Planetar
Planetar
Complex Monster, XP 9600
Level 24 (+9)
"Justice will be swift, fiends! The wrath of the Planetar is known well by your kind, for I have slain your wretched spawn for eons, and it will be eons more of suffering for you miscreants so long as I persist!"
——Hendrax, a Planetar
Holy Wrath personified, the Planetar is a celestial humanoid being, standing about 9 feet tall, heavily muscled with green skin and a set of large, white feathered wings. They are always equipped with a Greatsword and Heavenly plate armor. These creatures serve as the generals of Heaven’s armies, fighting against the lower planes and the forces of evil on earth. They love nothing more than to wade into battle, scattering evil monstrosities with swipes of their favored weapon, then dropping magical devastation upon the weakened enemy with their litany of holy powers. Planetars have also been known to assist mortals in times of great need against dangerous forces of evil, should the goals of the two forces for good align.
Awareness
31
Senses
Darkvision, Truesight
Initiative 41/1d6
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Morale
8
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Defenses
AC
30/42
Touch
25
Fort
26
Reflex
28
Will
28
Resistances: Caustic (Imm), Cold (Imm), Fire (DR 20), Lightning (DR 20). Immune to Petrification. MR (1d10+9).
Vulnerabilities:
Defensive Actions
Persistent Entropic Shield
The Planetar is considered to have Partial Cover against ranged weapon attacks. When hit with a Ranged Weapon Attack, he may also make an Opposed Attack (+19 vs triggering attack) to Deflect the attack as an Interruptive Action. (Basic)
Invisibility
Immediate Action
The Planetar becomes invisible, gaining Superior Concealment from the visual senses of all creatures. He may choose to become visible again at any point as a Free Action. (Advanced)
Attributes / Saving Throws
STR
32 / 37
DEX
31 / 36
CON
20 / 25
INT
25 / 29
WIS
27 / 31
CHA
32 / 36
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 3
Skirmish 40ft / 4
Fly 70ft / 4
At-Will
+23 vs AC (Crit 10%/10)
Holy Greatsword (Mithral, Blessed)
8d6+22 Holy damage (ArN 6)
REC 6, Reach 10ft
If the target is Evil, it is Smited for 20 additional damage.
3d8+11 Bludgeoning damage
Grapple +27
Special Actions
Shape Change
Immediate Action
The Planetar can assume the form of any Small or Medium humanoid. (Legendary)
Deific Dispel
Planetar Abilities
On each turn, roll 1d10 to determine the actions available to the Planetar. He can cast Divine Prayers using his Celestial Rank in place of Divine Rank, and is considered to have a Devotion of +19, and a Divine Might of 11. The Divine Prayers listed below should serve as a suggested list only and GMs should feel free to add or substitute as they see fit.
Any result, choose one of the following:
♦ Basic Attack: Make a Melee Basic Attack (Basic)
♦ Inflict Wounds (Basic, Pot 1d4+9, MR Yes)
♦ Wind Wall (Basic, Pot 1d4+9, MR Yes)
♦ Quake [Limit 1/combat] (Ultimate, Pot 2d8+9, MR Yes)
♦ Fire Storm [Limit 1/combat] (Ultimate, Pot 2d8+9, MR Yes)
♦ Remove Affliction [Limit 1/combat] [FT 6, REC 4]: Targets one creature touched. The Planetar automatically removes all Save Ends effects, Poison or Toxin effects, and removes any mundane Diseases or permanent Blindness or Deafness. Additionally, the Planetar removes any Curses of Rank 7 or less automatically. (Ultimate)
3 or more, choose one of the following:
♦ Sweep [REC 8]: Make a Holy Greatsword Attack on up to 4 continuous creatures within reach (making a single attack roll). (Basic)
♦ Scare (Basic, Pot 1d4+9, MR Yes)
♦ Deity's Boon (Basic, Pot 1d4+9, MR Yes)
♦ Cure Wounds (Basic, Pot 1d4+9, MR Yes)
♦ Neutralize Poison (Advanced, Pot 1d8+9, MR Yes)
5 or more, choose one of the following:
♦ Heaven's Vengence: Make a Holy Greatsword attack on one creature. On a hit, deal +6d6 damage and the target is Dazed for 1d4 segments. If the target is Evil, it suffers double damage and is Dazed for 2d4 segments (instead of 1d4). (Advanced)
♦ Heaven's Burden [CT 3, REC 4]: Targets all creatures in 50ft cone, +19 vs Fortitude. On a hit, the target is Weakened [SE, ST 5d10 vs STR]. After the target saves and on a miss, it is Weakened for 1 round. If the target is already Weakened, it is instead Exhausted. (Advanced, Pot 1d8+9, MR Yes)
♦ Mass Inflict Wounds (Advanced, Pot 1d8+9, MR Yes)
♦ Hold Person (Advanced, Pot 1d8+9, MR Yes)
♦ Dismissal (Advanced, Pot 1d8+9, MR Yes)
♦ Circle of Healing (Advanced, Pot 1d8+9, MR Yes)
8 or more, choose one of the following:
♦ Heaven's Vortex: Make a Holy Greatsword attack on all creatures within reach. On a hit, deal +10d6 damage. (Legendary)
♦ Flame Strike (Legendary, Pot 1d12+9, MR Yes)
♦ Blade Barrier (Legendary, Pot 1d12+9, MR No)
♦ Regenerate (Legendary, Pot 1d12+9, MR Yes)
♦ Heal (Legendary, Pot 1d12+9, MR Yes)
Overland Movement
30 mi/day
Qualities
- Truesight: The Planetar can see through all magical forms of disguise and concealment, including invisibility, polymorph and transmutation abilities, illusions (visual, auditory, scented, and textured), and magical forms of concealment, such as magical darkness.
- Tongues: A Planetar can magically speak, understand, and communicate in any language that it hears or sees written. While this ability works perfectly in the moment of need, the Planetar does not retain any knowledge or understanding of the language later (i.e. it only functions for the immediate need of communication and not for their personal purposes).
- Angel Resistances: Resistance Weapon Damage, though this can be overcome with Cursed or Evil weapons. Immunity to Caustic and Cold damage and Immunity to Petrifying and Petrified conditions. Reduction (20) to Fire and Lightning.
- Magic Resistance: The creature has Magic Resistance equal to [1d10 + Celestial Rank]. (inc)
Skills: Rank 5 Balance [+9], Rank 3 Climb [+5], Rank 3 Jump [+8], Rank 3 Riding [+7], Rank 7 Stealth [+10], Rank 1 Swim [+1], Rank 4 Tumble [+9], Rank 6 Listen [+20], Rank 7 Spot [+22], Rank 6 First Aid [+20], Rank 2 Orienteering [+12], Rank 7 Investigate [+14], Rank 8 Religious Arts [+25], Rank 4 Charm [+17], Rank 8 Coercion [+23], Rank 3 Deception [+15], Rank 4 Manipulation [+17], Rank 9 Persuasion [+26], Rank 7 Aloofness [+23], Rank 9 Bravery [+25], Rank 6 Intuition [+20], Rank 3 Tolerance [+15], Rank 6 Suspicion [+20]
Feats: Improved Speed [2], Fast Initiative [2], Great Morale [2], Improved Attack
Philosophies: Rank 4 Mental, Rank 5 Physical, Rank 9 Celestial
Combat Training: Cast 4, Melee 4, Parry 3, Fort 2, Reflex 3, Will 4
Wits: {{{Wits}}}, Brawn: {{{Brawn}}}
Equipment: Heaven's Plate, Mithral Greatsword
Social
Languages: Common, Celestial, Tongues
Composure: 47
Charm
+17
Coercion
+23
Deception
+15
Manipulation
+17
Persuasion
+26
Aloofness
+23
Bravery
+25
Intuition
+20
Tolerance
+15
Suspicion
+20
Prejudices:
Motives: