The Parched

The Parched
Level 12 (+6)
"Do not anger the gods of the desert, boy. Be grateful for the bounty we receive from the wastes, as humble as it is. Those who seek more than they’re due wind up like them."
——Masgeron, Human Cleric
The desiccated undead, as they are sometimes called, are zombies cursed to roam the ashen wastes forever seeking to replenish their dried out, cracking bodies. Should The Parched gain hold of a victim for too long, they will find their bodies drained of all water, while the undead remains ever thirsty. These monstrosities look much like a zombie that has been in the sun for too long, however, salt crystals line their hollow eyes and mouths. When they attack, they have been known to unleash a salty spray of sand into the eyes of their victims, blinding them and making it easier to drain the water from their bodies.
Awareness
25
Senses
Lifesense, Darkvision
Initiative
23/1d6
Hitpoints: 127
Healing Value: 25
Resilience: +3
Morale
1
AC
22/24
Touch
20
Fort
21
Reflex
21
Will
18
Defenses
Resistances: Slashing (50%), Psychic (Imm), Mind-Affecting (Imm).
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
18 / 23
DEX
19 / 24
CON
14 / 19
INT
3 / 3
WIS
11 / 11
CHA
6 / 6
REC 8
Actions (+3 AP)
Standard Attacks (2 AP)
+15 vs AC (ArN 2)
Slam
2d8 + 6 (avg 15) Bludgeoning damage
Melee Reach 5ft
2d8 + 6 (avg 15) Bludgeoning damage
Grapple +15
Special Attacks (3 AP)
+13 vs Touch
Desiccate  [Supernatural] • Advanced • Pot 1d8+6, MR No
4d8 + 15 (avg 33) Necrotic damage
Melee Reach 5ft
The very touch of the Parched draws moisture from its opponents. On a hit, also suffer 1d4 Stamina Damage.
Special: Water Elementals or Plant creatures suffer 50% more damage.
+13 vs Reflex
Salt Spray  [Supernatural] • Advanced • Pot 1d8+6, MR No
4d8 + 15 (avg 33) Force damage
Area 20ft Cone
The Parched issues forth a spray of salt and sand at its opponents. On a hit, the target is also Partially Blinded [SE, ST 4d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
40 ft
Sprint
65 ft
Burrow
40 ft
Overland Movement
40 mi/day
Qualities
Skills: Climb R4 (11), Jump R4 (12), Stealth R6 (12), Tumble R3 (8), Listen R4 (8), Spot R6 (17)
Feats: Heavy Hitter, Fast Initiative, Tough, Fast Initiative
Philosophies: Rank 0 Mental, Rank 5 Physical, Rank 6 Undeath
Combat Training: Melee 5, Parry 2, Fort 3, Reflex 3, Will 2
Wits: -, Brawn: +13
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Drain the water from living things.
Prejudices: