Blue Dragon, Venerable

Venerable Blue Dragon (Stage 1)
Complex Monster, XP 21850
Level 23 (+9)
{{{Quote}}}
{{{Description}}}
Awareness
40
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Initiative
32/1d6
Max HP
992
Resilience: +7
Healing Value: 198
Morale
8
Defenses
AC
28/38
Touch
23
Fort
27
Reflex
28
Will
27
Resistances: Non-magical Weapons (50%), Lightning (Imm), Immune Sleep and Paralysis. Daze Resist (5). MR 1d8+10
Vulnerabilities:
Attributes / Saving Throws
STR
32 / 42
DEX
16 / 26
CON
25 / 35
INT
23 / 32
WIS
18 / 27
CHA
29 / 38
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
Fly 165ft / 3
At-Will
Teeth & Claws
+19 vs AC (ArN 6)
Standard  • Melee Reach 15ft • One creature
3d12 + 26 (avg 46) Chopping and Slashing damage (Crit 15%/25)
Frightful Presence
 [Supernatural, Fear, Mind-Affecting, OmniticAdvanced • Pot 1d8+10, MR No
+17 vs Will
Automatic  • Range 50ft • All creatures in range
1 Morale Damage damage
A wave of supernatural fear overcomes the dragon's enemies. On a hit, targets are subject to Terror [SE, ST 5d10 vs CHA].
Snatch
Advanced
+19 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
3d12 + 26 (avg 46) Chopping damage (Crit 15%/25)
The dragon moves up to its fly speed, diving to snatch a creature from the ground at any point during its movement. On a hit, make an Opposed Grapple check (+24 vs Grapple). On a hit, the target is Grabbed by the dragon and whisked up into the air (as the dragon continues its movement), up to 70ft high. The dragon then drops the target, causing them to suffer Falling damage equal to the distance dropped. The dragon does not grant an Opportunity for to the target (for its movement or the grapple attempt).
Lightning Storm
 [Magical, Lightning, PerceptiveAdvanced • Pot 1d8+10, MR No
+17P vs Reflex
Standard REC 6 • Range 500ft, Area 40ft diameter area within range • All creatures in area
4d6 + 53 (avg 67) Lightning damage
The Dragon summons a storm of lighting, bringing it down on its enemies. On a miss, targets suffer half damage.
Battering Glide
Advanced
+19 vs AC (ArN 6)
Standard REC 5 • Area 25ft wide line, up to Fly speed in length • All creatures in area
4d10 + 19 (avg 41) Bludgeoning damage (Crit 10%/20)
The dragon glides along the ground for a distance up to its Fly speed, with wings outstretched, barreling into enemies as it passes. Make an attack on all creatures within the line. On a hit, creatures of large size or smaller are knocked Prone. Targets hit with the attack do not gain an Opportunity from the movement.
Straffing Breath [Limit 1 per 3 rounds]
 [SupernaturalLegendary • Pot 1d12+10, MR No
+16 vs Reflex
Standard REC 9 • Area Wall of Lightning & Dust, 15ft wide, 50ft high, and up to 100ft long • All creatures in area
4d8 + 99 (avg 117) Lightning damage
The dragon flys in a straight line, within 50ft of the ground, up to a distance of 100ft, breathing lightning at the ground as he goes. On a miss, targets suffer half damage. After the damage is resolved, if a hit target is under a magic effect providing Reduction, Resistance, or Immunity to Lightning damage, make an Opposed Potency check, 1d12+10 vs opposed power. If the Blue Dragon succeeds, the effect is dispelled. Additionally, this creates a cloud of dust within the area that obscures vision for 1d4 rounds or until this Stage ends. Creatures within the mist (or viewed through the mist) gain Partial Concealment from the visual sense.
Special: Structures in the area are subject to attack, Demolition +20 vs Durability. Flammable structures catch fire.
Blistering Sands
 [MagicalUltimate • Pot 2d8+10, MR Yes
+17 vs Fortitude
Cast CT 1, REC 1 • Range 200ft, Area 40ft diameter area • All creatures in area
4d6 + 109 (avg 123) Slashing damage
A storm of sand picks up and swirls within the area. For the next 10 segments, creatures within the area are Blinded. After 10 segments, the sand explodes in a terrible flurry that strips flesh from bone, making an attack on all creatures within.
Special: The dragon may only have one Blistering Sands active at a time.
4d6 + 40 (avg 68) Chopping damage
Grapple +26
Overland Movement
150 mi/day
Qualities
  • Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
  • Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
  • Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
  • Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
  • Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
  • Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+13), Stealth R5 (+6), Listen R7 (+19), Spot R8 (+23), Scent R6 (+19), Alchemy R6 (+17), Hunting R5 (+13), Mercantile R7 (+21), Ritual Casting R9 (+23), Survival R5 (+16), Investigate R5 (+15), Draconic Arts R9 (+26), Charm R6 (+20), Coercion R6 (+22), Deception R4 (+16), Manipulation R3 (+14), Persuasion R5 (+15), Aloofness R3 (+14), Bravery R7 (+33), Intuition R7 (+19), Suspicion R7 (+19)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency, Enhanced MR
Philosophies: Rank 4 Mental, Rank 5 Physical, Rank 8 Draconic
Combat Training: Cast 3, Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +13, Brawn: +27
Equipment: None
Social
Languages: Common, Draconic,
Composure: 41
Charm
+20
Coercion
+22
Deception
+16
Manipulation
+14
Persuasion
+15
Aloofness
+14
Bravery
+33
Intuition
+19
Tolerance
+7
Suspicion
+19
Prejudices:
  • Non-Dragons: Doubt 1, Hate 1
  • Smaller Creatures: Doubt 2
Motives:


Venerable Blue Dragon (Stage 2)
Complex Monster, XP 21850
Level 23 (+9)
{{{Quote}}}
{{{Description}}}
Awareness
40
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Initiative
32/1d6
Max HP
992
Resilience: +7
Healing Value: 198
Morale
8
Defenses
AC
30/40
Touch
25
Fort
27
Reflex
28
Will
27
Resistances: Non-magical Weapons (50%), Lightning (Imm), Immune Sleep and Paralysis. Daze Resist (5). MR 1d8+10
Vulnerabilities:
Attributes / Saving Throws
STR
32 / 42
DEX
16 / 26
CON
25 / 35
INT
23 / 32
WIS
18 / 27
CHA
29 / 38
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
Burrow 100ft / 3
At-Will
Teeth & Claws
+18 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
3d12 + 26 (avg 46) Chopping and Slashing damage (Crit 15%/25)
Frightful Presence
 [Supernatural, Fear, Mind-Affecting, OmniticAdvanced • Pot 1d8+10, MR No
+16 vs Will
Automatic  • Range 50ft • All creatures in range
1 Morale Damage damage
A wave of supernatural fear overcomes the dragon's enemies. On a hit, targets are subject to Terror [SE, ST 5d10 vs CHA].
Burrowing Burst
Advanced
+16 vs Reflex
Standard REC 6 • Range 100ft, Area 15ft diameter area within range • All creatures in area
4d8 + 67 (avg 85) Bludgeoning damage
The dragon burrows through the earth, bursting up underneath its opponents. Hit or miss, creatues within the area are Pushed to a location outside and adjacent to the area. Movement from this attack does not grant an Opportunity.
Reverse Gravity
 [Magical, PerceptiveAdvanced • Pot 1d8+10, MR No
Cast CT 3, REC 1 • Range 100ft, Area 20ft cylinder within range, 160ft high • All creatures in area
For 1 round, gravity in the area is suddenly reversed, causing creatures and objects not firmly attached to the ground to fall upwards. If the creature impacts a solid object (such as a ceiling) during the fall, it suffers Falling damage appropriate to the distance if fell. If there is no solid object between the ground and the edge of the area, affected creatures and objects remain at the topmost edge of the area. When the duration of this effect ends, gravity returns to normal and all affected creatures and objects fall to the ground (again taking falling damage as appropriate).
Special: Creatures who can fly or levitate do not fall (though gravity is still considered to be reversed for them).
Trample
Advanced
+16 vs Reflex
Standard REC 6 • All creatures whose location the dragon moves through, of large size or smaller.
4d8 + 67 (avg 85) Bludgeoning damage
The dragon moves up to its Sprint speed, Trampling creatures in its path. On a hit, targets are knocked Prone.
Lightning Breath [Limit 1 per 3 rounds]
 [SupernaturalLegendary • Pot 1d12+10, MR No
+15 vs Reflex
Standard REC 7 • Area 120ft line, 15ft wide • All creatures in area
4d8 + 99 (avg 117) Lightning damage
The dragon's lightning breath blasts through its enemies. On a miss, targets suffer half damage. After damage is resolved, if a hit target is under a magic effect providing Reduction, Resistance, or Immunity to Lightning damage, make an Opposed Potency check, 1d12+10 vs opposed power. If the Blue Dragon succeeds, the effect is dispelled.
Special: Structures in the area are subject to attack, Demolition +20 vs Durability. Flammable structures catch fire.
Lightning Sigil
 [MagicalUltimate • Pot 2d8+10, MR No
+16 vs Fortitude
Cast CT 2, REC 0 • Range 0ft, Area 120ft diameter area • All creatures in area
4d6 + 109 (avg 123) Lightning damage
A large sigil appears on the ground surrounding the dragon's location and begins to crackle with static energy. After 10 segments, the sigil explodes with lightning, attacking all creatures within the area. For the duration of these 10 segments, the dragon must remain within the sigil's area or the effect immediately ends.
Special: The dragon may only have one Lightning Sigil active at a time.
4d6 + 40 (avg 68) Chopping damage
Grapple +25
Overland Movement
150 mi/day
Qualities
  • Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
  • Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
  • Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
  • Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
  • Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
  • Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+13), Stealth R5 (+6), Listen R7 (+19), Spot R8 (+23), Scent R6 (+19), Alchemy R6 (+17), Hunting R5 (+13), Mercantile R7 (+21), Ritual Casting R9 (+23), Survival R5 (+16), Investigate R5 (+15), Draconic Arts R9 (+26), Charm R6 (+20), Coercion R6 (+22), Deception R4 (+16), Manipulation R3 (+14), Persuasion R5 (+15), Aloofness R3 (+14), Bravery R7 (+33), Intuition R7 (+19), Suspicion R7 (+19)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency, Enhanced MR
Philosophies: Rank 4 Mental, Rank 5 Physical, Rank 8 Draconic
Combat Training: Cast 2, Melee 2, Ranged 2, Parry 5, Fort 3, Reflex 3, Will 3
Wits: +13, Brawn: +27
Equipment: None
Social
Languages: Common, Draconic,
Composure: 41
Charm
+20
Coercion
+22
Deception
+16
Manipulation
+14
Persuasion
+15
Aloofness
+14
Bravery
+33
Intuition
+19
Tolerance
+7
Suspicion
+19
Prejudices:
  • Non-Dragons: Doubt 1, Hate 1
  • Smaller Creatures: Doubt 2
Motives:


Venerable Blue Dragon (Stage 3)
Complex Monster, XP 21850
Level 23 (+9)
{{{Quote}}}
{{{Description}}}
Awareness
40
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Initiative
32/1d6
Max HP
992
Resilience: +7
Healing Value: 198
Morale
8
Defenses
AC
26/36
Touch
21
Fort
26
Reflex
27
Will
26
Resistances: Non-magical Weapons (50%), Lightning (Imm), Immune Sleep and Paralysis. Daze Resist (5). MR 1d8+10
Vulnerabilities:
Attributes / Saving Throws
STR
32 / 42
DEX
16 / 26
CON
25 / 35
INT
23 / 32
WIS
18 / 27
CHA
29 / 38
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
Fly 215ft / 3
At-Will
Teeth & Claws
+21 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
3d12 + 26 (avg 46) Chopping and Slashing damage (Crit 15%/25)
Lightning Blasts
 [Supernatural, Lightning, OmniticAdvanced • Pot 1d8+10, MR No
+19 vs Reflex
Automatic  • Range 500ft • Up to a number of creatures within range equal to 1/2 the total number of opponents.
4d8 + 29 (avg 47) Lightning damage
Storm clouds rage around the Blue Dragon, occasionally releasing bolts of lightning.
Lightning Teleport
 [Supernatural, Lightning, Teleport, PerceptiveLegendary • Pot 1d8+2, MR Yes
+19 vs Reflex
Standard REC 8 • Area 25ft wide line, up to 200ft in length • All creatures within area
4d8 + 65 (avg 83) Lightning damage
The Dragon transforms into a bolt of lightning, moving instantaneously from its current location to another location within 200ft. All creatures in the line between these two points risk electrocution from the lightning bolt.
Water to Dust
 [Magical, Perceptive, NecroticLegendary • Pot 1d8+10, MR Yes
+19P vs Fortitude
Cast CT 3, REC 2 • Range 500ft, Area 60ft diameter area • All creatures in area
4d6 + 81 (avg 95) Necrotic damage
The Blue Dragon expels the liquid from within creatures, leaving them as desicated husks. On a miss, deal half damage.
Special: If the target is a Water Elemental or Plant creature, increase the damage by 50%.
Nightmare Terrain
 [SupernaturalLegendary • Pot 1d12+10, MR No
+19 vs Will
Standard REC 7 • All creatures within aura
The Dragon creates a field of phantom nightmares and hallucinations surrounding him, driving his opponents insane. This creates an Aura (100ft) of Insanity that persists for 1d4+1 rounds. Creautres within the aura subject to attack once per round. On a hit, the target is Insane [5d10 vs WIS].
Prison of Maiden's Iron
 [MagicalLegendary • Pot 1d12+10, MR Yes
+19 vs Reflex
Standard REC 6 • Range 60ft • One creature within range
4d8 + 101 (avg 119) Piercing damage
The Dragon rips iron from the surrounding lands and the very air itself, condensing it into a terrible iron maiden and trapping its opponent within. On a hit, the target is Restrained and suffers ongoing Blood Loss (1) every 10 segments [SE, ST 6d10 vs DEX].
Iron Sands
 [MagicalUltimate • Pot 1d12+10, MR No
+19 vs Fortitude
Cast CT 2, REC 0 • Range 200ft • All creatures within 25ft of one or more spheres (target's are affected by the closest sphere).
4d6 + 109 (avg 123) Force damage
The Dragon summons 4 balls of iron sand, 1ft in diameter, that crackle with electricity. The balls hover in space gathering energy. After 10 segments, the balls energize and Pulls all creatures within 40ft towards them, where they are crushed by the immense force. On a miss, targets suffer half damage and are not Pulled.
Special: The dragon may only have one Iron Sands active at a time.
4d6 + 40 (avg 68) Chopping damage
Grapple +28
Overland Movement
150 mi/day
Qualities
  • Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
  • Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
  • Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
  • Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
  • Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
  • Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+13), Stealth R5 (+6), Listen R7 (+19), Spot R8 (+23), Scent R6 (+19), Alchemy R6 (+17), Hunting R5 (+13), Mercantile R7 (+21), Ritual Casting R9 (+23), Survival R5 (+16), Investigate R5 (+15), Draconic Arts R9 (+26), Charm R6 (+20), Coercion R6 (+22), Deception R4 (+16), Manipulation R3 (+14), Persuasion R5 (+15), Aloofness R3 (+14), Bravery R7 (+33), Intuition R7 (+19), Suspicion R7 (+19)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency, Enhanced MR
Philosophies: Rank 4 Mental, Rank 5 Physical, Rank 8 Draconic
Combat Training: Cast 5, Melee 5, Ranged 5, Parry 1, Fort 2, Reflex 2, Will 2
Wits: +13, Brawn: +27
Equipment: None
Social
Languages: Common, Draconic,
Composure: 41
Charm
+20
Coercion
+22
Deception
+16
Manipulation
+14
Persuasion
+15
Aloofness
+14
Bravery
+33
Intuition
+19
Tolerance
+7
Suspicion
+19
Prejudices:
  • Non-Dragons: Doubt 1, Hate 1
  • Smaller Creatures: Doubt 2
Motives: