Glabrezu
Glabrezu
Complex Monster, XP 7650
Level 18 (+7)
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Awareness
31
Senses
Darkvision, True Seeing
Initiative 20/1d10
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Morale
4
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Defenses
AC
24/31
Touch
20
Fort
25
Reflex
23
Will
23
Resistances: Weapon (10, overcome by Blessed), Fire (Imm), Caustic (10), Cold (10). Immune to Disease and Poisons & Toxins. MR [1d8+7]. Daze Resist (4).
Vulnerabilities:
Attributes / Saving Throws
STR
31 / 36
DEX
10 / 15
CON
31 / 36
INT
16 / 19
WIS
16 / 19
CHA
21 / 24
Saving Throw Modifiers:
Actions
Movement Modes
Shift 5ft / 2
Skirmish 45ft / 3
Sprint 70ft / 3
At-Will
Pincer
[Opportunity] Basic
+18 vs AC (ArN 6)
Standard REC 7 • Melee Reach 15ft • One creature
2d12 + 12 (avg 25) Slashing damage (Crit 20%/15)
The Glabrezu cuts into mortal flesh with its massive pincer.
Bite or Claw
[Opportunity] Advanced
+17 vs AC (ArN 4)
Standard REC 6 • Melee Reach 10ft • One creature
2d10 + 12 (avg 23) Slashing Piercing damage (Crit 10%/15)
The Glabrezu assaults an enemy with a bite or vicious claw attack.
Pincer Grab
[Grapple] Basic
+18 vs AC (ArN 6)
Standard REC 7 • Melee Reach 15ft • One creature
2d12 + 12 (avg 25) Slashing damage (Crit 20%/15)
The Glabrezu reaches out with its massive Pincer, grabbing at its opponent. On a hit, make an Opposed Grapple Check (+23 vs Grapple). If the check succeeds, the target is Grabbed.
2d12 + 12 (avg 25) Slashing damage
Grapple +23
Uses: 3
Short Rest
Cutting Pincer
[Grapple] Advanced
+18 vs AC (ArN 8)
Chaos Hammer
+13P vs Will
Cast CT 7, REC 2 • Range 100ft, Area 20ft diameter area within range • All creatures in area
4d8 + 7 (avg 25) Entropic damage
The Glabrezu casts a Chaos Hammer to crush lawful enemies. A lawful creature takes double damage, while a chaotic creature takes no damage. Additionally a Lawful creature is Confused [SE, ST 4d10 vs WIS].
Unholy Blight
+13P vs Will
Cast CT 7, REC 2 • Range 100ft, Area 20ft diameter • All creatures in the area
4d8 + 7 (avg 25) Vile damage
The Glabrezu casts Unholy Blight to tear apart mortal bodies with pure evil energy. A Good creature takes double damage, while an Evil creature takes no damage. Additionally, a Good creature is Weakened [SE, ST 4d10 vs WIS].
Confusion
+13 vs Will
Cast CT 4, REC 4 • Range 100ft, Area 40ft Diameter • All creatures in area.
The Glabrezu casts Confusion to confound weak minded mortals. On a hit, the target is Confused [SE, ST 4d10 vs WIS]
Mirror Image
[Magical] Basic • Pot 1d4+7, MR No
Cast CT 3, REC 6 • Personal
The Glabrezu casts Mirror Image to create illusory duplicates of itself, confusing its enemies. Create 1d4+2 mirror images. When targeted by a ranged or melee attack that targets AC or Reflex, there is a 75% chance that an image will be struck instead. An image must be dealt damage to be affected, and appears to fall to the ground dead once harmed. Images act autonomously from the Glabrezu, and appear to be affected by non-damaging attacks such as Stun and Daze effects.
Cast CT 4, REC 4 • Range 100ft • One creature or magical effect
Teleport
[Supernatural, Teleport] Legendary • Pot 1d12+7, MR No
Standard REC 6
A Glabrezu can tear open rifts in reality to transport itself. The Glabrezu can teleport anywhere within the same plane.
Uses: 3
Extended Rest
Severing Pincer
[Grapple] Legendary
+18 vs AC (ArN 8)
Standard REC 9 • Melee Reach 15ft • One creature
4d12 + 32 (avg 58) Slashing damage (Crit 20%/15)
The Glabrezu attempts to severely damage a target with a quick snap of its pincer. On a hit, the target must succeed at a Resilience Check [DC 15] or suffer a Slashing Injury.
Word of Hell
Cast CT 1, REC 7 • Range 50ft • One living creature
The Glabrezu unleashes a word of profound magical power upon mortals, twisting their senses to the point of debilitation. The degree to which the target is affected is dependent on the amount of hitpoints they currently have.
Hitpoints | Duration |
---|---|
50 or less | Stunned 2d10+10 segments |
51-100 | Stunned 1d10+10 segments |
101 or more | Stunned 1d6 segments |
Reverse Gravity
[Magical, Perceptive] Legendary • Pot 1d12+7, MR No
Cast CT 6, REC 5 • Range 100ft, Area 14 continuous 10 foot cubes
The Glabrezu casts Reverse Gravity, utilizing its understanding of mortal magic to pervert the laws of reality. The dimensions of the area are determined by how you combine the 10 foot cube sections (all sections must be continuous). If a creature impacts with a solid object (such as a ceiling) during the fall, it suffers Falling damage appropriate for the distance it fell. If there is no solid object between the ground and the edge of spell's area, everything within the area remains at the topmost edge of the spell's area. When the spell ends, gravity returns to normal, and all creatures and objects fall to the ground, again taking Falling damage appropriate to the distance fallen. Creatures who can fly or levitate do not fall (but gravity is still reversed for them).
Overland Movement
40 mi/day
Qualities
- Wish: Once per month, the Glabrezu can perform a Wish for a mortal humanoid.
- True Seeing: Glabrezu can see through all types of magical disguise and concealment, as with the True Seeing Spell.
- Telepathy: The Glabrezu can communication telepathically with any creature within 100 ft.
- Keen Senses: The Glabrezu gains a +5 Racial bonus to Listen and Spot checks and to Awareness. (inc)
- Improved Grab: The Glabrezu can Grapple without granting an opportunity. Additionally, if grabbing a Medium-sized or smaller creature, the Glabrezu does not suffer the penalty to his grapple check for taking actions while grabbing. Additionally, when grabbing a Medium-sized or smaller creature, the Glabrezu may do so with one pincher (leaving the other pincher open for further attacks).
- Demonic Resistance: Damage Reduction (10) to Weapon Damage (overcome by Blessed), Caustic, and Cold damage. Immunity to Fire damage. Immune to Disease and Poisons & Toxins (inc)
- Magic Resistance: The creature has Magic Resistance equal to [1d8 + Infernal Rank]. (inc)
- Natural Armor: AC +4/+11, Ref +2 (inc)
Skills: Balance R2 (+9), Climb R3 (+16), Escape R3 (+7), Jump R2 (+9), Stealth R7 (+7), Listen R7 (+21), Spot R7 (+21), Disguise R4 (+12), Hunting R3 (+7), Survival R3 (+12), Investigate R4 (+10), Academics: Planes of Hell R5 (+12), Eldritch Arts R7 (+18), Charm R4 (+12), Coercion R7 (+22), Deception R4 (+12), Aloofness R4 (+12), Bravery R7 (+22), Intuition R4 (+10), Suspicion R3 (+8)
Feats: Tough, Daze Resist, Heavy hitter, Daze Resist, Big Crit
Philosophies: Rank 3 Mental, Rank 5 Physical, Rank 7 Infernal
Combat Training: Cast 3, Melee 3, Ranged 3, Parry 3, Fort 3, Reflex 3, Will 3
Wits: +8, Brawn: +28
Equipment: None
Social
Languages: Infernal, Celestial, Draconic
Composure: 30
Charm
+12
Coercion
+22
Deception
+12
Manipulation
+4
Persuasion
+2
Aloofness
+12
Bravery
+22
Intuition
+10
Tolerance
+4
Suspicion
+8
Prejudices:
Motives: Slay and torment mortals