Zombie, Medium
Zombie, Medium
Humanoid Zombie, E Medium Undead (Mindless)
Simple Monster, XP 100
Level 1 (+1)
"Gggrrruuuuuuuuuuuhh!"
——Number 397, eternally loyal servant of Khalesh the Necrofiend
Most zombies attack in the same fashion, shambling towards their victims on twisted and broken limbs to rend and bite with bony hands and teeth. A zombie does not feel pain or emotions, and will continue to attack until destroyed. If a zombie successfully kills a living humanoid, that being will soon rise itself as a zombie. This curse has known to be quite problematic when occurring in large cities filled with people.
Awareness
16
Senses
Lifesense
Initiative
10/1d10
Hitpoints: 12
Healing Value: 2
Resilience: +2
Morale
0
AC
11/11
|
Touch
11
|
Fort
12
|
Reflex
11
|
Will
11
|
Defenses
Resistances: Piercing (5), Slashing (5), Daze Resistance (2).
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
13 / 16
|
DEX
9 / 12
|
CON
11 / 14
|
INT
4 / 5
|
WIS
10 / 11
|
CHA
2 / 3
|
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs AC (ArN 1)
Battering limb
1d6 + 1 (avg 5) Bludgeoning damage
Melee Reach 5ft • One creature
The Zombie hefts a heavy, dessicated limb into a target with the strength of a body that does not grow tired.
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +2
Special Attacks (3 AP)
+4 vs AC (ArN 1)
Grasping Dead • Basic
1d6 + 1 (avg 5) Bludgeoning damage
Melee Reach 5ft • One creature
The Zombie slams both limbs on to its target, attempting to pull them closer. On a hit, the Zombie may make an Opposed Grapple Check (+2 vs Grapple). On a successful check, the target is Grabbed.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
30 ft
|
Sprint
50 ft
|
Overland Movement
30 mi/day
Qualities
- Dead Flesh: Damage Reduction 5 to Piercing and Slashing damage (inc)
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
- Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
- Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
Skills: Balance R2 (+4), Climb R2 (+5), Jump R1 (+3), Stealth R3 (+6), Listen R2 (+4), Spot R2 (+6)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 1 Undeath
Combat Training: None
Wits: +2, Brawn: +7
Equipment: None
Charm
-
|
Coercion
-
|
Deception
-
|
Manipulation
-
|
Persuasion
-
|
Aloofness
-
|
Bravery
-
|
Intuition
-
|
Tolerance
-
|
Suspicion
-
|
Social
Composure: -
Languages: None
Motives: Consume mortal flesh.
Prejudices: