Young Adult Red Dragon
Young Adult Red Dragon (Stage 1)
Red Dragon, CE Huge Dragon
Legendary Monster, XP 17575
Level 19 (+8)
"I have not had a visitor for many years. I had thought the lesser races had given up trying to rid itself of my scourge, but I suppose I was mistaken. So...in what way would you like to contribute to my legacy: Slave or Victim?"
——Tarsanus, the Great Red Wyrm
The Red Dragon is perhaps the most feared of its kind. They are wholly malevolent, violent, covetous, cunning, and merciless. Furthermore, they are among the strongest and largest of the evil dragons. At birth, a Red Dragon is between 7 to 9 feet long, and weighs between 500-800 lbs., with dark red scales seething with warmth that threaten to burn before too long. As a Red Dragon grows to maturity, it can become up to 50 feet long and weigh nearly 25 tons. While it grows, its scales also become a more vibrant red, and their outer edges become marred with black scorch marks, as the internal dragonfire building within the beast begins to burn at the hardened carapace. The talons on their feet are black, as are the horns that run from the top of their head down along the base of their neck. Their wings similarly feature black talons along the ridges, while the wings themselves become a darker red as they widen out at the base. This creates an almost demonic appearance in a monolithic beast as large as a castle, making it unsurprising that lesser mortal creatures with an evil disposition may often come to revere such monsters as gods. Red Dragons prefer to make their lairs in large mountains, either deep within the rock, where it can be closer to a heat source such as lava, or within a volcano itself, basking in its overwhelming glow.
Awareness
36
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Initiative 25/1d6
|
|
Morale
6
|
Defenses
AC
26/36
Touch
21
Fort
26
Reflex
25
Will
24
Resistances: Non-magical Weapons (50%), Fire (Imm), Immune Sleep and Paralysis. Daze Resist (4). MR 1d8+7
Vulnerabilities:
Attributes / Saving Throws
STR
30 / 39
DEX
11 / 20
CON
21 / 30
INT
16 / 25
WIS
18 / 27
CHA
23 / 32
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
Fly 165ft / 3
At-Will
Teeth and Claws
+18 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
4d6 + 24 (avg 54) Chopping damage (Crit 14%/20)
Frightful Presence
Advanced
+14 vs Will
Automatic • Range 50ft • All creatures in range
1 Morale Damage damage
A wave of supernatural fear overcomes the dragon's enemies. On a hitm, targets are subject to Terror [SE, ST 5d10 vs CHA].
Snatch
Advanced
+18 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
4d6 + 24 (avg 52) Chopping damage (Crit 14%/20)
The dragon moves up to its fly speed, diving to snatch a creature from the ground at any point during its movement. On a hit, make an Opposed Grapple Check (+24 vs Grapple). On a hit, the target is Grabbed by the dragon and whisked up into the air (as the dragon continues its movement). The dragon then drops the target, causing them to suffer Falling damage equal to the distance dropped. The dragon does not grant an Opportunity for to the target (for its movement or the grapple attempt).
Fire Blast
[Supernatural] Advanced • Pot 1d8+9, MR No
+14P vs Reflex
Standard REC 6 • Range 500ft, Area 40ft diameter area within range • All creatures in area
4d6 + 42 (avg 56) Fire damage
The Dragon launches a blast of fire at its enemies. On a miss, targets suffer half damage.
Special: Structures in the area are subject to attack, Demolition +20 vs Durability. Flammable structures catch fire.
Battering Glide
Advanced
+16 vs Reflex
Standard REC 5 • Area 25ft wide line, up to Fly speed in length • All creatures in area
4d10 + 29 (avg 51) Bludgeoning damage
The dragon glides along the ground for a distance up to its Fly speed, with wings outstretched barrelling into enemies as he passes. Make an attack on all creatures within the line. On a hit, creatures of large size or smaller are knocked Prone.
Strafing Breath
[Supernatural] Legendary • Pot 1d12+9, MR No
+14 vs Reflex
Standard REC 9 • Area Wall of Flame, 15ft wide, 50ft high, and up to 100ft long • All creatures in area
4d10 + 62 (avg 84) Fire damage
The dragon flies by in a straight line within 50ft of the ground, up to a distance of 100ft, breathing a wall of flame at the ground as he goes. On a miss, targets suffer half damage. After damage is resolved, if a hit target is under a magic effect providing Reduction, Resistance, or Immunity to Fire damage, make an Opposed Potency check, 1d12+9 vs opposed power. If the Dragon succeeds, the effect is dispelled. Additionally, this creates a Wall of Fire that deals 30 Fire damage each round to all creatures that remain in or pass through the wall (beginning in the round after the initial attack). The wall persists for 1d4 rounds or until this Stage ends.
Special: Structures in the area are subject to attack, Demolition +20 vs Durability. Flammable structures catch fire.
Fire Cyclone
[Supernatural] Legendary • Pot 1d12+9, MR No
+14 vs Fortitude
Standard REC 2 • Range 200ft, Area 40ft diameter area • All creatures in area
4d6 + 67 (avg 81) Fire damage
With a flap of its wings, the dragon causes hot, searing winds to pick up and swirl in the area. For the next 10 segments, Ranged Weapon Attacks made into or through the area automatically miss. After 10 segments, the cyclone ignites, creating a pillar of flame, making an attack on all creatures within.
Special: The dragon may only have one Cyclone active at a time.
4d6 + 24 (avg 52) Chopping damage
Grapple +24
Overland Movement
150 mi/day
Qualities
- Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
- Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
- Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
- Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
- Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
- Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+11), Stealth R5 (+3), Listen R5 (+13), Spot R8 (+21), Scent R6 (+17), Hunting R5 (+12), Mercantile R4 (+13), Ritual Casting R7 (+17), Survival R4 (+13), Investigate R4 (+11), Draconic Arts R7 (+18), Charm R3 (+10), Coercion R7 (+22), Deception R4 (+12), Manipulation R3 (+10), Persuasion R5 (+13), Aloofness R4 (+12), Bravery R5 (+26), Intuition R7 (+17), Suspicion R7 (+17)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency
Philosophies: Rank 4 Mental, Rank 4 Physical, Rank 7 Draconic
Combat Training: Cast 3, Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +11, Brawn: +24
Equipment: None
Social
Languages: Common, Draconic,
Composure: 34
Charm
+10
Coercion
+22
Deception
+12
Manipulation
+10
Persuasion
+13
Aloofness
+12
Bravery
+26
Intuition
+17
Tolerance
+5
Suspicion
+17
Prejudices:
- Non-Dragons: Doubt 1, Hate 1
- Smaller Creatures: Doubt 2
Motives:
Young Adult Red Dragon (Stage 2)
Red Dragon, CE Huge Dragon
Legendary Monster, XP 17575
Level 19 (+8)
{{{Quote}}}
{{{Description}}}
Awareness
36
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Initiative 25/1d6
|
|
Morale
6
|
Defenses
AC
25/35
Touch
20
Fort
26
Reflex
25
Will
23
Resistances: Non-magical Weapons (50%), Fire (Imm), Immune Sleep and Paralysis. Daze Resist (4). MR 1d8+7
Vulnerabilities:
Attributes / Saving Throws
STR
30 / 39
DEX
11 / 20
CON
21 / 30
INT
16 / 25
WIS
18 / 27
CHA
23 / 32
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
At-Will
Teeth and Claws
+19 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
4d6 + 24 (avg 52) Chopping damage (Crit 14%/20)
Frightful Presence
Advanced
+14 vs Will
Automatic • Range 50ft • All creatures in range
1 Morale Damage damage
A wave of supernatural fear overcomes the dragon's enemies. On a hitm, targets are subject to Terror [SE, ST 5d10 vs CHA].
Slowing Sigil
[Magical] Advanced • Pot 1d8+9, MR Yes
+14P vs Will
Cast CT 3, REC 1 • Range 100ft, Area 20ft diameter area within range • All creatures in area
With a Draconic incantation, a sigil appears within the air above the area and dissipates with a burst of magic. On a hit, targets are Slowed [SE, ST 5d10 vs CHA]. After the target saves and on a miss, the target is Slowed for 10 segments.
Special: If the target is subject to a Haste spell or similar effect, the Slow is automatically dispelled.
Crush
Advanced
+17 vs Reflex
Standard REC 3 • Range 50ft, Area 15ft diameter area within range • All creatures within the area
4d10 + 29 (avg 51) Bludgeoning damage (Crit 4%/0)
The dragon jumps in the air and lands with a thud up to 50ft away. On a hit, targets of large size or smaller are knocked Prone.
Trample
Advanced
+17 vs Reflex
Standard REC 5 • All creatures whose location the dragon moves through, of large size or smaller
4d10 + 29 (avg 51) Bludgeoning damage (Crit 4%/0)
Flaming Breath
[Supernatural] Legendary • Pot 1d12+9, MR No
+14 vs Reflex
Standard REC 6 • Area 90ft Cone • All creatures in area
4d10 + 62 (avg 84) Fire damage
The dragon's fiery breath whips out over its enemies. On a miss, targets suffer half damage. After damage is resolved, if a hit target is under a magic effect providing Reduction, Resistance, or Immunity to Fire damage, make an Opposed Potency check, 1d12+9 vs opposed power. If the Dragon succeeds, the effect is dispelled.
Special: Structures in the area are subject to attack, Demolition +20 vs Durability. Flammable structures catch fire.
Fire Brands
[Magical] Advanced • Pot 1d8+9, MR Yes
+14P vs Reflex
Cast CT 2, REC 0 • Range 15ft from each brandft • All creatures within the range of one or more brands.
4d8 + 53 (avg 71) Fire damage
With a quick incantation, the dragon creates floating brands that fill the air around him. The brands hover slightly above the ground and do not take up physical space. After 10 segments, the brands explode, bathing the area around them in flame. On a miss, targets suffer half damage.
4d6 + 24 (avg 52) Chopping damage
Grapple +25
Overland Movement
150 mi/day
Qualities
- Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
- Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
- Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
- Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
- Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
- Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+11), Stealth R5 (+3), Listen R5 (+13), Spot R8 (+21), Scent R6 (+17), Hunting R5 (+12), Mercantile R4 (+13), Ritual Casting R7 (+17), Survival R4 (+13), Investigate R4 (+11), Draconic Arts R7 (+18), Charm R3 (+10), Coercion R7 (+22), Deception R4 (+12), Manipulation R3 (+10), Persuasion R5 (+13), Aloofness R4 (+12), Bravery R5 (+26), Intuition R7 (+17), Suspicion R7 (+17)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency
Philosophies: Rank 4 Mental, Rank 4 Physical, Rank 7 Draconic
Combat Training: Cast 3, Melee 4, Ranged 3, Parry 2, Fort 3, Reflex 3, Will 2
Wits: +11, Brawn: +24
Equipment: None
Social
Languages: Common, Draconic,
Composure: 34
Charm
+10
Coercion
+22
Deception
+12
Manipulation
+10
Persuasion
+13
Aloofness
+12
Bravery
+26
Intuition
+17
Tolerance
+5
Suspicion
+17
Prejudices:
- Non-Dragons: Doubt 1, Hate 1
- Smaller Creatures: Doubt 2
Motives:
Young Adult Red Dragon (Stage 3)
Red Dragon, CE Huge Dragon
Legendary Monster, XP 17575
Level 19 (+8)
{{{Quote}}}
{{{Description}}}
Awareness
36
Senses
Dragonsense (60ft), Darkvision, Superior Sight, Superior Scent
Proximity
60ft
Aura of Flame [Supernatural]
Initiative 25/1d6
|
|
Morale
6
|
Defenses
AC
30/40
Touch
24
Fort
26
Reflex
26
Will
24
Resistances: Non-magical Weapons (50%), Fire (Imm), Immune Sleep and Paralysis. Daze Resist (4). MR 1d8+7
Vulnerabilities:
Attributes / Saving Throws
STR
30 / 39
DEX
11 / 20
CON
21 / 30
INT
16 / 25
WIS
18 / 27
CHA
23 / 32
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
At-Will
Teeth and Claws
+17 vs AC (ArN 6)
Standard REC 5 • Melee Reach 15ft • One creature
4d6 + 24 (avg 52) Chopping damage (Crit 14%/20)
Sweeping Tail
Advanced
+17 vs AC (ArN 5)
Standard REC 5 • Melee Reach 15ft • All creatures within reach
4d12 + 32 (avg 58) Bludgeoning damage (Crit 9%/12)
The dragon spins around, striking all creatures within reach with its tail. On a hit, targets of large size or smaller are knocked Prone.
Dominate
[Magical] Advanced • Pot 1d8+9, MR Yes
+13P vs Will
Cast CT 2, REC 2 • Range 30ft • One creature within range
Ash Cloud
[Supernatural] Advanced • Pot 1d8+9, MR No
Standard REC 5 • Area 60ft diameter area, centered on dragon
The Dragon billows forth a cloud of black smoke and ash, blocking line of sight and scorching creatures in its path. Any creature touching or within the cloud suffers 30 Fire damage each round. The cloud persists for 1d4 rounds and blocks all vision, including Darkvision, Devilsight, and Lifesense (but not Dragonsense). If the dragon moves, the cloud remains in place.
Molten Earth
[Supernatural] Legendary • Pot 1d12+9, MR No
+13 vs Fortitude
Standard REC 3 • Area 50ft line emanating from the dragon, 15ft wide • All creatures within the area
4d6 + 68 (avg 82) Fire damage
Fissures begin to open around the dragon, the ground steaming as heat rises up. After 10 segments, the fissures opena as a torrent of molten rock pours forth, damaging all in its path. On a miss, targets suffer half damage.
Special: Structures within the area are subject to attack, Demolition +30 vs Durability.
4d6 + 24 (avg 52) Chopping damage
Grapple +23
Overland Movement
150 mi/day
Qualities
- Legendary Creature: A Legendary Creature gains a +1 racial bonus to Morale and a +5 racial bonus to all Saving Throws. Also, the Legendary Creature does not lose the ability to use its "Automatic Actions" unless it is killed or rendered Unconscious.
- Confidence: +1 racial bonus to Morale and a Morale Threshold of -2. Additionally, gain a +10 racial bonus to Bravery. (inc)
- Draconic Resistance: Magic Resistance [1d6 + Draconic Rank]. Additionally, Immune to Sleep and Paralysis effects and gain Daze Resistance equal to Physical Rank. (inc)
- Dragonsense: Dragons and their kin can magically sense the presence of all creatures within 60ft.
- Superior Vision & Scent: +2 racial bonus to Spot & Scent and a +4 racial bonus to Awareness. (inc)
- Natural Armor: AC +5/+15, Ref +3 (inc)
Skills: Balance R4 (+11), Stealth R5 (+3), Listen R5 (+13), Spot R8 (+21), Scent R6 (+17), Hunting R5 (+12), Mercantile R4 (+13), Ritual Casting R7 (+17), Survival R4 (+13), Investigate R4 (+11), Draconic Arts R7 (+18), Charm R3 (+10), Coercion R7 (+22), Deception R4 (+12), Manipulation R3 (+10), Persuasion R5 (+13), Aloofness R4 (+12), Bravery R5 (+26), Intuition R7 (+17), Suspicion R7 (+17)
Feats: Fast Initiative, Heavy Hitter, Big Crit, Fast Initiative, Improved Potency
Philosophies: Rank 4 Mental, Rank 4 Physical, Rank 7 Draconic
Combat Training: Cast 2, Melee 2, Ranged 2, Parry 5, Fort 3, Reflex 3, Will 3
Wits: +11, Brawn: +24
Equipment: None
Social
Languages: Common, Draconic,
Composure: 34
Charm
+10
Coercion
+22
Deception
+12
Manipulation
+10
Persuasion
+13
Aloofness
+12
Bravery
+26
Intuition
+17
Tolerance
+5
Suspicion
+17
Prejudices:
- Non-Dragons: Doubt 1, Hate 1
- Smaller Creatures: Doubt 2
Motives: