Rage Zombie
Rage Zombie
Humanoid Zombie, CE Large Undead (Mindless)
Simple Monster, XP 600
Level 3 (+2)
"Be swallowed by his hordes, you spoiled brats! Cydeth hates whiny crybabies, and I have grown sick of you as well."
——Melkoi, retired school teacher and Cleric of Hate
The Rage Zombie is an undead minion slain and reanimated by the power of wrath, usually through a cleric of hate. The abomination has been denied free will and memories, save one aspect of personality: Rage. They are fueled by necrotic power and the sustained anger of the mad god that created them, and ruthlessly batter all living creatures they encounter. They appear as bloated and misshapen versions of their formally living selves, growing much larger than normal zombies. Their torn and bruised flesh is reddened with the stains of their own blood.
Awareness
19
Senses
Lifesense
Initiative
16/1d10
Hitpoints: 45
Healing Value: 9
Resilience: +3
Morale
0
AC
13/13
|
Touch
13
|
Fort
16
|
Reflex
14
|
Will
13
|
Defenses
Resistances: Piercing (5), Slashing (5), Daze Resistance (2).
Undead Immunities: Bleed and Necrotic damage, Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, Exhausted, Nauseated, Pain, Sickened, Sleep, Tired.
Vulnerabilities: Radiant (1.5x)
Attributes / Saving Throws (1 AP)
STR
21 / 24
|
DEX
14 / 17
|
CON
12 / 15
|
INT
3 / 4
|
WIS
11 / 12
|
CHA
2 / 3
|
REC 9
Actions (+3 AP)
Standard Attacks (2 AP)
+9 vs AC (ArN 5)
Zombie Slam
1d10 + 10 (avg 16) Bludgeoning damage
Melee Reach 10ft • One creature
The Rage Zombie hefts a heavy, dessicated limb into a target with all the rage of its eternal torment.
1d10 + 10 (avg 16) Bludgeoning damage
Grapple +12
Special Attacks (3 AP)
+9 vs AC (ArN 5)
Grasping Dead • Basic
1d10 + 10 (avg 16) Bludgeoning damage
Melee Reach 10ft • One creature
The Rage Zombie slams both limbs on to its target, attempting to pull them closer. On a hit, the Zombie may make an Opposed Grapple Check (+12 vs Grapple). On a successful check, the target is Grabbed.
+9 vs AC (ArN 5)
Throttle [Grapple] • Basic
2d10 + 10 (avg 21) Bludgeoning damage
Melee Reach 10ft • One creature
+9 vs AC (ArN 5)
Rage of the Dead [1/Rest] • Basic
1d10 + 10 (avg 16) Bludgeoning damage
Melee Reach 10ft • One creature
The Rage Zombie unleashes all of the fury that remains from its previous life onto the living. On a hit, repeat this attack until the Rage Zombie misses. On each attack after the first, the Rage Zombie suffers a cumulative -5 penalty to the attack.
Move (1 AP), Double Move (3 AP)
Shift
5 ft
|
Skirmish
35 ft
|
Sprint
60 ft
|
Overland Movement
30 mi/day
Qualities
- Rage: The Rage Zombie gains supernatural Strength and Speed, granting it a +4 bonus to Strength and a +2 bonus to Dexterity (inc)
- Dead Flesh: Damage Reduction 5 to Piercing and Slashing damage (inc)
- Undead Immunities: Immune to Bleed and Necrotic damage. Immune to Blood Loss, Death, Disease, Energy Damage, Fatigue, Poisons & Toxins, and the following conditions: Exhausted, Nauseated, Pain, Sickened, Sleep, and Tired.
- Mindless: Immune to Psychic Damage and abilities with the Mind-Affecting keyword and Morale Effects. Also, do not suffer Intelligence penalty to Initiative, Awareness, or Sensory Skills. (inc)
- Vulnerability: The creature is Vulnerable to Radiant damage (1.5x). (inc)
- Lifesense: Lifesense allows a creature to detect the life force of all living creatures around them. Additionally, it grants these creatures a +5 Racial bonus to Spot and Awareness against living creatures (inc).
Skills: Balance R3 (+7), Climb R3 (+9), Jump R2 (+8), Stealth R4 (+5), Listen R3 (+6), Spot R4 (+10), Hunting R2 (+5)
Feats: Daze Resist
Philosophies: Rank 1 Mental, Rank 3 Physical, Rank 2 Undeath
Combat Training: Melee 2, Ranged 2, Fort 1, Reflex 1, Will 1
Wits: +2, Brawn: +13
Equipment: None
Charm
-
|
Coercion
-
|
Deception
-
|
Manipulation
-
|
Persuasion
-
|
Aloofness
-
|
Bravery
-
|
Intuition
-
|
Tolerance
-
|
Suspicion
-
|
Social
Composure: -
Languages: None
Motives: Destroy mortal flesh.
Prejudices: