Marilith

Marilith Characteristics
Exp Rating: 4
Minimum Level: 27
Base Hitpoints: CON/3 + STR/3
Level Hitpoints: 16 per level
Size: Large
Attributes: +18 Str, +8 Dex, +18 Con, +8 Int, +8 Wis, +16 Cha
Languages: Hellspeech, Draconic
Stamina: 2
Resolve: 2
Philosophy Ranks: Rank 1 Mental, Rank 2 Physical, Rank 3 Infernal
Senses: Devilsight, Truesight
Habitat: Nine Hells
Skills
Points per Level: Gain 6 Skill Points per level.
Favored Skills:
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft, 2 seg
Skirmish: 40ft, 3 seg
Sprint: 60ft, 3 seg
Overland: 40 mi/day
Racial Features
  • Six Arms: The Marilith has six arms with which to make weapon attacks and can wield main-hand weapons in its off-hands.
  • Telepathy: The Marilith can communication telepathically with any creature within 100 ft.
  • Truesight: The Marilith can see through all magical forms of disguise and concealment, including invisibility, polymorph and transmutation abilities, illusions (visual, auditory, scented, and textured), and magical forms of concealment, such as magical darkness.
  • Improved Grapple: The Marilith can grab creatures with its tail without granting an Opportunity. Additionally, grabbing creatures with its tail does not impede its ability to make weapon attacks with its arms.
  • Demonic Resistances: Immunity to Lightning and Fire. Resistance to Caustic and Cold. Damage Reduction (20) to Weapon Damage, overcome by Good aligned or Cold Iron. Immunity to Poison & Disease. Daze Resistance equal to Physical Rank.
  • Magic Resistance: The Marilith has Magic Resistance equal to [1d10 + Infernal Rank].
  • Balanced Body: The Marilith gains a +4 Racial bonus to Balance.
  • Natural Armor: AC +3/+10, Ref +1

Marilith Types

Race: Marilith
Level: 27
XP: 10,800
Description: A seasoned Demonic warrior of considerable talent.
Keywords: Demon, Chaotic, Evil, Extraplanar
Habitat: Nine Hells