Ghoul

Ghoul Characteristics
Exp Rating: 2
Minimum Level: 3
Base Hitpoints: STR/3 + STR/3
Level Hitpoints: 6 per level
Size: Medium
Attributes: +2 STR, +4 DEX, +2 INT, +4 WIS, +2 CHA
Languages: Languages known in life
Stamina: 3
Resolve: 1
Philosophy Ranks: Mental Rank 1, Physical Rank 2, Rank 3 Undeath
Senses: Lifesense
Habitat: Any land
Skills
Points per Level: Gain 5 Skill Points per level.
Starting Skill Points:
  • 16 points to be spent in the above Racial Skills. These points cannot be used to raise a skill above Rank 3.
Movement
Shift: 5ft/2seg
Skirmish: 30ft/3seg
Sprint: 50ft/3seg
Overland: 30 mi/day
Racial Features

Ghoul Types

Race: Ghoul
Level: 4
XP: 1200
Description: The older, far more powerful form of the Ghoul, a shining example of what happens when the vile swarm of undeath is not dealt with in a timely fashion.
Keywords: Undead, Humanoid
Habitat: Any land

Ghoul Characteristics

Ghouls are feral undead with a wicked intelligence. Their skin appears decayed and stretched tight, their bones visibly attempting to poke through the surface. Their nails and teeth are elongated and sharp from ripping at mortal flesh. Ghouls are capable of speaking in the languages they knew in life, and are very nearly as intelligent in death as they were in life. On top of the power of undeath and their mental faculties, they also have the ability to paralyze victims with their foul, supernaturally toxic undead claws and bites. Some suspect that the very ichor of the god of death drips from their bones.

History

Ghouls have been a scourge on the land pretty much since undead came into creation. From what researchers and historians can gather, Ghouls are created from stronger than average beings that lived foul, disgusting mortal lives. Cannibals, rapists and murderers are common examples of the sorts of people who have turned over to this existence after death under profane circumstances. Worse still, anyone killed by a ghoul may quite possibly come back as a ghoul themselves, the corruption of their killer sows its seed quite deeply.

Culture

Ghouls are known to populate areas heavily infested with the stench of death and rot, feasting on whatever flesh they can find. Aging battlefields, cemeteries and ancient crypts that are left unmaintained can be expected to be infested with ghouls sooner or later. It is largely agreed upon that it is exactly the failure to keep these grounds hallowed and clean that causes the dead to rise again and persist in the foul order. Ghouls revel in their foul existence, and seek to spread their filth and disease from wherever such substance is already prominent.