitpoints: 503
Healing Value: 100
Resilience: +9
Morale
3
AC
31/43
Touch
26
Fort
27
Reflex
29
Will
22
Defenses
Resistances: Non-magical Weapons (50%), Magical Weapons (DR 20, overcome by Adamantine). Necrotic (Imm), Radiant (Imm), Psychic (Imm), Align. Damage (Imm), Cold (50%), Fire (50%), Lightning (50%). Immune to Death, Disease, Mind-Affecting, Morale Damage, Paralysis, Poisons & Toxins, Sickened/Nauseated, Sleep, and Energy Damage. Daze Resist (4). Magic Immunity.
Vulnerabilities: None
Defensive Actions
Magic Immunity
The Mithral Golem is Immune to magic, except for the following effects:
  • Slow effects remove the Mithral Golem's Quick Movments benefits (i.e. reduce it to 3 AP instead of 4, puts it at a -2 penalty to Attacks, and negate its ability to reduce advantage) until the effect ends.
  • The Haste spell restores the Golem's Healing Value in hitpoints or removes the Slowed condition (if subject to it). (Ultimate)
Quick Movements
The Mithral Golem reduces its level of advantage by 1. (Advanced)
Attributes / Saving Throws (1 AP)
STR
40 / 49
DEX
25 / 34
CON
30 / 39
INT
10 / 10
WIS
13 / 13
CHA
13 / 13
REC 7
Actions (+4 AP)
Standard Attacks (2 AP)
+25 vs AC (ArN 9)
Slam [Mithral]
3d10+30 (avg 46) Bludgeoning damage
Melee Reach 10ft
3d10+30 (avg 46) Bludgeoning damage
Grapple +30
Special Attacks (3 AP)
+25 vs AC
Double Slam
Make two Slam attacks, on the same or different creatures. On each hit, deal 3d10+30 (avg 46) Bludgeoning damage. (Advanced)
Force Wall [4AP]
The Golem creates a flat, transparent wall of force within 50ft, with a maximum area of 1000ft (ex. 10ft x 100ft), that persists for 10 rounds. The wall is immune to damage and blocks Line of Effect. It cannot be dispelled, but it can be Disjoined or destroyed by abilities that can affect force effects, such as Disintegrate. (Legendary)
+20 vs Fortitude
Crush [Group, Limit 1/combat]
As one, the Golems bring forth a crushing force to flatten their enemies. Targets all creatures within 30ft of one or more Mithral Golems. On a hit, the target suffers 4d10+120 (avg 142) Force damage. (Ultimate)
Immediate Actions
+20 vs Touch
Force Blades
Immediate Action
The Golem is surrounded by glittering motes of force, which strike out at its opponents autonomously. Target up to two creatures within 100ft. On a hit, the target suffers 2d10+30 (avg 41) Force damage. (Legendary)
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Teleport
100 ft
Overland Movement
30 mi/day
Qualities
  • Quick Movements: The Golem's movements are magically enhanced to be faster, granting it a +2 bonus to Attack, 1 additional Action Point per round, and reducing Advantage by 1. (inc)
  • Mithral Body: Being made of Mithral, the Golem is considered to be wearing Mirthal Armor and utilizing Mithral Weapons. This grants the normal benefits of Mithral Equipment to the Golem. (inc)
  • Construct: Immune to Necrotic, Radiant, and All Alignment Damage (i.e. Holy, Vile, Entaxic, Entropic). Additionally, Immune to Death, Disease, Pain, Paralysis, Poisons & Toxins, Sickened or Nauseated, Sleep, and Energy Damage. Additionally, gain Daze Resistance equal to [½ Physical Rank]. (inc)
  • Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
  • Natural Armor: AC +5/+17, Ref +2 (inc)
Skills: Rank 5 Balance [+19], Rank 4 Climb [+18], Rank 5 Jump [+19], Rank 4 Stealth [+7], Rank 3 Tumble [+11], Rank 7 Listen [+15], Rank 9 Spot [+19]
Feats: Improved Speed [3], Fast Initiative [2], Improved Attack, Improved Negation
Philosophies: Rank 0 Mental, Rank 9 Physical
Combat Training: Melee 5, Ranged 3, Parry 3, Fort 3, Reflex 4, Will 2
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives:
Prejudices: