Complex Monsters
A Complex Monster is a rarer monster type in Quest of Destiny. These monsters are generally stronger and more dangerous than the Simple Monster. Complex Monsters act more like player characters than the Simple Monster. Instead of talking all of its actions at the same initiative within the round as the Simple Monster does, the Complex Monster takes recoveries based on their specific action (like PCs). For example a Complex Monster could take a move action which has a recovery of 3 and then take another action 3 segments later. Or the Complex Monster might use a cast action with casting time 2, and recovery 6. The cast would go off 2 segments later and the monster would have a 6 segment recovery afterward.
Instead of tracking energy, a Complex Monster's abilities are broken up into three categories: At-Will, Short Rest, and Extended Rest. At-Will abilities are generally unlimited and may be used as frequently as possible (though sometimes they have a short limitation on their frequently, usually limited by rounds). Powers in the Short Rest category are limited to a certain number of uses per Short Rest, while powers in the Extended Rest category are limited to a certain number of uses per Extended Rest. These uses indicate the total number of abilities that may be used from within the category, and have no bearing on the frequency of one power's use over another (i.e. you can use the same power multiple times, or each power once). The number of uses that a creature gains per category varies and is listed within each category's attack box. As a general rule, a creature cannot use two Short Rest or Extended Rest powers in a row, and should vary their power usage among the available categories.
Unlike Simple Monsters, when a Complex Monster is subject to an effect that a Saving Throw can end, it gets an initial Saving Throw (unless specifically prohibited by the power) and may use the Recovery Action as normal. Complex Monsters are additionally subject to Injuries (as normal) when reduced to 0 hitpoints.
A complex monster is usually equivalent to 1 or 2 player characters in ability.
List of Complex Monsters
- Apprentice Necromancer
- Archmage
- Assassin
- Babau
- Bandit Leader
- Banshee Queen
- Blood Elemental Coagulator
- Blue Dragon, Venerable
- Boabhan Sith Bloodcaster
- Boneguard Captain
- Bugbear Chieftain
- Bugbear Wrecker
- Cambion
- Chimera
- Cleric of Hate
- Cleric of Wrath
- Cult Ritualist
- Cutthroat
- Cyclops, Eye of Flame
- Death Knight
- Disciple of Cthu
- Dread Reaper
- Drow Archnimancer
- Drow Commander
- Drow High Priestess
- Drow Noble
- Drow Priestess
- Drow Spellblade
- Druid
- Dwarven War Mage
- Elder Dryad
- Elf Lieutenant
- Elf Sorcerer
- Enraged Barbarian
- Fire Giant Brawler
- Fire Giant Headsman
- Fire Giant Kennel Master
- Fire Giant Queen
- Fracture
- Frost Giant Hunter
- Frost Giant Jarl
- Frost Giant Magus
- Ghast
- Glabrezu
- Gnoll Huntmaster
- Goblin Flayer
- Grand Inquisitor
- Green Dragon, Young Adult
- Green Hag
- Guard Captain
- Gynosphinx
- Hamatula
- Hellspawn Commander
- High Commander
- High Priest of Wrath
- Hill Giant Chieftain
- Hill Giant Hunter Shaman
- Hill Giant Matriarch
- Hobgoblin Cheiftain
- Hobgoblin Shaman
- Hobgoblin, Chief Scout
- Inquisitor
- Iron Juggernaut
- Labyrinth Minotaur
- Mage Apprentice
- Master Raven Warlock
- Master Wind Monk
- Michelle/Indominable Stag
- Necrophidian
- Novice Inquisitor
- Ogre, Magi
- Orc Bloodcaster
- Orc Chieftain
- Orc Gutter
- Orc Shaman
- Orc Warmaster
- Planetar
- Rakshasa Spellcaster
- Raven Skulk
- Raven Warlock
- Solstian Alchemist
- Sorrow
- Spectre
- Stone Golem
- Sylvian Silvercrested Warrior
- Tarnian Colonel
- Treant Woodskeeper
- Vrock
- War Troll
- Warbringer Carnage
- Wyvern Knight
- Wyvern Rider