Zombie, Medium

Zombie, Medium
Level 1 (+1)
"Gggrrruuuuuuuuuuuhh!"
——Number 397, eternally loyal servant of Khalesh the Necrofiend
Most zombies attack in the same fashion, shambling towards their victims on twisted and broken limbs to rend and bite with bony hands and teeth. A zombie does not feel pain or emotions, and will continue to attack until destroyed. If a zombie successfully kills a living humanoid, that being will soon rise itself as a zombie. This curse has known to be quite problematic when occurring in large cities filled with people.
Awareness
16
Senses
Lifesense
Initiative
10/1d10
Hitpoints: 12
Healing Value: 2
Resilience: +2
Morale
0
AC
11/11
Touch
11
Fort
12
Reflex
11
Will
11
Defenses
Resistances: Piercing (5), Slashing (5), Daze Resistance (2).
Mindless Immunities: Psychic damage, Enfeebled, Pain, Mind-Affecting, Morale Effects.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
13 / 16
DEX
9 / 12
CON
11 / 14
INT
4 / 5
WIS
10 / 11
CHA
2 / 3
REC 7
Actions (+3 AP)
Standard Attacks (2 AP)
+4 vs AC (ArN 1)
Battering limb
1d6 + 1 (avg 5) Bludgeoning damage
Melee Reach 5ft • One creature
The Zombie hefts a heavy, dessicated limb into a target with the strength of a body that does not grow tired.
1d6 + 1 (avg 5) Bludgeoning damage
Grapple +2
Special Attacks (3 AP)
+4 vs AC (ArN 1)
Grasping Dead  • Basic
1d6 + 1 (avg 5) Bludgeoning damage
Melee Reach 5ft • One creature
The Zombie slams both limbs on to its target, attempting to pull them closer. On a hit, the Zombie may make an Opposed Grapple Check (+2 vs Grapple). On a successful check, the target is Grabbed.
Gnashing Teeth  [Grapple] • Basic
2d6 + 1 (avg 8) Chopping damage
Melee Reach 5ft • One creature grabbed
The Zombie hungrily devours the body of its prey.
+4 vs AC (ArN 1)
Ripping Teeth [1/Rest]  [Grapple] • Basic
2d6 + 1 (avg 8) Chopping damage
Melee Reach 5ft • One creature grabbed
The zombie bites deep into the target's neck, drawing blood. On a hit, the target suffers ongoing 5 Bleed damage every 10 segments [SE, ST 3d10 vs CON].
Move (1 AP), Double Move (3 AP)
Shift
5 ft
Skirmish
30 ft
Sprint
50 ft
Overland Movement
30 mi/day
Qualities
Skills: Balance R2 (+4), Climb R2 (+5), Jump R1 (+3), Stealth R3 (+6), Listen R2 (+4), Spot R2 (+6)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 1 Undeath
Combat Training: None
Wits: +2, Brawn: +7
Equipment: None
Charm
-
Coercion
-
Deception
-
Manipulation
-
Persuasion
-
Aloofness
-
Bravery
-
Intuition
-
Tolerance
-
Suspicion
-
Social
Composure: -
Languages: None
Motives: Consume mortal flesh.
Prejudices: